
COLLECT, UPGRADE, UNLOCK AND NAVIGATE Single player adventure gameplay involves mining for materials, finding and collecting enough minerals in a randomly generated world to unlock upgrades. The upgraded player can then navigate through mines and dungeons avoiding bats to reach treasure chests.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. Copies below reflect the player base, not paid sales.
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About
Make your way as a single player mining mineral unlocking new abilities, and navigating a new world of dungeons. Seek adventure as you explore the mines breaking through walls uncovering and collecting different minerals. Once enough minerals have been collected, upgrade your character and get ready for a new world of destroying bats and searching for treasure chests.
How far can you go through the mines?
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Languages: English
Reviews
Its my friends game!
💎⛏️✨💎⛏️✨💎⛏️✨💎⛏️✨💎⛏️✨ ⠀⠀⠀⠀⠀⠠⣤⣤⣄⣀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀ ⠀⠀⠀⠀⠀⠀⠈⠙⠿⣿⣿⣷⣦⡀⠀⣀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⢀⣴⠀ ⠀⠀⠀⠀⠀⠀⠀⠀⠀⠈⠛⢿⣿⣇⠘⠿⠷⠀⠀⠀⠀⠀⠀⠀⠀⠀⣰⣿⣿⠀ ⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⡀⠙⢿⣷⣤⣤⡀⠀⠀⠀⠀⠀⠀⠀⣾⣿⣿⣿⠀ ⠀⠀⠀⠀⠀⠀⠀⠀⠀⢀⣴⣿⠆⠀⠙⢿⣿⣿⡄⠀⠈⣿⡟⠀⠀⢸⣿⣿⣿⠀ ⠀⠀⠀⠀⠀⠀⠀⣠⣴⣿⠟⠁⠀⠀⠀⠈⠻⣿⣷⠀⠀⣿⠁⠀⠀⠀⣿⣿⣿⠀ ⠀⠀⠀⠀⠀⣠⣾⣿⠟⠁⠀⠀⢠⣦⣄⠀⠀⠘⢿⡇⠀⠁⠀⠀⠀⠀⢹⣿⣿⠀ ⠀⠀⠀⢠⣾⣿⠟⠁⠀⠀⠀⠀⠉⠙⠛⠛⠒⠀⠈⠃⠀⠀⠀⣴⣶⣾⣿⣿⣿⠀ ⠀⢀⣴⣿⠟⠁⠀⠀⠀⠀⠀⠀⠀⠀⠀⢀⣠⣴⠀⠀⠀⠀⢠⣿⣿⣿⣿⣿⣿⠀ ⠀⠀⠙⠁⠀⠀⠀⠀⠀⠀⠀⢀⣠⣴⣾⣿⣿⡇⠀⠀⠀⠀⠸⣿⣿⣿⣿⣿⣿⠀ ⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⢸⣿⣿⣿⣿⣿⣃⠀⠀⠀⠀⠀⠀⠉⠻⣿⣿⣿⠀ ⠀⠀⠀⠀⣤⣤⣄⣀⡀⠀⠀⢸⣿⣿⣿⣿⣿⣿⣿⣶⣤⡄⠀⠀⠀⣠⣿⣿⣿⠀ ⠀⠀⠀⢀⣿⣿⣿⣿⣿⣿⣶⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⠀⠀⠀⢰⣿⣿⣿⣿⠀ ⠀⠀⠀⣼⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣷⣶⣦⣤⣽⣿⣿⣿⠀ ⠀⠀⠀⠛⠛⠛⠛⠛⠛⠛⠛⠛⠛⠛⠛⠛⠛⠛⠛⠛⠛⠛⠛⠛⠛⠛⠛⠛⠛⠀ 💎⛏️✨💎⛏️✨💎⛏️✨💎⛏️✨💎⛏️✨
Definitely needs a rework. Earth Forge is a very minimalistic "digging game" where you go through a map to collect ore to get upgrades to get ore faster. And it carries 4 major problems with it. 1. Is the same problem why games dont load all chunks of it at the same time. It lags very fast and as it is only one map and apparently loads it all (or progressively loads more) at once. 2. Progress is slow and seemingly pointless. While in a game like Minecraft you gather ressources for progress in the game or fulfilling own goals, the goals of gathering ressources to gather more ressources here comes closer to a clicking game. a very slow clicking game (with less clicking but holding a button) with plenty of lags. Which wouldnt be a problem if progress isnt so slowed down by progress being determinde by luck and upgrades that are too expensive for the time you need to get to them. 3. Explaination is nonexistent. Theoretically "holding a button to move" is all the controlmanuel you need, but also things like "abilities" and what they do would need an explaination, as well as the "cave minigame" you will get after about an hour of "playing". 4. As a combination of 2. and 3., there eventually appears a "minigame" (to purchase in the ingame shop), which is a randomly generated cave to gather ressources. And it seems all the nessessary qualifications were "technically the player is able to move". You can spawn in a horde of enemies without the ability to defend yourself. To defend yourself youll need to purchase upgrades in the shop of the main game. but as there you already spend at least an hour to even get to the minigame, youd need to spend at least double the time to be able to play it for longer than 5 seconds. (Also, as a smaller critique, idk why in the pause menue the name of the game needs to fly around, especially this rapidly. its not... bad per se, but oddly confusing)
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박살나지 않는 무적의 드릴과 함께 땅만 파기 (매일 업데이트되지는 않으며, 작성자가 원할 때마다 업데이트됩니다.) [1일차] 무적의 드릴을 들고 땅을 파는 게임입니다. 주변의 단단한 흙벽을 박살내면서 나아갈 수 있으며 3종의 광석을 찾아 수집할 수 있죠. 광석에 따라서 벽의 단단함이 변동되지는 않기에 그냥 우다다하고 들이대기만 하면 됩니다. 수집하는 광석들로는 상점에서 업그레이드를 진행할 수 있습니다. 이동속도, 파워, 광석 2배 등이 존재하며 3개의 스킬을 활성화할 수 있죠. 1~3으로 발동할 수 있는데... 효과에 대한 안내가 없으니 무슨 스킬인지 알 수가 없습니다. 대충 파워랑 넉백을 약화하고 폭탄 설치같은데... 흠... 업그레이드 외에도 2번 상점과 미니게임을 오픈할 수 있습니다. 2번 상점에서는 이동속도나 미니게임과 관련된 업그레이드를 진행할 수 있습니다. 미니게임은 마지막 단계에서 개방이 가능하며 원하는 크기의 맵을 생성하고 내부의 박쥐들과 전투를 수행합니다. 드릴에서 요상한 투사체를 쏘아서 대미지를 주고 제거할 수 있으며 어딘가에 숨겨진 상자를 발견하고 보상을 얻을 수 있죠. 박쥐들은 이리저리 날아다니면서 방패...?같은 투사체에 쏘며 피해가 누적되어 하트를 모두 잃으면 동굴에서 강제로 퇴장되어 버립니다. 상자를 열어서 이것저것 광석을 얻는데... 딱히 많지는... [아쉬운 점] -메인 화면 뭐야;;; -업그레이드 화면 진입 시, 간헐적으로 확대되어 있음 -미니게임 오픈 후 업그레이드 화면에 진입 버튼 잔존 -탐지가 스킬이 있으면 좋을듯 (광석 어딨는지 안내되게) -목적도 없고 상당히 많이 지루함 -스킬 효과 안내 없음 -2번 상점보다 미니게임이 먼저 오픈되어야하는거 아닌가
Инди-симулятор, где игроки строят и развивают поселения на загадочной планете. Плюсы: Уникальная атмосфера — оригинальный сеттинг и дизайн планет; Разнообразие ресурсов — множество материалов для строительства; Творческий подход — возможность создавать уникальные постройки. Минусы: Ограниченное количество миссий — игра может быть пройдена быстро; Однотипные задачи — некоторые задания повторяются; Сложность управления — может потребоваться время на освоение всех механик. Итог: понравится любителям симуляторов и инди-проектов. Творческий подход и уникальная атмосфера делают игру увлекательной, несмотря на возможные однотипные задачи и краткость кампании.
Feels like it could be fun but there's no explanation, no story, no instructions on what to do or how to upgrade or anything else. It doesn't look like it fits my screen, and it feels unfinished. But it has potential to be some fun if they were to flesh out some points.
нейрослоп
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
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