
Run the league one decision at a time. EA SPORTS™ Madden NFL 27, powered by the all-new Persona Engine.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
About

Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $69.99 | 819reviews | 37% | #37 | $3.4M |
| $99.99 | 1.9Kratings | 65% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 926 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Just so glitchy
EA Sports Madden NFL 27 delivers solid on-field improvements and a smarter Franchise mode, though aggressive monetization in certain modes holds it back. Gameplay and Mechanics Catch Meter: A New timing-based mechanic adds a green zone over a receiver's head. Hitting it ensures better catches, while missing it leads to drops or deflections. Pre-Play Depth: Advanced defensive and offensive adjustments let you fine-tune alignments before the snap. Dynamic Weather: Weather shifts mid-game, causing fields to degrade and changing how players move and secure the ball. Franchise and Presentation Persona Engine: Franchise mode feels more alive as players react with individual personalities, demands, and trade requests. Free Agent Frenzy: Contract negotiations use a strategic ticking-clock system that makes signing top talent feel competitive. Visuals: Better lighting, dymamic stadium traditions, and crisp player models make it the best-looking entry in years. Drawbacks Monetization: Mircotransactions and paid progression tracks in modes like Superstar can feel predatory and pay-to-win. Ultimate Team: MUT remains largely unchanged and relies on the same repetitive grind.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 6: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Latest in each market: best US #37, worst UA #98 · 4 markets collected
US · last 30 days
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
| $69.99 |
| 1.5Kratings |
| 50% |
| Top 100 |
| not modelled |
| $69.99 | — | — | #7 | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 928 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
it's not bad, but franchise feels very hallow, and considering it isn't all that different from recent past years with none of the features from the glory days.... just very basic and uninspiring. I got the deep regret from purchasing and watching my steam hours tick away just by selecting plays in the playbook creator, so I fulfilled the feeling of unfulfillment and misery that I apparently really wanted... _________________________________________________________________ on field game play is fairly solid one of the better ones, running/passing/blocking/catching the ball imo feels a lot more authentic (in the case of catching/pass completion more the outcome some of the animations are weird but at least the outcome feels more real then fantasy). short down situations feel a lot more stressful and uncertain and less automatic. TE who shouldn't be FB feel and look like TE who shouldn't be FB. playing with backup 2nd stringers vs 1st stringers doesn't seem to auto sink the gameplay, you can still play football. I've done a couple hb screens and it felt and worked very much like screens so yes screens work ________________________________________________________________ encountered two menu bugs so save often, haven't had in game crash or bug yet not to jinx things _______________________________________________________________ I like the coaching aspect from the last few years but wish you did things more from an owner/GM perspective. I want to manage a budget and sign coaching contracts. Manage funds, sponsors, building wear and tear.... manage relations with city, there used to be tv/radio broadcasts during the week why not integrate the "events" were go on weekly talk shows and have more of a team/city/player morale interaction.... Why can't i manage film sessions/weight lifting/health recoup schedule, that end up influencing player stats in addition to practice? have some server/community interaction where can make your own merchandise designs or food menu items that can be sold at games. even the salaries mimimum seems to be absent, like I can't offer a rookie a 900k salary and be like hey rook, want to play, take it or leave it 900k ? I want to be able to pick sponsors and manage events a bit like the f1 manager... ya its a lot different but dude its been like 30 years and some of this was already in madden or other past nfl games.
crashes way to much and dont start up sometimes and even crashes my pc
Still not good, still barely runs, still the same old problems. Madden used to be good, and I am not going to tell you the last good madden was 20 years ago because I think as recent as Madden 20 was a great game. But when the game makes such a strong push to make you not want to play with terrible UI, uninspired gameplay, and constant bugs its hard to tell someone to spend any amount of money, let alone $70.
I really wanted to trick myself into thinking this game is good but whenever I play for 20 mins in any mode and it crashes constantly I just cant even pretend to think this game is anything but absolute garbage this
Please fix your game. i cant play a full match with out it crashing randomly and when it crash it crashes my whole PC i have to manually power off my PC. I've tried everything to fix it and nothing worked.
Franchise mode and gameplay have improved significantly from Madden 26, particularly on the defensive side of the ball.
copy paste of 26 with worse logic
Baker Mayfield basically told me off when I offered him a contract, so I would say it's pretty realistic this year!
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $10.6M | 2.8K | 41% | $69.99 | |
| — | 55.7K | 76% | — | |
| $209.2M | 107.2K | 51% | $69.99 | |
| $3.4M | 2.1K | 91% | $44.99 | |
| $261 | 2 | 0% | $4.99 | |
| $1K | 4 | 50% | $6.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $3.4M | 8.1K | 84% | $19.99 | |
| $3.4M | 5.1K | 83% | $19.99 | |
| $3.4M | 9.2K | 83% | $19.99 | |
| $3.4M | 8.4K | 89% | $16.99 | |
| $3.4M | 5.1K | 97% | $14.99 | |
| $3.4M | 10.7K | 65% | $9.99 |