
Step into the modern era of college football, where personal ambition meets program pride. Balance expectations, identity, and everything Saturday demands while immersed in traditions and pageantry of game day.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
About

Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $69.99 | 2.8Kreviews | 41% | #55 | $10.7M |
| $69.99 | 5.3Kratings | 60% | — | not modelled | |
Updates
Engagement
Reviews
Themes across 1445 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
It's very fun.
tuff
Like eBaseball I applaud how EA brought this over for the first time to PC, can't complain much simply due to it being accessible. I have such a love hate relationship with this game. I love so much with specific standouts being just how much they lean into the college theme, how well they detail each team and stadium, entrances, etc. It's amazing and takes immersion to the next level. One of my favorite parts is just how insane the CFB Marching Band remixes are. It's not necessary but makes for an unforgettable soundtrack and turns songs I hated into legitimate amazing pieces. Now most of the frustration comes from actual gameplay, nevermind any of the business stuff like micro-transactions. The game feels extremely unfair at times. I spent most of my time in Road to Glory as a QB and there just seems to be such a stark difference in how your WRs react to the ball versus how defenders react to the ball. I'm not even complaining about catching because to be fair the defenders dropped a lot of potential picks, about as many as my WRs dropped, but instead about how the minute the ball leaves your hand it's as if defenders magnetize to it. It would feel much better if they had human like reaction, there comes a point where you feel even the open receivers are never truly open. More specific of a complaint but the amount of RPO and play action plays are gross and don't feel good to run. The game beyond this is really fun and very addicting, a bit more buttoning up of AI in all regards and this can be one of the best sports games ever but right now there is a lot of frustration on all sides of the ball.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $10.7M | 19.7K | 85% | $19.99 | |
| $10.7M | 15.9K | 78% | $16.49 | |
| $10.7M | 68.7K | 92% | $9.99 | |
| $10.7M | 16.6K | 96% | $39.99 | |
| $10.7M | 11.1K | 81% | $59.99 | |
| $10.7M | 68.7K | 82% | $9.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 7.2K | 53% | — | |
| — | 55.7K | 76% | — | |
| — | 119.8K | 81% | — | |
| $210.9M | 100K | 51% | $69.99 | |
| $3.9M | 953 | 36% | $69.99 | |
| $1K | 4 | 50% | $6.99 |
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 6: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Latest in each market: best US #55, worst UA #91 · 3 markets collected
US · last 30 days
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
| $69.99 |
| 2.8Kratings |
| 44% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Hours played at review time, across 1.4K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
xp sliders could be better, but besides that, i really enjoy the new mechanics and stuff. really fun!
IU won the natty!
very fun game having a blast with it now that it's on pc! Played 8 to 9 games online no problem with my 4090 graphics card just eats everything away! Also updated gpu drivers windows drivers all up to date having a blast with Road to College Playoffs! Graphics gameplay can't be played no where else but pc baby! Just need those mods now yeah! Glad the microtransactions where taken out that is a bonus!!! waiting for a price drop but enjoying the trial so much!
now that micro transactions are gone in OFFLINE MODE i recommend
GO DUCKS!
Before anything else: I don't play online. I'm not a competitive football game player. Before this, the last football game I played was Madden 24 for a few hours. Before that, I grew up playing football games throughout the '90s and 2000s. I'm very glad to see College Football return and become available on PC. This game is very fun to me, I'm having a great time playing Dynasty. Of course, I understand why some people are upset about MTX or online aspects that I don't partake in, I also understand some people experiencing bugs or issues -- I haven't had anything crazy happen yet, and I also know some people have been playing a long time and expect better out of gameplay, AI, and other systems. The game is very fun to me but I can definitely see areas where the gameplay could be polished or Dynasty could be expanded upon with more immersive aspects, such as an easier view of scores from around the country, more flavor text commenting on the season or games, etc. The community has some great tools that fill in the gaps where EA dropped the ball and they should take note. I hope that EA continues to bring out College Football games for PC because I had been waiting for a long time for this.
This game is Worst than CFB 25 by milles. Custom playbooks cause bugs not calling correct plays, onside kicks travel 1 yard or less and there is no penalty, running the same play 50x with any adjustments and cant stop because AI on defence is buggy. Overall a gigantic waste of time and money if you are trying to play competitive. Once you have a 2 score lead on anyone the game will automaticlly give the opponent about 99% chance of scoring no matter what plays they run. Overall garbage competitive scene, garbage to play your friends, terrible all around 0/10 if you want to play college football ncaa 14 revamped is still better than this BS and with mods the graphics are better, worst product EA has put out in a long time.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.