
Step into the modern era of college football, where personal ambition meets program pride. Balance expectations, identity, and everything Saturday demands while immersed in traditions and pageantry of game day.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
About

Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $69.99 | 2.8Kreviews | 41% | #55 | $10.7M |
| $69.99 | 5.3Kratings | 60% | — | not modelled | |
Updates
Engagement
Reviews
Themes across 1445 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Awesome that it is on PC finally! Great smooth gameplay, running is fun this year, recievers hand-fighting is a game changer for making things feel more realistic! Not as sweaty and aggravating as Madden feels (Madden 26 and 27 to me feel/felt like coverage was always super tight and any contact at all causes pass break ups even with 99 CIT). Teambuilder just keeps getting better and overall I'm happy with how the game is coming along The ability system is awesome, and the new onfield graphics showing when an ability goes off or pre-snap seeing traits under players is a nice touch, especially the PBU pop up when the ball gets knocked out feels great when you're on defense! Hope we continue to get CFB on PC in the future, but if this was the last one I think it's good enough to stick around and come back for years I mostly play Dynasty and Play Now and I didn't run into any issues aside from crashes when too many sort options are used in the recruiting view in Dynasty Also gameplay-wise week 1 the blocking was borked with a ton of pancakes and people not detaching so I had one game with 3 kick returns lol, this seems to have gotten patched now Also some safeties in this game are ballhawk menaces so you gotta be careful more than previous years imo NIL in dynasty felt fine enough! I think it would be nice if you could start on a cupcake team and earn more NIL budget than you currently can based on team performance, I had to slowly move up conferences for 5 seasons until I finally made it to the championship Equipment is fire in this game straight up FSU should be better IRL because wide receiver #0 on that team is the biggest cheat code since CFB25 sc gamecocks with Nyck Harbor (who is still good in this game to be sure but not like that other dude holy moly). I spent 5 years in dynasty scouting for a game breaking wr, but couldn't find anything like this dude. He's 6"6' with 90+ speed and insane CIT and SPC. What a fiend I still think college football in general is a lighter, less bloated, more responsive and better performance game than Madden feels every year I also love how many CFB teams are in the game and how easy it is to get teambuilder teams, you can really sit in play now and run different match ups all day and most teams feel truly unique fun and special EA bad company, but new CFB is awesome!
Media

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Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $10.7M | 19.7K | 85% | $19.99 | |
| $10.7M | 15.9K | 78% | $16.49 | |
| $10.7M | 68.7K | 92% | $9.99 | |
| $10.7M | 16.6K | 96% | $39.99 | |
| $10.7M | 11.1K | 81% | $59.99 | |
| $10.7M | 68.7K | 82% | $9.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 7.2K | 53% | — | |
| — | 55.7K | 76% | — | |
| — | 119.8K | 81% | — | |
| $210.9M | 100K | 51% | $69.99 | |
| $3.9M | 953 | 36% | $69.99 | |
| $1K | 4 | 50% | $6.99 |
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 6: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Latest in each market: best US #55, worst UA #91 · 3 markets collected
US · last 30 days
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
| $69.99 |
| 2.8Kratings |
| 44% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Hours played at review time, across 1.4K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I enjoy the game, but you will probably find a lot of negativity online. Dynasty is fun, the gameplay is fun, and they have improved things like coaching carousel while adding a lot of depth into dynasty.
can't commit to Oregon and crack Dante Moore. 0/5 stars
peak.
You can tell the devs genuinely put a lot of work into this game. I know, I know, it’s EA, and yes, they deserve plenty of the backlash and criticism they get. But credit where it’s due. The team behind CF27 clearly tried to stay faithful to what makes college football special and to represent the different schools and fanbases with real attention to detail. That effort comes through. The game has definitely had its share of bugs and glitches, some of them pretty annoying, but they’ve also been steadily rolling out patches and addressing issues rather than just leaving the game to rot. Overall, this is honestly one of the best sports games I’ve played in a long time. It actually feels like it was made by people who care about the sport and understand why fans love college football in the first place. EA as a company can still catch plenty of criticism from me, but the developers behind this one deserve their flowers.
This is one of the worst games i've ever played EA is terrible
greedy company. less effort every year. dont waste your money on this company.
An all around strong game. This is not a madden re skin, it actually adds college football feel and content to it. While it does have typical EA bugs like all of the sports games, it is a strong 8.5/10. Even more fun if you can get a group of friends to have a group dynasty file.
Absolutely horrible
The actual game play is horrid. I enjoy the simulation aspects of dynasty mode, tho it is FAR from being accurate or realistic. Coaches mode makes it semi-playable at least. Every other game mode is so bad it's laughable. Someday we'll get a solid football game like Front Page Sports used to be, until then we are stuck with this
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.