
Step into the modern era of college football, where personal ambition meets program pride. Balance expectations, identity, and everything Saturday demands while immersed in traditions and pageantry of game day.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
About

Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $69.99 | 2.8Kreviews | 41% | #55 | $10.7M |
| $69.99 | 5.3Kratings | 60% | — | not modelled | |
Updates
Engagement
Reviews
Themes across 1445 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
im enjoying the game but it needs a quick patch, much of the road to glory play mode isnt done and needs refurbishment. youll get stuck in team interactions and wont be able to continue. breaks the game and the user experience.
Run game feels great. Passing game requires deep understanding of real offense and defense. There are some cheese plays, but i mainly play offline dynasty so that doesn't affect me much. Recruiting and NIL is in a really good place.
The mechanics, game flow, and visual presentation all sit on the extreme end of the spectrum for exquisite gaming. Though this is not Madden, it is of the same lineage and development and i consoder these titles to be for all intent and purpose the same. I will mention between Madden and CFB 27 there is a distinctive style to the play which mirrors the difference between play in the NFL and college. In short, play in CFB27 will see more breakaways, clearer disparity in ability between teams of different tiers, and upsets. I'm grateful they did remove the in-game purchase-based progress system. However, what remains is a progress system that was designed around in-game purchase. As such it seems dysfunctional, it does work (geologically slow) just not in any way that adds enjoyment to the game. Dynasty mode could be better but it's by no means is it "lacking". It tracks stats over 30 seasons, provides a recruitment process, and keeps the field fresh season after season with changing team strengths and weaknesses. This game (this franchise) unquestionably defines the genre. The depth of control, visuals, mechanics is unmatched across all game genres. And i need to mention the commentators- it does get repetitive, but remains relavant and unmatched in this type of game. Play is challenging but spectacular, and once you get used to the flow, will remain a favorite for many years. I trust EA will continue to refine this concept and keep bringing new ideas to the game experience, while appreciating us for purchasing their games by supporting CFB27 for many years to come.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 6: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Latest in each market: best US #55, worst UA #91 · 3 markets collected
US · last 30 days
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
| $69.99 |
| 2.8Kratings |
| 44% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Hours played at review time, across 1.4K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
...
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I get the hate for the microtransactions at release but this is actutally a really fun game. I am into Dynasty Mode and while the learning curve is high (its a game, if you screw up start over) once you get going it's a blast. All the teams, players, and coaches are huge plus.
THIS DOESNT HAVE ANYTHING TO DO WITH THE BASE GAMES BUT MORE TO DO WITH STEAM IF YOU AND THEIR LACK OF HELPING THEIR CUSTOMERS. IF YOU HAVE ANY ISSUES WITH DOWNLAODING THE DLC OR SKILL POINTS. STEAM WILL STEAL YOUR MONEY. THEY WILL NOT ISSUE YOU A REFUND. AND IF YOU DISPUTE THE CHARGE THEY WILL THREATEN TO BAN YOU BANK ACCOUNT AND LOCK YOU STEAM ACCOUNT. ABSOLUTE GARBAGE CUSTOMER SERVICE.
they did swell with this jolly game
It's college football, it's on the PC and it doesn't require a degree in engineering to make it work. There's issues for sure, but it's mostly harmless.
Fun game when it works but it crashes/ freezes literally every time I try to play. I have to restart my game 2-3 times before it works.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 7.2K | 53% | — | |
| — | 55.7K | 76% | — | |
| — | 119.8K | 81% | — | |
| $210.9M | 100K | 51% | $69.99 | |
| $3.9M | 953 | 36% | $69.99 | |
| $1K | 4 | 50% | $6.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $10.7M | 19.7K | 85% | $19.99 | |
| $10.7M | 15.9K | 78% | $16.49 | |
| $10.7M | 68.7K | 92% | $9.99 | |
| $10.7M | 16.6K | 96% | $39.99 | |
| $10.7M | 11.1K | 81% | $59.99 | |
| $10.7M | 68.7K | 82% | $9.99 |