
Step into the modern era of college football, where personal ambition meets program pride. Balance expectations, identity, and everything Saturday demands while immersed in traditions and pageantry of game day.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
About

Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $69.99 | 2.8Kreviews | 41% | #45 | $10.7M |
| $69.99 | 5.3Kratings | 60% | — | not modelled | |
Updates
Engagement
Reviews
Themes across 1417 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
gee i hope i don't get milked for every penny i own i say as i log onto the ♥♥♥♥ you poors money milking factory simulator game
Look, the game is fun. I get enjoyment out of it and have already sunk a good amount of time into it. The issue is the headache it is to launch this game. One day it will launch and every thing will be fine, then I'll close out and try and launch the game an hour later and it throws an absolute fit. Based on the research I've done, it seems to be an issue with their anti-cheat system which I have little to no control over. Perhaps there is something in the depths of my PC I could change to solve this, but I'm not that good with PCs or patient enough to deal with it. This is the only game out of about 25 different games that my PC has issues with so I think its a "them" problem and not a "me" problem. TLDR, they have something screwy going on on their end and its making it so the game is actually not playable. Please take into consideration if you plan on spending close to a full day's wages on this game.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 6: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Latest in each market: best US #50, worst UA #91 · 3 markets collected
US · last 30 days
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
| $69.99 |
| 2.8Kratings |
| 44% |
| Top 100 |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Hours played at review time, across 1.4K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Game just crashes repeatedly, cant even get past the intro BS haha. brutal
I've got 29 hours in the Road to Glory mode as of review time. I'm a tourist when it comes to sports games 100%. There is something inherently broken about receiver AI in this game, and it's especially apparent when Stadium pulse is not in your favor against a much worse team. A 69 overall corner will always jump out routes, your receivers don't fight for curls so defenders will just stand in front of them, safeties will drop the instance throw a dig, gain a 5 foot vertical and pick the ball off, and the most frustrating part: you can't even call your own plays. They added a "player play change" button and it literally just adds one more play selection. You basically just have to target tight ends on slant routes, and you're out of luck if the coach decides not to give you the option of running slants. And I think the biggest issue really is stadium pulse. One of effects of stadium pulse is a zoom in on the crowd screaming when you're calling a play. you can't change the volume of it, so it blows out my speakers whenever it happens. False starts are far too common (like... 5-6+ a game in a loud stadium, and when you're playing 5 minute quarters that's like every drive). I realize there should be an advantage for home teams, but it feels like you're playing against NFL level secondaries, which is literally insane coming out of a team with a 4-7 record playing at home. It's just frustrating. I genuinely cannot tell if I'm missing a mechanic or if the game just has designated away games in big stadiums as automatic losses.
Huge improvements such as the coach tree, NIL/transfer portal, recruiting, dynasty points. The gameplay feels pretty good as well. The interception rate needs tweaking and the coaching carousel is very unrealistic but overall, very nice to see improvements to the game, potential for a lot of features to be added and expanded on with updates and new releases
good
I have played both 25 and 26 extensively and this is by far the worst of the 3. Offense feels as dull as Defense used to due to the CPU being tuned way too high. Receiver's in the 90 overalls are getting locked down by linebackers. You have about 2.5-3 seconds to throw as your oline is useless regardless of how well you have recruited and developed which isnt enough time for the majority of plays to develop. Receivers just randomly quit running their routes causing ints when you try to throw them open. That is not even scratching the surface of all of the bugs in the game. I would recommend waiting for mods to be developed to fix this pile and a massive discount before I would recommend picking this up.
this is by far the worst college football game ever made. Dynasty games are so scripted it makes me want to stab my eyes out with a fork
never played a football game that felt as unfair as this one. feels like every single mechanic in the game is against the player. waited 2 years for college football to come to pc and its this trash.
This game is glitchy which doesnt allow for fun game play
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 7.2K | 53% | — | |
| — | 55.7K | 76% | — | |
| — | 119.9K | 81% | — | |
| $210.3M | 107.4K | 51% | $69.99 | |
| $3.8M | 935 | 36% | $69.99 | |
| $1K | 4 | 50% | $6.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $10.7M | 16.6K | 97% | $39.99 | |
| $10.7M | 19.7K | 85% | $19.99 | |
| $10.7M | 68.7K | 82% | $9.99 | |
| $10.7M | 68.6K | 92% | $9.99 | |
| $10.7M | 11.1K | 81% | $59.99 | |
| $10.7M | 15.9K | 78% | $16.49 |