
Step into the modern era of college football, where personal ambition meets program pride. Balance expectations, identity, and everything Saturday demands while immersed in traditions and pageantry of game day.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
About

Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $69.99 | 2.8Kreviews | 41% | #55 | $10.7M |
| $69.99 | 5.3Kratings | 60% | #12 | not modelled | |
Updates
Engagement
Reviews
Themes across 1445 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
love da football
EA has been completely inadequate to produce even a remotely functioning product for the last twenty-something years. This game is not even close to an exception. It's incredible how they've already ruined this franchise of games in only its third year. Bravo, EA, bravo.
Football
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 6: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Latest in each market: best US #55, worst UA #91 · 3 markets collected
US · last 30 days
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
| $69.99 |
| 2.8Kratings |
| 44% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Hours played at review time, across 1.4K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Unless you have a QB with an overall rating of 95 or above, you WILL NOT be able to throw for first downs or under any pressure whatsoever. This game is somehow miles worse than previous generations and frankly worse than NCAA 14. The QB play is at it's lowest point, and WRs are programmed using AI to jump for every pass causing tons of drops, and even when you turn the setting off they are still going for the ball while jumping when continuing running would've sufficed. Dynasty is overall the best part of this game, rebuilding programs is rewarding but most of the time I'm simming the games instead of playing because of how atrocious the gameplay is. I don't expect my 78 OVR QB to make 50+ yard completions every game, but hitting a WR's feet on a 3rd and 3 with no pressure is just unrealistic. This was the first college football game I've bought since NCAA 14 and this will be the last.
fun
8\10 great.
The micro transactions in dynasty are gone thankfully. Honestly its the best playing CFB game since it came back. Still has some weird bugs that have been around in football games for years sadly but still plays much better in my opinion. Gets bonus points for finally being on PC now. If you are into these games it is worth getting for sure.
Gameplay is great. The NCAA NIL deal is so tightly written, you cant edit a player, you cant create a a player, you cant download a custom roster.
It's everything I've been wanting since the original franchise ended more than a decade ago.
Gameplay is good for the most part Road to glory in cfb27 is the worst story mode game i've ever played in my life, you make a char, draft him to a team, have to play behind the starter for a year before even getting a chance, i got a chance to start as a sophomore due to the starting qb getting injured, after a few games he came back and now ive been on the bench for 2 years, waiting for a chance to play .... in a story mode football game lol ..... how dumb can dev's be. Im two years into my players career and i've started 4 games, im constantly forced to practice, going for golds, but EVERY SINGLE PASSING DRILL, THE WR'S DROP 50% OF THE BALLS THROWN TO THEM, WHICH MAKES GETTING GOLD'S DISGUSTINGLY HARD FOR NO DAMN REASON, wide recievers should not drop every ball thrown to them when a defender is within 10 feet, game could be amazing, but these dweebs who make this game, dont even play it, they're probably on wow or dota2, there is no f'ing way they have played Road to glory with how ass the design is.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 7.2K | 53% | — | |
| — | 55.7K | 76% | — | |
| — | 119.8K | 81% | — | |
| $210.9M | 100K | 51% | $69.99 | |
| $3.9M | 953 | 36% | $69.99 | |
| $1K | 4 | 50% | $6.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $10.7M | 19.7K | 85% | $19.99 | |
| $10.7M | 15.9K | 78% | $16.49 | |
| $10.7M | 68.7K | 92% | $9.99 | |
| $10.7M | 16.6K | 96% | $39.99 | |
| $10.7M | 11.1K | 81% | $59.99 | |
| $10.7M | 68.7K | 82% | $9.99 |