
Step into the modern era of college football, where personal ambition meets program pride. Balance expectations, identity, and everything Saturday demands while immersed in traditions and pageantry of game day.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
About

Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $69.99 | 2.8Kreviews | 41% | #55 | $10.7M |
| $69.99 | 5.3Kratings | 60% | #12 | not modelled | |
Updates
Engagement
Reviews
Themes across 1445 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I made a mistake. i didnt listen to all of the other reviews. i bought it anyway. it sucks. genuinely how did we move so far backwards from 26? there are zero reasons why a sports game should be struggling to get above 80 fps while simultaneously being the choppiest game ive played in a while. horribly optimized, serious steps backward from last year and on top of all that they had the audacity to put paid upgrades in single player modes. Go ♥♥♥♥ yourselves EA
good
worst college football game ever made... EA give it to someone who will care about it please... don.t make it like fifa and 2k
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $10.7M | 19.7K | 85% | $19.99 | |
| $10.7M | 15.9K | 78% | $16.49 | |
| $10.7M | 68.7K | 92% | $9.99 | |
| $10.7M | 16.6K | 96% | $39.99 | |
| $10.7M | 11.1K | 81% | $59.99 | |
| $10.7M | 68.7K | 82% | $9.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 7.2K | 53% | — | |
| — | 55.7K | 76% | — | |
| — | 119.8K | 81% | — | |
| $210.9M | 100K | 51% | $69.99 | |
| $3.9M | 953 | 36% | $69.99 | |
| $1K | 4 | 50% | $6.99 |
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 6: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Latest in each market: best US #55, worst UA #91 · 3 markets collected
US · last 30 days
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
| $69.99 |
| 2.8Kratings |
| 44% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Hours played at review time, across 1.4K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Whoever designed EDGE RTG has to be ♥♥♥♥♥♥♥ drooling from the mouth. "Sack the qb" Cpu runs the ball 19 times in the high school moment. How absolutely ignorant do you have to be to design such SLOP. DEI hiring has led to once again another ♥♥♥♥♥♥♥ experience
I honestly don't know what most of these reviews are so bad. i got the game like a week ago and i only really play RTG but I've had no issues with the game.
ts is so bad i legitimately started crying because it was too late to refund it. do NOT buy it
Although the presentation is a bit stale the gameplay is the best it has been in years. Generally fun just lacking a bit in terms of features, customization, and presentation (broadcast packages, player customization, announcers, etc.) Mods make playing CFB27 at least 3 times better, only issue is sometimes updates cause problems.
So far, game has played really well and I'm enjoying the road to glory. Saw lots of negative reviews and almost didn't get this game, glad I bought it. Brings back good memories.
peak
i dont know why all the negative reviews other than the whole micro transaction thing. I only play this game for dynasty mode but saying that its been massively upgraded on that front. the new NIL integration is a good realism point. i have been dying for a good coach mode for years and here it is. last year i could play on auto pass but still had to sim the kicking and all that so the new coach mode and coach perspective is a welcome addition to me.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.