
E.T. Armies is an action-packed, fast-paced, science-fiction first person shooter. The game takes place in a future where Earth has been reduced to ashes; It is now home to a new nation that hungers only for war. Prepare yourself to rise and defend against the invasion of the Forsaken.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 22 → 0.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
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Engagement
Reviews
Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
well this game is what I needed not too complex just simple shooter.
Was kind of fun till the train part where it bugged out three times. It tells me to get off the train then it kills me the second i get off and makes you redo an annoying shoot-out. NAHHHH i gave it 3 tries and it just kept bugging out. I am good.
life is good when you can just enjoy the 3 hours bad iranian first person shooter on a friday night
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Hours played at review time, across 42 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
_совершенно🍫удачная проба пера от Иранской видеоигровой студии "Raspina Studio", начинать свою деятельность с шутера от первого лица, сюжетного, ещё и от первого лица, с внутриигровым видео (кат-сценами) плюс в мире научном фантастическим - считаю очень смелым решением, похвальной проделанной работой _естественно🍫выше написанные слова лучше работали под выпуск E.T. Armies (на 2016 г.), сам понимаешь время пройденное может только добавить интерес к тому что было или проверить на прочность что там и как издавалось, во всяком случае внимание эта игра привлекла моё, а это уже дорого стоит, ценим потраченное _не хочу🍫и не буду сравнивать E.T. Armies с Killzone, это громкие высказывание об "убийце", "наш ответ", "замена", есть произведение и возможное в заимствование, но не как сопоставление, ну блин где E.T. Armies и Killzone. Ощущение - что, где то это уже видел, не покидали не на секунду, мною была пройдена Alien Rage очень давно и будто это промежутка вообще не было, продолжил этот шутер, за место инопланетян теперь внеземные солдаты _об игре🍫много то и не попишешь, те кто жалуются на продолжительность, типа - ну очень короткая, мне очень интересно было б посмотреть на тех кто в E.T. Armies проведёт 20-30ть часов сюжета. Видеоигра это как то самое древнее зло которое может пробудится с пушкой на пол экрана, совершенно не понятным ощущением от попаданием, звуками, вечными отблесками от светящих ламп, блюр! Мать его _вкратце🍫в полном восторге, скучаю по играм от 2005 года, когда смех вызывает не сюжетная постанова и диалоги, а вообще всё происходящее на экране. Недостойная, но заслуживающая внимание, какое горе что дальнейшая история E.T. Armies ни как не развилась, а может это и к большому счастью https://youtu.be/n5topmkH0Jk https://youtu.be/q7zvx3QNQ6s [url=https://www.youtube.com/c/hydroquaqua] YouTube [/url] [url=https://www.twitch.tv/hydroquaqua] Twitch [/url] [url=t.me/hydroquaqua] Telegram [/url]
It's cool that this game was made in Iran but it's a pretty bad game.
This is specifically the Iranian Killzone. Lese could deny where he got his inspiration from.
E.T. Armies, developed by Raspina Studio and published by Merge Publishing, is a first-person shooter that attempts to blend a post-apocalyptic setting with action-driven gameplay. The game takes place on a future Earth ravaged by depleted resources, where humanity faces a relentless enemy known as the Forsaken. Players step into the shoes of Aria, a soldier tasked with surviving hostile environments, completing missions, and battling waves of enemies. While the concept promises a tense and atmospheric shooter, the execution often falls short of delivering a compelling and polished experience. The narrative in E.T. Armies aims to provide context and emotional stakes for the player, using cutscenes and dialogues to flesh out the backstory. Aria’s mission and interactions with supporting characters are meant to immerse players in a world on the brink of collapse. Unfortunately, the storytelling is hindered by awkward dialogue and uneven voice acting. Characters often feel one-dimensional, and their motivations are not explored in depth, which limits player engagement. While the premise of a resource-depleted Earth and a mysterious enemy is interesting, the plot progression remains predictable and lacks significant twists or emotional resonance. Gameplay is focused on traditional first-person shooter mechanics, with players navigating linear levels while engaging in combat with various enemies. A range of weapons and occasional environmental puzzles provide some variety, but the combat quickly becomes repetitive. Enemy AI is basic and predictable, reducing the strategic challenge and making firefights feel formulaic. While the game can deliver moments of intensity, it rarely encourages creative tactics or rewards strategic planning, resulting in a gameplay loop that feels monotonous over time. Visually, E.T. Armies presents a functional but uninspired environment. Built using Unreal Engine, the game’s settings include barren landscapes, ruined cities, and industrial interiors. While lighting is used to create some atmosphere, the textures and models often appear dated, and character animations lack fluidity. The visual design fails to leave a lasting impression, and the environments, while adequate for navigation, do not significantly enhance immersion. The overall aesthetic feels utilitarian, emphasizing functionality over creativity. The audio design follows a similar pattern, providing basic support to the gameplay without elevating the experience. Sound effects, from gunfire to ambient noise, are serviceable but unremarkable. The soundtrack is generic and rarely contributes to tension or excitement, and voice acting ranges from flat to awkward, diminishing the emotional impact of narrative moments. These shortcomings in audio, combined with the visual limitations, hinder the game’s ability to fully immerse players in its world. Performance-wise, the game runs on most systems without major issues, though occasional frame drops and minor glitches are present. These technical inconsistencies, while not game-breaking, can disrupt flow and highlight the lack of optimization. Combined with the repetitive gameplay and underdeveloped narrative, they contribute to an experience that feels unfinished or rushed in certain areas. In summary, E.T. Armies presents an interesting premise with its post-apocalyptic setting and human-versus-Forsaken conflict but struggles in execution across multiple areas. The storytelling lacks depth, the gameplay becomes repetitive, and both the visual and audio presentation fail to fully engage the player. While the game may appeal to those seeking a simple shooter experience or fans of sci-fi settings, it does not offer the polish, innovation, or narrative depth expected of modern first-person shooters. Rating: 5/10
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Pas bon, Gameplay lent accompagner d'un mauvais sound design. Les graphismes sont aussi moins bon que sur les photos.
The game was OK, I didn't have all the problems others were complaining about. But make sure that you buy this one on sale. There's no cover cover function to this game, and the damage piles up quickly. The storyline is ok, nothing great, and at least the graphics are nice.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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