
Become immersed in exhilarating battles as a nameless hero in the Three Kingdoms
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Latest in each market: best CN #80, worst KR #95 · 2 markets collected
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 7.29/day in the week to Sep 14 → 7.71/day in the week after.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $48.99−30% | 30.2Kreviews | 93% | — | $34.3M |
| $69.99 | 14.8Kratings | 89% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1155 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
非常爽割草,使我的🍌旋转
이새끼들 가다를 잘만들다가 결국 무쌍에 대한 아이덴티티를 가져다 버린거같음 무쌍의 아이덴티티는 머리 비우고 일대 다수로 개패는게 가장큰 메리트인데 어준잖게 다른겜처럼 해본다고 패링이니 그로기 게이지니 과하게 쳐넣어서 내가 무쌍을 하는건지 무쌍향을 얹은 소울류를 하는건지 가늠이 안됨 그리고 여러 여캐들고 관계를 가지는것도 이 게임의 매력중하나인데 남캐는 그냥 고자새끼로 만들고 템파밍은 극헤비한데비해 격차는 존나 크게나서 여포고 관우고 나발이고 왠 이름도없는 잡졸새끼들한테 후두려 쳐맞기 시작함 그냥 무쌍은 무쌍답게 만들어야 매력이고 그걸 구매하는건데 이렇게 돈아까운건 처음임 DLC는 그냥 창렬이라는 말이 더 저렴해보일지경이고
无双游戏的革新之作,非常好玩
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 2: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 8/day in the week to Jul 30 → 8.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 22 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,513 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Simplified Chinese*, Traditional Chinese, Japanese*, Korean, Arabic*languages with full audio support
| $44.99−25% |
| — |
| — |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.2K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
希望出接下来的剧情
做了一个大侠梦
小的时候碰过5,但那个时候是蹭别人电脑玩的,对于C技运用等技巧并不明白,但也是从那时起知道了无双系列。有些人认为起源单男主是在舍弃以前的畅玩历史名将的优点,并且起源的武将(大部分喷可玩的)太少。但我认为起源是无双系列的集大成之作,同时也是如其名是一个新系列的开始。这种让玩家单独成为一个无名武将并且拥有改变历史,决定历史的能力满足了起码我个人的幻想,再加上其割草打击感的升级,武器系统的引入等等,起源在我眼里就是三国的最佳3A之作。DLC的四英杰更是将人物的历史形象立体化。唯一的缺点可能就是救火太累...但我任然期待牢庄的续作,希望起源2也能让屏幕前的玩家再有“真正的三国无双,是也。”的感觉。总之我对只要是稍微了解三国历史且想要玩一玩三国题材的玩家推荐这部作品,如果是三国迷那我极力推荐。汝,也来成为太平之要吧!(顺带一提,这代的音乐夯爆了!)
割草无双太爽了
做的挺好的,我其实还是挺喜欢这种的。就是美女少了点
存档设计堪称灾难,通关完结局提示可以继续游玩,结果他不会自动保存。随手读了旧存档,几十个小时的55级通关进度直接消失,没有任何找回手段。有毛病吧这样设计
內容非常豐富,戰鬥系統新穎,玩起來有趣。
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $0 | 0 | — | $39.99 | |
| — | 0 | — | — | |
| $1.1K | 13 | 69% | $2.99 | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| $5M | 8.5K | 72% | $19.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $34.3M | 30.1K | 87% | $49.99 | |
| $34.4M | 70.3K | 65% | $29.99 | |
| $34.3M | 27.4K | 91% | $39.99 | |
| $34.3M | 23K | 87% | $34.99 | |
| $34.2M | 23K | 47% | $69.99 | |
| $34.2M | 88.7K | 97% | $19.99 |