
Become immersed in exhilarating battles as a nameless hero in the Three Kingdoms
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Latest in each market: best CN #80, worst KR #95 · 2 markets collected
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 7.29/day in the week to Sep 14 → 7.71/day in the week after.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $48.99−30% | 30.2Kreviews | 93% | — | $34.3M |
| $69.99 | 14.8Kratings | 89% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1155 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
没空玩,买来支持一下
虚构的主角让玩家代入感很强,里面人物剧情更加饱满,新尝试加入的弹反和闪避组合让玩法更多。个人认为无疑是系列的成功之作。唯一的缺点就是——太短!太嗯啊的短了!
目前刚入坑,玩了6个多小时,主线还在前期慢慢推进。 作为系列重启的新作,上手第一感觉就很不错。 画面和战场质感提升真的肉眼可见,同屏人数超多,大军混战的压迫感、乱世沙场的氛围做得特别到位。 战斗手感大幅翻新,动作连招丝滑,割草的爽感保留得很纯粹,解压又上头,上手门槛很低,玩着很轻松。 剧情开篇的铺垫也很用心,人物的刻画、三国乱世的基调,比老系列细腻沉稳了很多。 现在游玩时间还不长,暂时没法评判后期内容会不会重复、整体流程质量到底如何。 至少目前这段初见体验,诚意是完全能感受到的。 喜欢三国题材、想找一款爽快解压的割草动作游戏,非常推荐尝试。后续慢慢通关,期待后面能有更多惊喜。
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 2: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 8/day in the week to Jul 30 → 8.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 22 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,513 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Simplified Chinese*, Traditional Chinese, Japanese*, Korean, Arabic*languages with full audio support
| $44.99−25% |
| — |
| — |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.2K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
战斗爽!!!
优化真的特别好,GPU和CPU占用率从来没超过30,好感人。刘备的建模实在是太权威了好会做小表情,我一周目直接一个身在曹营心在汉。就是手柄换键位那里居然是连连看那种,好不习惯,改键位的时候有点分不清哪里是哪里。
很爽
Amazing. But sadly no option for Ziluan to become emperor :(
NOSTALGIC BEST GAME IN DW FRANCHISE
垃圾游戏,存档消失了
This game proves that Dynasty Warriors can be super fun, challenging, and don't need gigantic roster. We only use 10-12 weapons, each with different gimmicks. The focus of the game is not how you mash your buttons, but to carefully planning your attacks and defends. The evade mechanics were amazing and also the parry, which not too punishing if missed. And also, I got chills everytime I go to Hu Lao Gate and Chi Bi battles.... amazing settings and showed how significant the battles are. Cool games worth to buy.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $0 | 0 | — | $39.99 | |
| — | 0 | — | — | |
| $1.1K | 13 | 69% | $2.99 | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| $5M | 8.5K | 72% | $19.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $34.3M | 30.1K | 87% | $49.99 | |
| $34.4M | 70.3K | 65% | $29.99 | |
| $34.3M | 27.4K | 91% | $39.99 | |
| $34.3M | 23K | 87% | $34.99 | |
| $34.2M | 23K | 47% | $69.99 | |
| $34.2M | 88.7K | 97% | $19.99 |