
Become immersed in exhilarating battles as a nameless hero in the Three Kingdoms
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Same day: best CN #79, worst KR #98 · 2 markets collected
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 7.29/day in the week to Sep 14 → 6.25/day in the week after.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $48.99−30% | 30.2Kreviews | 93% | — | $34.3M |
| $69.99 | 14.8Kratings | 89% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1125 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I haven’t played a Dynasty Warriors game since Dynasty Warriors 4 on PS2, so I’m basically coming into Origins fresh after more than 20 years away from the series. About 5 hours in, I’m having an absolute blast. The core appeal I remember is definitely still here: jump into a huge battlefield, carve through ridiculous numbers of soldiers, hunt down officers, and somehow turn yourself into a one-man army. But Origins feels much more involved than what I remember. I can’t compare Origins to the last several Dynasty Warriors games because I simply haven’t played them. But as someone whose last experience with the series was DW4, this has been a hell of a way to come back. It still has that simple Dynasty Warriors formula that I really loved as a kid; I think that makes it still successful that they focus on the core elements of the game. Cinematics get a little tiresome, but they are easily skipped.
开场惊艳,中期无脑刷刷刷很无聊,傻逼吕布吃屎,打完吕布和备备一样巴不得这家奴赶紧死
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 2: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 8/day in the week to Jul 30 → 8.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Simplified Chinese*, Traditional Chinese, Japanese*, Korean, Arabic*languages with full audio support
| $44.99−25% |
| — |
| — |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
优点是主角经历故事设定与这一代的技能系统,缺点是剧情到赤壁后戛然而止、以及主角对剧情的影响较小,到符合太平之要的身份
爽点在于打小怪随便攻击就能操飞所有人,以及弹反,但也仅此而已了,实在是没有想象中那么好玩。 不爽的点那可真是太多了: 1. 骑马常态非得一直按B才能涨一点点冲刺条,RB触发冲刺距离又短,不冲刺又会被挡住,不知道这骑马机制到底是哪个蠢逼设计的; 2. 队友纯废物,我从来没有见过这么废物的队友,一遇到敌人200%会陷入苦战; 3. 刮,还是刮,永无止尽的刮痧,别人一排盾就慢慢等吧,不进入他的回合你连刮痧的资格都没有,旁边再来个精英怪或者几个枪兵出来冲刺打断那真是太享受了; 4. 傻逼之傻逼之到处都是慢刀,弹也弹不掉闪也蹭不到,没战气连反击都打不出来,打出来了还有相当的概率打不中,我就这么说吧,但凡这个游戏攒资源的速度有仁王2攒妖力条那么快都不会这么难受; 5. 上述一环接一环就会造成这样的情况:我在战场这一头,战场另外一头的精英怪出了个技能要我赶快过去干掉,我骑马半天赶过去把他干死了,结果我的主将也领盒饭了,属实是闹麻了。 受不了了,友军不够无法破坏固定单位,制作组家里两位飞升了,亲人不够禁止办葬礼好不好 操你妈逼,这种游戏也他妈做dps检测,那家里的两位怎么办?吕布最后一丝血不留觉醒拿偃月刀打得过我吃一坨,狗屎
一个字,爽;两个字,很爽;三个字,非常爽。除了本体价格偏贵外加dlc体量对不上价格外,其它方面都没毛,喜欢割草且能接受价格的无脑入手就行。
有些鸡巴武器做的像你妈个傻批一样的,还非得挑战挑战你麻痹
我说实话,不只是三国无双系列,拿出来说也是个好游戏,爽的批爆
好玩 爱玩 不落青春
哪位成都人才给这个游戏上了恋爱模拟的标签?
시원시원한 공격과 매력 넘치는 장수들 다양한 무기와 화려한 무예로 적들을 썰어버리는 통쾌한 액션으로 기본기가 탄탄한 게임이네요 특히 장수들이 모여서 같이 돌격하는 시스템은 뽕 차오르는 경험이었습니다 깊게 파고드는 요소도 마련되어 있으니 킬링타임용이나 길게 즐기기에도 좋을 것 같습니다 정가에 사셔도 후회 없었을 게임이네요
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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| $34.1M | 88.7K | 97% | $19.99 | |
| $34.1M | 22.9K | 47% | $69.99 |
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| $0 | 0 | — | $39.99 | |
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| — | 0 | — | — | |
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