
Become immersed in exhilarating battles as a nameless hero in the Three Kingdoms
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 7.29/day in the week to Sep 14 → 6.25/day in the week after.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $48.99−30% | 30.2Kreviews | 93% | — | $34.3M |
| $69.99 | 14.8Kratings | 89% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1125 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
我如今已得到荆州,你却为何要我弃荆州而去呢?
感觉越来越退化了,怎末看都像半成品,剧情不怎么样而且还缺桥段,比如夏侯惇被箭伤到眼睛,吞眼珠的桥段,还有赵子龙七进七出也没有更别提司马懿统一三国大后的剧情了,还有武器玩来玩去就那几个,方天画戟还是通关后买个木头的这才能解锁,大不如以前的猛将传,从无双8就一直敷衍,武将用的大部分都是相同武器。 干嘛把做的和黑魂一样?本来割草就不太爽很一般,还有既然都知道主角叫紫鸾干嘛还要起名?没什么意义啊,我也玩过几个版本,最好玩的就是猛将传,和无双大蛇3终极版,其余的还有无双5,无双7帝国,无双8帝国,全明星无双,无双突击这些都不错,人物多武器丰富,无双6没怎么玩原因就是没有重击.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 2: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 8/day in the week to Jul 30 → 8.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Simplified Chinese*, Traditional Chinese, Japanese*, Korean, Arabic*languages with full audio support
| $44.99−25% |
| — |
| — |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
画面挺好割草很爽,同类最强。 但是, gay度上升色度下降,这不是个好征兆。 根据上个倾向,下一代作品我持谨慎观望态度。 仅本作品给好评。
???35的对话系统一直是这样的吗?不让自由对话还硬给选项,完了拉着你的舌头硬要按ta们预设的话讲——这是什么拔舌地狱吗? 徐晃在水镜咨询台那里,问主角他该去投靠谁,给了除孙刘曹外的大袁选项,不让看乐子给官渡之战老曹施压也就算了,为什么连剩下俩也不让推荐?只能选曹操才能完成对话不然就卡死在这里是怎么想的? 就不能给一个“我除了这几位也想不出其他人了……”,然后公明自荐(?)问“曹公如何?”,主角回答说“曹操既不看重道义,也不看重仁义,其所图的是更为远大的东西,跟随他你要做出很多可能违背自己心愿的事情,你可要想好了。”,(完美契合刘备回答陶谦的话)(都想给曹操使绊子了,我肯定是救徐州的)然后徐公明应答“自然如此。”,表示自己已经做好了觉悟,表现得跟个准备去开樱花零式的纯国民一样,那结果如何怎样另说,起码这一刻他是知行合一的。 *貂蝉真是个坏女人(有贬义),主角选择不愿意帮王允的话,她就对主角进行道德绑架,非得逼着你进行接下来的护送王允以及刺杀董卓的任务。这个游戏的线性叙事就有这么匮乏吗,几乎不给任何多余的选择。一样的,陈公台也没比她好多少,一个是拉主角上贼船,一个是叫主角别上别人船。 ————————————分割线———————————— 为什么不让我救凌操(凌统他爹)!!!合着不是主要人物就没有让ta活下来的理由是吗?【逆天改命】只能【逆】主要角色?那干脆让博望坡火计失败,张飞把村夫撕成沙拉好了。 这还能区别对待吗?我30级的时候救不了角色,90级的时候还救不了,放个空气墙不让我进去,这什么NTR剧情(为什么寝取戏份要在这种地方)。 我不在乎我能不能牛村夫(要牛也是牛大耳贼),但你制作组放空气墙隔我救人就是不对,还是说你想让我赶在凌父子上船前干掉对面总大将?(骗你的,打掉黄祖也没用,凌操会自己冲进去“送”,NTR的味道更浓烈了,吴郡鱼生是吧?)——你们自己设计的时候有考虑过救下次要角色这种可能吗?配角的命不是命? 淦!!! *大部分中文字幕和日语台词都有出入,本地化团队会填补一些他们认为应该要添加的东西,比如“我叫夏侯惇,字元让”“末将孙坚”…日语台词这里都没有介绍本名,而是称呼的字——“我是夏侯元让”“某为孙文台”…,虽然这没有什么不对的(补充介绍),但实际上古代人确实不可能一上来就报本名,字的作用就是这个。本地化可能没有这种意识(面对生人时的自我介绍不包含本名),或者说还是觉得按照现代人的习惯介绍完整姓(真)名比较好,总的来说不算什么缺陷,但中文字幕确实和日语台词有些许对不上的地方。不过这无伤大碍——但因为中文字幕就是汉语台词,这样的话中文CV说话的时候就有点奇怪了,显得角色很没礼貌,或者说没规矩,个个都跟张飞似的(有贬义)。 部分次要配角,也就是三线角色(没有独立建模,缺乏剧情对话)的,就没有这种待遇了,比如张邈(字孟卓)。在典韦通过主角感谢和咨询关于医生元化时,介绍自己是从属于“张孟卓”的士卒。这段在别人的对话中出现的”张邈“,无论是中文还是日语,都是用的“张孟卓”,可见本地化团队显然不想浪费精力在这种次要配角身上。 ————————————分割线———————————— 曹昂为什么是个文官长衫的打扮,大众脸就算了,就不能让他以更加武将一点的身份存在吗? ————————————分割线———————————— 袁绍的中配真棒。 *IF剧情大都只能靠DLC填补,而且几乎无法干涉本体,这游戏的确做的很半成品,暗耻还是回去做老本行算了。 *完成DLC“梦幻四杰”中的黄巾线后,玩家在第一章进行讨伐黄巾的剧情时,可以在本体地图上遇到张角,他会和你对话,并派发试炼任务,话里话外都有影射玩家在DLC中的行为,“如果我身边有你这样的人就好了”,给玩家一种怅然若失的感觉——如果DLC的内容,那梦幻虚假的内容是本体真实的IF就好了——扫清宦官,除外戚扶正统,真的成为“大贤良师”…可惜这一切真的只是个梦,一如那个能够被别人看见的朱和一样。所有的本体角色能见到的其他太平之要,最多只有那已沾染污浊的残破白鸾,却无法亲眼见到主角一直念念不忘,无比美好的朱和,只能从主角的只言片语中揣测那个影响了无双紫鸾一生的女性太平之要,真叫人意难平啊。 **仿佛主角的心头好是个什么“看不见的朋友”,主角是个有心理疾病的问题儿童一样——主角还真的有个”心理医生“。 ***配合上主角的心理医生,元化华佗的治疗,感觉更加幽默了,要是主角寻找失散记忆的内容更多些,过程更加坎坷些,添加一些在寻得承载过去重要记忆的物品,和如今实现太平之世间的抉择——找回珍视之物或是践行约定,真就成了东汉末世行了,想必内容会更加丰富和详实,也不浪费独立主角的这个设定。
I've been a long time fan of the franchise. Having played so much of the games that trailed along, there was a lot of ups and downs and I've been idly sailing since Dynasty Warriors: Online had shut down in western regions long ago. I've picked up this game on a recommendation, I haven't even full on completed yet, and I've experienced such refreshing storytelling through the eyes of a wanderer. Paired with really fun gameplay and decently challenging large-scale battles, it's been a riot so far. I couldn't recommend this enough. I will add as an addendum that at its full price, while I think it's worth it, is too heavy for struggling times like this world-wide. I *will* however, recommend this during any major sales. Definitely worth it.
It's been a long time since a Dynasty Warriors game made me feel like I was actually part of the story. The last one that gave me that feeling was probably Dynasty Warriors 5: Xtreme Legends. Origins lets you shape your journey, choose your faction, and makes your character feel like they matter. (Ziluan = Rizz) The combat is the best the series has ever been. Blocking, dodging, and parrying (with perfect timings) make fights much more engaging, and officers actually feel impactful, duels are also back and extremely fun. There's a ton of content, easily 50-100+ hours of playtime withour DLC, plenty to unlock & exploring the world map and building bonds is surprisingly satisfying, and while the English dub is only average, the story still lands its emotional moments.
Poorly ported game. Crashes way too much for any enjoyment.
战斗爽!好卖多卖好吃爱吃,大家怎么都在讲怪话.jpg 草草的人机中配也别有一番风味
Runs fine, looks good, whatever. The game is nothing at all like the older Warrior games. This isn't necessarily bad but in this case I found it really boring and a massive downgrade. - Peons basically don't matter. Killing officers literally makes their peons disappear. You can lock on to them and peons will never get in your way. The feeling of having to cut through a horde around an officer to be able to do a grab combo on them is gone - Lazy and uninteresting parry/dodge gameplay. Since peons might as well not exist outside of filling musou, you're just going around, locking on to an officer and hitting them until they let you parry or dodge, rinse and repeat. You can't really combo them like you'd want to in older games. It slows the game down and the parry/dodge system is just not interesting or deep. - Camera is way too close to your character. This is a minor-ish thing, but when attacks are coming from off screen that you need to parry, it can be very hard to see them. - Only about 10 weapons. Only one character. Boring gearing system. "5% increased strong attack damage" and similar stats are here. Very boring compared to the elements on weapons in DW8. They also tried a new move system with this game, where not every single weapon is doing square strings into triangle moves. This is... whatever. I thought the old system was perfectly fine. I unlocked two weapons that used different combo systems and I found both of them boring/clunky, so I might have a bias here. However the game has systems that encourage you to use different weapons in order to get stronger, both through missions and the leveling system (leveling a weapon levels your character as a whole), so you'll be forced to use weapons you dislike - Character designs are generally toned down and more "realistic" than in the older games. They don't necessarily look bad but a lot of them just look a lot less cool and visually unique
我如果不知道三国的历史故事 或许不会留下 这个评价 这款游戏完全乱写三国故事 就故事线来说 很混乱 故编乱造 玩到一半 一度不想玩下去 游戏没有完整的故事线 我觉得就是没有灵魂 真的差劲 有点气愤 扭曲事实 除非你不知道三国故事 不然 请不要尝试这款游戏 忠告!
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $0 | 0 | — | $39.99 | |
| — | 0 | — | — | |
| $1.1K | 13 | 69% | $2.99 | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| $5M | 8.5K | 72% | $19.99 |
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| $34.2M | 27.4K | 91% | $39.99 | |
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| $34.3M | 24.2K | 87% | $34.99 | |
| $34.1M | 88.7K | 97% | $19.99 | |
| $34.1M | 22.9K | 47% | $69.99 |