
Become immersed in exhilarating battles as a nameless hero in the Three Kingdoms
Modeled estimate, not a reported figure. How we estimate →
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Simplified Chinese*, Traditional Chinese, Japanese*, Korean, Arabic*languages with full audio support
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 625 reviews with recorded playtime.
Reviews
Themes across 622 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
本傳主線全破加上武器全滿等心得 不含DLC 八星武器只拿了最簡單那幾把 當初第一手試玩版的就很期待 但因為光榮定價 一直到最近夏特才終於買齊 這代很無雙也很不無雙 因為我是從三代跟四代開始的玩家 加上動作遊戲玩比較多 這種需要跟武將互動的打法 或許對於從六代開始,或是蛇魔那邊的玩家會稍微不習慣 畢竟這兩款我的印象 都是打死都不要讓其他人摸到你 但起源不太一樣是 你要刻意讓對手出招 完美格檔可以製造出手機會 完美閃避可以回復你的技能槽 需要判斷到底現在你需要什麼 至於戰場上的那種磅礡 後期甚至一個覺醒無雙放下去 可以掃蕩全場一兩千個士兵的情況 是以前無雙少有的 我無論開最高難度跟最低難度都有爽感的情況 以前基本上能無腦修羅就是不會再降難度了 至於劇情 除了大家詬病的東漢魅魔以外 這代劇情說真的寫得很好 夠細膩,對人物刻劃也足夠深刻 我的主線是走劉備>孫權>曹操 曹操線還是先走了IF線才回頭走正史線 (曹操線IF真的難搞,建議全程開最低難度) 華容道之戰的最後 BGM響起來的那一刻真心覺得想哭 我甚至把武器換成了劍 還覺得曹操在旁邊有夠礙事 極其想要他不要來打擾我們切磋武藝 是個真的很優秀的一代
新颖的无双。就是太短。
日本游戏的台词真的太中二了,老登对这种台词对话真的无法接受。游戏也就那样吧
比前代好点,战斗割起来是爽的 战场也比之前几代有意思多了 有关于主角的剧情真是无聊得发瘟好在还有加速键和跳过键 武器连招居然需要刷熟练度解锁完全不是人 谁家好人进游戏“从头开始”是第一个按键,继续游戏是第二个按键
割草爽就完事了
게임을 만들다 말았냐
haowanaiwan
爽就完事了
爽呐,很爽呐,刚刚选择曹操阵营打陶谦刘备把关小弟张小弟和赵小弟通通干翻
Beating the absolute crap out of peasants is as enjoyable as it was on PS2 DW series. Runs well.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Audience
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
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