
Become immersed in exhilarating battles as a nameless hero in the Three Kingdoms
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Same day: best CN #80, worst KR #83 · 2 markets collected
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 7.29/day in the week to Sep 14 → 7.33/day in the week after.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $48.99−30% | 30.2Kreviews | 93% | — | $34.3M |
| $69.99 | 14.8Kratings | 89% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1139 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
한당 아저씨가 맛있어요
好玩,爱玩。但是为什么是吕布无双刷我?
♥♥♥♥ yeah dude
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 2: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 8/day in the week to Jul 30 → 8.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,419 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Simplified Chinese*, Traditional Chinese, Japanese*, Korean, Arabic*languages with full audio support
| $44.99−25% |
| — |
| — |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Wollte diese Spiel Reihe mal ausprobieren. Muss aber sagen das es mich überhaupt nicht abgeholt hat...
回到了小时候玩真三国无双5的时光,太好玩了
好玩,太好玩啦
A game that delivers its promise on letting the player finally experience the things they see in the openings of DW games and building a great foundation for future games, but in terms of its actual content it blows its load early and the successful first impression quickly starts to wear off the further in you get, battles start to take far too long for the amount of effort you can put into trying to clear objectives with not enough interesting things happening as well as lacking map variety that older games are known for. The bonding stuff is a cool idea but the majority of them is "lets eat" or "man i love my job" or "i NEED ziluan" and that starts to wear thin too with how many characters you'll be running around with for each route, at a certain point I started skipping them. If you're a DW fan you might be disappointed in the lack of variety, but you can play it as perhaps a tech demo or a prototype for future games instead and it'll feel a lot more fun. If you are someone that doesn't like Warriors/Musou, this game isn't going to fix all your problems with it. If you are completely new to DW, there's definitely worse places to start.
使我非常恶心黄巾军。很不错的游戏。手感很好玩的很忘我,就是灵鸟之眼使用的时候能暂停还有炮台摧毁能高亮就好了
一爽遮百丑,大战场的爽感足以让我忽略这游戏绝大部分的缺点,比如整个游戏敌人摞一块也就十来种模组,比如三国无双没有三国,比如几乎所有人都直呼姓名,然后“大人”“将军”大批发,等等。十来把武器每个都有独属于自己的特色,更不用说这其中还有飞圈这个特夯的武器,一路打下来唯有一个爽字了。 但是,一gay毁所有,一路过剧情过情谊给我的感觉就是是个人都想撅我,什么“占为己有”“把一片心寄存在这里”,一个一个的都gay爆了,本体时期还能甩锅说文案做好了来不及改,dlc那股子男酮气更是演都不演了,吕布线能看得下去的是这个👍而女角色这块儿就更难绷了,又要搞原创主角又想贴合历史,最后结果就是月英情谊,上一章还在量尺寸,下一章就已经是诸葛亮老婆了,但某种意义上没什么牛感,因为这byd孔明也想撅我(绝望),本体时期也就貂蝉还能说是女主定位,但dlc吕布线(没错,还是他)一出,我说貂蝉真是好女孩(捏鼻)。情谊的逆天让我真的很难去欣赏这一作剧情的闪光点,比如张角的塑造,比如刘备的“已得荆州”,当我想起这个游戏剧情的时候,第一反应只能是“!?给给?!”了。 最后球球续作多来点妹子吧,也不奢求不搞男酮了,但至少把这股男酮气多少冲淡一点吧(悲)
제미는 있지만 중간 챕터가 넘어가면서 부터는 지루하고 반복적인 느낌. 10년전 수준의 그래픽인데 최적화가 왜 이모양일까?.... 뭔가 틱걸리는 플레이.... 무명의 영웅이 그리는 삼국지라는 설정이 장점도 있지만 오랜 삼국지 메니아에겐 낯설고 몰입감을 방해하는, 내가 촌스런건지 솔직히 게임 내내 낯선 느낌이 들어서 거북하다. 이 낯선 캐릭터의 뜬금없는 서사도 적은 분량이 아니라서 더 부담이.... 삼국지 메니아라면 오히려 관우가 되고 싶고, 여포가 되고 싶지 않을까? 기본 재미는 유지하니 세일 쎄게할 때 구매추천. 정가는 찐마니아가 아니라면 후회합니다. 중간 까지 밖에 못했는데.... 솔직히 엔딩 못볼것 같은 예감....
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $0 | 0 | — | $39.99 | |
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| $5M | 9.5K | 72% | $19.99 |
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| $34.2M | 20.7K | 47% | $69.99 | |
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| $34.3M | 70.2K | 65% | $29.99 | |
| $34.2M | 88.7K | 97% | $19.99 | |
| $34.3M | 24.3K | 87% | $34.99 | |
| $34.4M | 41.6K | 88% | $29.99 |