
Become immersed in exhilarating battles as a nameless hero in the Three Kingdoms
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Same day: best CN #80, worst KR #83 · 2 markets collected
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 7.29/day in the week to Sep 14 → 7.33/day in the week after.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $48.99−30% | 30.2Kreviews | 93% | — | $34.3M |
| $69.99 | 14.8Kratings | 89% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1139 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
抛开对我而言5代入坑作的情怀加成的话,这一代毫无疑问是最优秀的一代。 史无前例的同屏人数和战斗设计让大战场氛拉满,武器系统丰富多样,养成系统环环相扣,有着不输自选三国武将的操作体验,完全打消了我先前对原创角色的忧虑。 剧情方面多周目不同阵营体验也不错,会有难以避免的重复战役,但由于本身战斗体验良好所以不会太枯燥。IF路线为多周目提供了更多可玩性,可惜就是很多if了但没完全if,完全不如7代那种蹭蹭铺垫,大幅影响剧情走向的if,说白了还是因为剧情截止到赤壁,发挥空间太有限了。 当然剧情短也有好处,这为人物塑造创造了绝佳条件,董卓、袁绍、张角等群雄还有魏蜀吴阵营里的许多武将的形象都更加栩栩如生,玩起来更有代入感。 不足之处也有,比如部分情节有些许生硬,比如徐庶的到来,孙策死亡的草率(当然这里是为if做铺垫),还有宛城之战的转瞬即逝,最想吐槽的是白鸾,无论选哪个阵营他总有理由嫌弃,到处不满,真的感觉有点小丑(…)还有打到后期高难度会感觉战斗的公式化比较明显,为了完成无双难度挑战得奖励的话还是挺麻烦的。另外就是队友求救很频繁,到处救火,这点算是为主人公四处游龙于战场的设定做牺牲了。 整体上,这一代绝对是瑕不掩瑜,称得上是佳作无疑,IP粉很路人都值得一玩,强烈推荐。
Pretty nice different spin of the traditional DW series. Combat's lovely, weapon feels are okay, musou system feel slightly better, and items are okay-ish. Dueling is okay, though there are some obnoxious fights that are frustrating (looking at you Lu Bu, you're worse than Dark Soul and you're only halfway through the game). Also - it'd have been better if there're more flavors around character closeness (felt like wasted opportunity there), and it'll be less wtf if dialogues are less suggestive. At this rate, I'm paying less than a dollar per hour - honestly, just this alone it's already a crazy deal.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 2: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 8/day in the week to Jul 30 → 8.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Simplified Chinese*, Traditional Chinese, Japanese*, Korean, Arabic*languages with full audio support
| $44.99−25% |
| — |
| — |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
追尋歷史之人最初階難度需要熟練武藝消耗黃色鬥氣點很好玩 需要一定操作手把的熟練度才能打得爽 倒是打扭轉乾坤難度的呂布真的很困難一直死 裡面到赤壁之戰前的大小戰役的史料詳盡 是一款研究漢末到三分天下時期的好遊戲
起源在整个系列上确实突破了无双的瓶颈,在不失爽快感的同时,还增加了当下流行的各种防御格挡等爽快感。从多武器不同打法入手确实还是值得称道的。如果喜欢无双动作类,还是值得入手爽爽。如果再有个战国起源,明知大同小异,但我还是会入
This game is really fun until you fight Lu Bu. Then it is all ♥♥♥♥♥♥♥♥. A waste of time; you must grind before you do the fight which is a grind itself. They put a souls boss in a dynasty warriors game. It makes no sense, is completely out of place, and ruins the immersive experience. I also say this as someone who has beaten the entire modern Fromsoft portfolio; I am qualified to say this ♥♥♥♥ does not belong in this Musou game. Better luck next time. Go play Samurai Warriors 5 or Wo Long: Fallen Dynasty; those games are actually good if you want to play a Musou game OR a Three Kingdoms Soulslike respectively. These wieners tried to do a Wo Long for just ONE fight while the rest of the game is an improved, but traditional, Musou game. Terrible. Pick it up on sale if you love DW; not worth full price. Also, a single player DW with almost no character customization. Why even bother? DW: Empires 5 had a more comprehensive single player creation system and story system and that game is probably 10 years old by now. Gonna beat the game out of spite, but I'm not happy about it.
我的第一款三国无双 勇战无双之人难度堪比魂游 牢庄赶紧出起源2吧 我要玩汉中之战 樊城之战 合肥之战 夷陵之战if线
8/10分。我是个三国迷,三国演义看了很多遍,真三国无双这个系列也是著名老IP了,尤其是这代起源口碑很好,我对这个游戏充满期待,但是确实是失望更多一些。先说优点,这是个割草爽游,玩起来没有任何压力,没有那种玩一会就累了,想休息的感觉,反而是一种解压。动作系统、操作手感都非常棒,游戏武器种类很多,可以换着样体验。战场气氛、BGM很好,为数不多可以体验千军万马冲锋的游戏,有一些战斗还需要一点策略,考虑进军路线什么的。人物塑造虽然还是有些脸谱化,但制作组还是有些想法的,一些传统反面大家有刻板印象的角色也没塑造成彻底的反派。剩下的就都是缺点了。首先画面质感太差了,这是2025年的游戏,观感似乎是十年前的;搞了一个让我感觉很违和的大地图,我觉得都不如彻底删掉改成纯线性;对话完全站桩,而且最不能忍的就是频繁黑屏转场,很多时候都是三五句话就黑屏;所有交代背景、交代地点全是黑屏字幕,太简陋(省钱)了吧;剧情方面更是没法说,没有深度,又中二又谜语人,这种半文半白在我看来很是别扭属于反面典型。男主是超级魅魔,无理由的人见人爱。相比主线,DLC还挺有意思的,居然还可以加入张角、董卓、袁绍、吕布可以逆天改命。总的来说,割草解压游戏确实不能一直玩,不到二十小时就会觉得很无聊了。
여포 어망구가 없네요 퀄리티하고 전투도시원시원 좋지만 장수들 똥닦는거 극혐에다 맵디자인도 역겹고요 진짜 하 .. 많은걸 바라나 이가격주고 에휴 더러운게임입니다 + 엔딩봤습니다 이렇게 진득하게 게임한적 처음입니다 근데요 처음이자 마지막 코에이게임이됏습니다 정말 불쾌한요소들많습니다 장수들 겨우필드에서잡으면 본진에서 약올리고잇고 눈앞에 투석기들 뿌시지도못하고 천하통일하는것도 아니고 도망치는데 관우는 쓸데없이 디지게 쌔고,, 재밌엇고 다신 안하고싶네요 그래도 인생에서 한번정도 좋은 경험한거같아 만족스럽습니다 2회차부터 더 재밌다는데 손 안갈듯요 조조 내 주공,, 황개하나에 측근장수 다 털리는거보고 그냥 죽여달라고 황개한테 부탁하고싶엇습니다 장수들 똥치우는게 너무 힘들었습니다 견희누나랑 결혼 디엘씨나오면 키겟습니다
新電腦組裝好 第一款玩超過100小時以上的遊戲 作為多年無雙老粉玩得很盡興 唯一缺點就是DLC太貴內容不多 還有角色之間的對白太..... 其他方面都很滿意 看得很爽快
日本游戏的台词真的太中二了,老登对这种台词对话真的无法接受。游戏也就那样吧
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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| $0 | 0 | — | $39.99 | |
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