
Command your space fleet, mine asteroids, and conquer colonies in this immersive real-time strategy game. Build powerful space stations, upgrade your ships through combat experience, and manage vital resources as you expand your dynasty across a star system.
Modeled estimate, not a reported figure. How we estimate →
Media

About
Dynasty Protocol delivers deep strategic gameplay where every decision shapes your dynasty's destiny.
GAMEPLAY FLOW:
Early Phase: Establish your space empire - develop economy, mining operations, and infrastructure
Mid-Late Phase: Dominate the solar system - command epic fleet battles and conquer rival colonies
DESIGNED FOR STRATEGIC COMMANDERS:
Master tactical fleet combat
Build complex supply chains and logistics networks
Make meaningful decisions that impact your entire empire
Experience in rewarding long-term strategic planning
Lead your dynasty to solar supremacy through superior strategy and tactical brilliance.
DYNASTY PROTOCOL is a deep-space RTS that combines strategic resource management with epic space battles. Command your fleet, establish colonies, and dominate a star system in this immersive space strategy experience where every decision shapes the future of your dynasty.
Establish mining operations on resource-rich asteroids
Manage vital resources like oxygen and hydrogen
Transport resources using cargo ships between outposts and colonies
Strategic resource distribution network management
Experience-based ship progression system
Ships gain enhanced armor through combat ranks (This feature is only valid if the colony has this ability)
15 distinct upgrade levels for each weapon system
Colony-specific superweapons that can turn the tide of battle
Expand your influence with customizable station modules
Research facilities for technological advancement
Communications arrays for enhanced fleet coordination
Dark matter production and refinement - Advanced shipyards for fleet expansion
Each colony offers unique strategic advantages
Specialized resource extraction efficiencies
Varying dark matter consumption rates for space jumps
Enhanced oxygen and hydrogen management systems
Capture and control enemy colonies to expand your empire
Strategic oxygen and hydrogen management
Regular resupply missions for fleet maintenance
Tactical fleet deployment decisions
Advanced weapon customization options - Rank-based ship progression system
Research efficiency improvements for resource consumption
Develop advanced weapons and defense systems
Unlock new station modules and capabilities
Enhance dark matter jump technology
Improve colony production and management systems
Command your dynasty and forge your legacy among the stars through strategic resource management, tactical combat, and technological superiority. Will you build an empire that stands the test of time?
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Russian, Turkish, Portuguese - Brazil, Spanish - Spain, Polish, Simplified Chinese*languages with full audio support
Engagement
Hours played at review time, across 36 reviews with recorded playtime.
Reviews
Its pretty good so far, + The dev is always present in discord so you can bully the guy into fixing things should you happen to run into anything funny.
First impressions after 2 hours of game play. Fleet commands / grouping is lacking, it is missing filtering options for the Types of Ships. When just draw a big square and select all the combat ships, it just grabs everything, but they are all different speeds and roles. Ideally you should be able to filter only fighters, or only battle cruisers, after you have them in a selection, that will help quickly group the different type of ships and be able to use them properly, instead of wasting a lot of time manually pick and choosing each ship to add it into a group, waaaaaaaaay too slow. Research is extremely annoying, for Quality of Life, there should be the option to pre-queue a list of research you want to be done in order. instead of having to revisit the research box every few minutes, and often you forget to go back there while you're busy dealing with War. Scouts are absolutely useless in the current state, we need an option again for quality of life, for the Scout ships to auto explore on its own, as done in many many other games. Having to manually drag the scout ships across the huge map is extremely painful, even when you have set scroll speed to maximum. The map, it's another pain in the ass, that limited zoom, make it extremely hard to quickly coordinate and send the ships to where you want quickly. Whenever you hit Home, for base, or Hit numbers for your ship groups, you constantly just keep bouncing back and forth, without being able to click the ship across the map, because the place you want to go is waaaaaaaaaaaaaaaaaaaaaaaaaaaay out of view. We need to be able to zoom waaaaaaaaaaaaaaaaaaaaaaay higher up over the map. Would I recommend the game in its current state, Absolutely NOT! after they fix all these shortcomings, then probably Yes.
For an EA game, this already feels amazing. I played a bit of the demo prior to buying and playing the full version. The dev is great too, which is worth noting.
If you enjoy having to dock your ships constantly to resupply them have at it. Ships move slowly that I just want to get out and push them. Just slow and no fun.
I originally did a "non-recommend" but I don't like to do that with games in development, unless they are abandoned. Having said that: (GOOD) - It looks great, visuals wise. - The comms traffic is immersive and very cool (NOT SO GOOD) - Its clunky and confusing at times starting out. -Selecting units, and traveling in hyperspace is weird and confusing. -The damage you do seems underpowered. It takes a fleet with Battleships and big juggernaut ships like 15 second to take down a fighter with all direct hits. Its weird. -No impact when you weapons hit graphically. Underwhelming.. I didnt request a refund because of what this could be down the road. Also, whats up with all these Sins type games that have no story what so ever? Would love to see a campain. Its a 4/10 right now. But its being built and I'm greatfull to be able to play games early and see the process.
Id recommend it, its in a better state then most EA's and is actually pretty fun. Dev is super active in the discord and in the steam discussions. Look forward to the future of this game.
upd: серьезно, обнаружил проблему - в игре юниты не выделяются вообще ничем. Ни светящимся контуром, ни зеленым колечком. И ты вообще не понимаешь, сколько у тебя кораблей и где они (они сливаются с астеройдами). Полка у тебя 4-5 кораблей ты их еще помнишь. Но больше 10 - ты будешь их терять в космосе XDD Пока контента маловато, но игра выглядит отлично - графика, звуки, перевод, оптимизация - все прекрасно. А вот в обучении вообще ничего не сказано про колонии и это не оч. Плюс нет кампании, а хотелось бы узнать сюжет. Но, думаю, когда игру завершат, это будет прекрасный продукт! Искренне желаю разработчикам успехов!
i like it so far , it has great promise a couple things i didnt like. *the name badges on each ship are way too large.if you have a whole fleet selected you cant see anything but badges.. *the having to go back to base to get oxygen and hydrogen was not fun..might not be so bad if it didnt deplete so fast(even with the upgrades) *i also found the missions didnt recognise when they were completed i look forward to the future of this game edit: game is improving with every update...i still reccommend this game
Оно настолько сырое что я вижу программный код! Минусы: -Вечные баги кораблей -Отсутствие промышленного ИИ (тупо грузовозы перестают летать просто не из-за чего) -Отсутствие военного ИИ (при исследовании есть функция при включении которой не нужно отдавать постоянные приказы на атаку, оно типо должно быть само. Не работает) -Исследования как бы есть, но толку от них как бы нет -Система прокачки экипажа (см "исследования") -Реализация ракетного огня (как бы есть, но максимально плохая) И вишенка на торте -Реализация противника ( Он за 10 минут умудряется в ноль выработать 12 шахт и тупо спамит дредноутами по 3шт за заход, в то время как у игрока хорошо если фригат появится. И это на низкой сложности (специально с макс сравнивал)) Из плюсов..... +Идея неплохая +Модельки кораблей сойдут (кроме размеров) В общем на данный момент брать не советую
Задумка хорошая, а вот реализация похожа на рандомный машинный код. Нет автоиспользования способностей кораблей все ручками без оптимизации и автоматизации это шлак. Так же наблюдались невидимые корабли и структуры. Ваш флот от такого получает в очко, при этом атакуемый корабль ведет ответный огонь, а вот остальной флот ничего не делает. Так же проблема с вооружением и щитами. Ситуация у вас 10 кораблей и вы ведете бой и на атакуемых надо прощелкивать щит и в ответ на всех прощелкивать атаку ракетами, а активной паузы в игре не обнаружено. То есть вы не можете уйти в паузу для отдачи приказов как в пошаговой, так и ваш флот не может использовать способности в авторежиме, как в реалтаймовой. Пока не рекомендую данный продукт к покупке.
Related
Related
Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Related
| The Fight Of Escaper | $25.1K | 78 | 71% | $13.99 |
| Ankh - Anniversary Edition | $25.1K | 166 | 80% | $7.99 |
| Ancient Weapon Holly | $25.1K | 52 | 60% | $17.99 |
| 月白星斗-Lunar Glow Stellar Dance | $25.1K | 86 | 73% | $17.99 |
| Shaolin vs Wutang Legends | $25.1K | 66 | 97% | $19.99 |
| Field of Honor | $25.1K | 162 | 95% | $4.99 |