
BECOME THE BEAST. SURVIVE THE NIGHT. A terrifying new chapter in the Dying Light universe begins. As Kyle Crane, explore the vast and unpredictable wilderness, uncover a deadly evolution of the infected, and learn to control the beastly powers awakening inside you.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About
Dying Light: The Beast is the next AAA Dying Light game and the best-reviewed entry in the franchise’s history. Packed with more than 40 hours of survival adventure, both in single-player and shared progression co-op, it delivers the most ambitious, modern and content-rich Dying Light experience ever created. Immerse yourself in the expansive open world of Castor Woods and get lost in the scope, atmosphere and innovation of this must-play survival horror.
A terrifying new chapter in the Dying Light universe begins. As Kyle Crane, explore the vast and unpredictable wilderness, uncover a deadly evolution of the infected, and learn to control the beastly powers awakening inside you.
"The Beast really is Dying Light 3.” - GamesRadar+
The highest-rated Dying Light game ever, shaped by a decade of Techland’s experience with the series. Everything fans love - immersion, exploration, physical FPP melee combat, grounded parkour, and the iconic day–night cycle - refined and elevated to the next level. A perfect return for veterans, and the ideal entry point for newcomers.
"Kyle Crane Steals The Show And Gives Dying Light Its Best Story Yet" - The Gamer
Dive into a gripping tale of vengeance filled with twists, shifting alliances, and characters you’re never sure you can trust. Follow Kyle Crane’s powerful journey as his fight for justice uncovers reveals dangers far greater than he ever imagined.
"Techland perfectly nailed it, the Beast Mode really makes you feel like you could tear through anything" - WCCFtech
Play as Kyle Crane, a hero with the DNA of both man and beast. Freely switch between two playstyles and face a fierce conflict that lead to the acceptance of the monster within.
"Melee combat is once again a highlight of the game, with heft behind every attempt to take out a zombie, and so many different weapons and modifiers to choose from" - Gamespot
Feel the full force of Dying Light’s most physical combat yet. Your blows land with real momentum, enemies react believably, and your emerging beast-like abilities add intensity without losing the challenge and immersion.
"The night continues to be one of Dying Light’s greatest gameplay" - GamingBIBLE
The distinct experiences of night and day, a signature of the Dying Light series, merge into one unique whole. Explore and scavenge by day, but remember the constantly ticking clock. Because once the sun sets, the night unleashes horrors that leave you with just three choices: run, hide or fight for your life.
"Running, sliding, jumping, climbing, and hopping around Castor Woods is a treat" - Kotaku
Feel the adrenaline rush of best-in-class first-person parkour. Jump from rooftop to rooftop and overcome any obstacle. And when that’s not enough, grab the wheel of an off-road vehicle and ruthlessly tear through hordes of zombies.
"Techland brings its A-game when it comes to crafting a densely interactive, photorealistic world that frequently takes my breath away" - GamesRadar+
Next-gen visuals bring the hand-crafted zombie apocalypse to life. Every detail tells a story of survival. Lose yourself in the majesty of Castor Woods: explore the tourist town, industrial area, national park, farmland, swamps and more. All full of beauty… and decay.
"Playing the game with friends is creating a different kind of experience" - GameRant
Band together with up to three other players in co-op! Brave the dangers of Castor Woods, where you can experience every encounter, every discovery and every twist as a unit with shared progress.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99−50% | 71.5Kreviews | 86% | #46 | $85.7M |
| $69.99 | 26.1Kratings | 91% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 2491 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Что ж Пожалуй настало время высказать свое мнение про данный мужской, брутальный, жестокий продукт Помню как 7 лет назад смотрел трейлер Dying Light 2: Stay Human E3 2019. Я очень ждал эту игру Но после ухода влиятельного человека с компании Techland отмени большинство идей. От версии Е3 2019 мало что осталось. Спустя 3 года выходит игра, но это уже был не Dying Light 2. Данная 2-ая часть меня очень расстроила, но на свет появился король после 3 лет отдыха и упорного труда Dying Light: The Beast 1-2 назад я смотрел трейлеры и ОЧЕНЬ ждал игру, так как был уверен что с 3 раза получится шедевр. В итоге не прогадал. Купил игру в 2026 году на новый год и не пожалел Наиграв в нее 420 часов могу вот что сказать 1. Геймплей в этой части серии Dying Light схож с 1 и 2 частью, но уклон сделан более к первой части. Карта интересная, просторная, есть где побегать и поискать что либо. 2. Паркур мне понравился и сделан более медленным и приземленным, что логично, ведь уже нашему Крану за 50 лет. Элементы боевого паркура сделаны добротно, тоже из 1 и 2 части, в фоторежиме делать иллюстрации одно удовольствие 3. Боевка сделана в преимущество врагов, а не Кайлу Крейну (хотя и есть Режим Зверя, в режиме одной жизни маловероятно, что справишься с Прыгуном, что уже и говорить про Альфа- Прыгуна). Этот уклон я заметил далеко не сразу, что очень приятно. Когда понимаешь что ГГ ограничен, ты перебираешь все возможные варианты для выживания. Отдельного внимания заслуживают Ведьмы/Баньши, бойцы Барона в роле снайперов. Эти враги доставляют много проблем, но все решается если подбирать тактику боя 4. Музыка в данной части в 90 процентов мне напомнила музыку из 1- ой части игры, просто искаженна. Где-то добавлены гитарные рифы, электронщины больше, басы выше. Olivier Deriviere идеально сделал весь альбом OST Dying: The Beast. Отдельного внимания заслуживают: OST Being a man OST Kyle OST Revenge OST A changed man В этих композициях чувствуется вся вторая агрессивная личность Крейна и желание вспомнить себя прошлого, желая цепляться за остатки человечности и незабывая бывших товарищей с Харрана. В саундтреке отчетливо слышится крик Кайла, что он устал, он не знает кто он такой, он хочет бороться и сдержать внутреннего зверя. 5. Сюжет очень короткий, по сравнению с двумя частями серии. Изначально продукт задумывался как DLC, но планы у разработчиков изменились. Сюжет очень схож со другими играми, если рассказывать его за 10 секунд на коленках Возвращение Кайла Крейна меня очень обрадовало, так как мне сразу полюбился этот персонаж тем, что мы с ним знакомимся в процессе игры. Биография у легенды скудная, но это и ЖИРНЫЙ ПЛЮС! В заключении могу сказать что эта Игра получилась той, которой я ее ждал 1-2 года, а обновлением Restored Land/ Освобожденные земли игра получилась чуть другой. Спасибо techland за данный продукт, он точно определился со своим гендером (похож на DOOM). Желаю дальнейших успехов!
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 4: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Same day: best PL #7, worst CN #78 · 12 markets collected
US · last 30 days
Reviews, worldwide (the counter carries no country): 36/day in the week to Jul 30 → 34/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian, German*, Spanish - Spain*, Arabic, Traditional Chinese, Simplified Chinese*, Czech, Spanish - Latin America, Japanese*, Korean +5 more
| $29.99−50% |
| 4.3Kratings |
| 84% |
| — |
| not modelled |
| $29.99−50% | — | 94% | #25 | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 2.5K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Dying Light: The Beast is a surprisingly deep, atmospheric, and mature experience. While it doesn’t reinvent the wheel, it refines the formula with confidence—closing the gaps left by the second chapter and rediscovering what made the original so compelling. It dares where it matters, yet never strays from its core identity. Familiar gameplay returns, but it’s enhanced by thoughtful, coherent innovations and a narrative structure that’s finally both solid and engaging. It’s not perfect, but it has soul—and in today’s landscape, that’s more than enough to rank it among the standout action-survival titles of the year.
It was decent, I bought it to play the Restored Land mode but found out I couldn't play it on the easy mode so I refunded it. I'm old, I'm sick and I don't want much of a challenge anymore just atmosphere, exploration and a paint by numbers map clearing sounded nice. But the difficulty is not for me in the mode I want to play it in. It needs to be clear that Restored Land can't be played on easy in the marketing, more clear than it is.
The usual Techland bugs and co op disconnects. Purchase at your own risk This company can't figure out co op stability on PC.
This doesnt feel like a dying light game at all, it feels more like some cheap Resident Evil copy but with some sidequests added. only reason to play this is you want to 100% achievement hunt the entire game series
It makes me bored. Climbing is boring, slow , why is climbing so slow? Boss fights? Repetitive, its just the same same same same. Traveling the world is meaningless its super boring unless you want to look in every corner and u happy playing games like that. Compared to the 1st one, this is garbage, compare the the 2nd one, its ok. What ever, disappointment. Wasted my money.
[h1] Dying Light: The Beast [/h1] Игра получилась по-настоящему интересной: тут есть и драйв, и атмосфера, и куча моментов, от которых сердце уходит в пятки. Но в сюжете местами проскакивают откровенные клише. Например, типичная завязка с «я должен всё вспомнить и разобраться, я должен отомстить, вот меня барон запер, я его убью» — такое мы уже видели не раз. Ещё одна заезженная ситуация когда в критический момент союзник по каким-то причинам не может помочь, и всё снова ложится на плечи главного героя. Вроде бы ничего нового, но подано так, что не раздражает и не ломает погружение. Зато геймплей — это отдельная любовь. Особенно радует, что паркур заметно улучшили и при этом не заставляют заново его прокачивать: ты сразу чувствуешь себя ловким и мобильным, а не беспомощным новичком. Это сильно улучшает первые часы игры, можно сразу наслаждаться перемещением по городу, а не страдать из‑за неуклюжести персонажа. Ещё круче стало с появлением внедорожников — их добавили как раз под этот суровый мир. Машины можно кастомизировать, и делают это не просто за внутриигровую валюту, а через испытания: чем сложнее челлендж, тем круче детали открываются. Получается, ты не просто собираешь обвес, а реально заслуживаешь каждую деталь — это добавляет вовлечённости и даёт ещё одну цель помимо основной истории. Дополнительные задания — вообще отдельный кайф. Они не кажутся «заполнением карты»: в них есть своя драма, свои ставки. Я буквально переживал за второстепенных персонажей — их судьбы не оставляют равнодушным, а концовки миссий порой бьют прямо в эмоции. Это здорово расширяет мир и делает его живым, а не просто декорацией для беготни и драк. Отдельный восторг — режим Зверя. В нём Крейн буквально рвёт и мечет: зомби, враги, препятствия — всё летит в стороны. Это не просто буст характеристик, а полноценное ощущение силы, когда ты превращаешься в неудержимую машину для уничтожения. Ещё хочу отметить добивания — они тут невероятно стильные и зрелищные. Каждое выглядит как мини‑сцена из боевика, и хочется пересматривать их снова и снова. Важный момент: ночью на ранних этапах лучше не соваться на вылазки. На низком уровне прокачки тебя буквально в два счёта разберут на запчасти — прыгуны и другие ночные твари не церемонятся. Но когда персонаж максимально прокачан, ситуация переворачивается с ног на голову. Тут как раз и хочется сказать прыгунам ту самую фразу: «Это не меня заперли с вами, это вас заперли со мной». И это чувство, когда ты из жертвы превращаешься в охотника, — одно из лучших в игре. В общем, Dying Light: The Beast — крепкий экшен с отличной боевой системой, крутым паркуром и зрелищными моментами. Да, сюжет местами предсказуем, но геймплей с лихвой перекрывает эти минусы. Однозначно рекомендую к покупке.
This game was made with zero thought. The combat is horrible. Fighting human enemies is super annoying because they dodge 90% of you attacks with no way to counter act it. The movement is annoying and really buggy. Your character will do movements that you dont want to do. The climbing is super slow and also very buggy when you try to wall leap. Just everything about this game from the movement, combat, story, progression, and lotting is horrible. Yes even the lotting is bad, every room is full of materials but you somehow never end up having what you need. There is an extrmely limited amount of ammo and the guns dont do enough damage. If youre looking to play this game thinking it will be similar to the first game its not. There is nothing that feels the same from the original game.
This is not a good game. I really wish it was and have given it a shot, but I would much rather play the previous game(s) than play more of this. They took Dying Light and made it worse almost over all different parts of the game. Base game difficulty scales with your level based on story progression. A basic zombie/viral will destroy you all the same at level 1 or 15. On new game plus, even your instagib face stepping won't one shot a basic zombie anymore. Bullet sponge enemies are extremely real. Story wise, the story is contrived and doesn't seem to know if it wants to be whacky and silly or serious. The ''twists and turns'' in the game you can see coming from 10 miles away and Crane seems to forget the things he promises to those that betray him. Barely any of the NPCs are likeable, and unless you turn your brain off completely make it extremely obvious they could not care less for Kyle and are using him. Yet Kyle has zero agency or thoughts of himself and just goes along with whatever, even clear misdirections and the lack of player choice is staggering. The ''gear'' and leveling system is extremely bland. There are no fun ''unique'' weapons in this game with special effects as they all have the same name and the same style. They are however, almost paradoxically also extremely difficult to know what some of the buffs the weapons give. One gives 75% kick damage. On the base kick? Drop kick? Charged kick? Who knows. Armor is another one, the bonuses are extremely low if only using a part, and if you use the full set, your armor value is low. But how much does armor value matter? From testing, it seems to barely change your incoming damage. Bosses, elite enemies or volatiles that 2 shot you will 2 shot you regardless, and against a horde of virals, the difference in armor also does not make a difference. 1.5% dmg reduction from infected is negligible and doesn't feel worth using. Vendors are just there for materials and later some ammo. Only once have I seen a vendor with a remotely useful weapon and even then it wasn't even clear what the weapon boosted (75% kick damage) and may have been broken. Their inventory is shockingly bad even further in the game. Resources range from extremely common to barely existing and requiring a vendor, but soon in the game you will be rolling in so much cash that it doesn't matter and you can just ping between vendors to get the resouces you need. Ammo is extremely scarce, and even once you get to the Human enemies, they will give you... a single slug for a shotgun, a single arrow, maybe 3 rifle bullets. Actually looting enemies for ammo is practically useless, and the ranged weapons themselves deal ridiculously low damage to bosses on the base game difficulty. Extreme bullet sponges while also making melee combat frustrating constantly tossing you over with shared abilities between a lot of the enemies and other bosses which are essentially just recolours. The variety in enemies is extremely low and frankly disappointing to not see a improvement on this compared to the other games. Night time is EXTREMELY punishing, to the point where it's borderline unplayable. In the original game, you could exist during nighttime maybe a little too easy once you got some unlocks, but this game pushes it to the extreme other end. Nighttime is torture, and there is no bonus worth existing during nighttime. Volatiles are extremely spongy for damage, and will move much faster than yourself and will get hits in even while running at max boosted speed, while parkouring. They will simply turbo mode to keep up with you at all times which seems to be the intended way. They are also extremely aware and will spot you from a mile away when they feel like it. Good luck finishing a chase, because there's very bad dead zone between safe areas where you will be too far to reach a safe zone. New game plus had me holding out for hope that this would fix a lot of issues, but considering the bonuses are 3% extra damage per tier of unlock this barely moves the needle and does not feel like worthwhile talents. No fun or interactive talents such as swapping weapons increasing your damage, comboing regular kicks with melee attacks adding extra damage to enemies, hitting enemies having a chance for instant executions etc... there was so much potential for this system. There are potentially game breaking bugs possible as well. Throughout my coop playthrough we had several points where enemies just fail to sync properly, despite not even having particularly high ping at the time. Also issues with enemies phasing through the world on 'clear the zone of enemies' type missions, where enemies had phased into solid objects, or straight up through the floor. Human enemies being particularly bad with this as they dodge a lot of melee attacks, and these dodges seem to mesh really bad with terrain and objects. This could easily softlock your game. Also pop-in of enemies while driving, several areas had enemies spawn in directly in front of the truck while driving while we both have good rigs. The map resets the visible dark zones/convoys upon reloading, showing them all as undiscovered areas once more upon restarting the game. Why? We've been around similar areas multiple times only to ''discover'' the same dark zone or convoy. Also a personal gripe - Activating beast mode or driving a car instantly or continuously spawning virals. Just why? If you get this game, get it on a heavy discount or simply play the first game again.
Some good, some bad - the game I personally found Dying Light The Beast very difficult to review. As the third game in the Dying Light series, it tries to bridge the gap left between the first and the second instalment, trying to go back to "the roots" of the first game, but also not giving up on the gameplay and creative changes introduced in the second game. It's a tall order to fill, and while it doesn't necessarily fail, it also doesn't completely manage to live up to the promised. It's really nice to see Kyle again, even in these (for him) unfortunate circumstances. Trapped and experimented on, he's finally free and ready for payback. While nostalgic to have him and his snappy attitude back, the story itself leaves a lot to be desired. It's really quite simple and straightforward, backed up by a vague goal of revenge. Feels as if Kyle is an elephant clumsily flailing around with no clear objective or idea on how to execute said goal. Definitely doesn't help that the supporting cast is so bland that I've forgotten who they were the moment their quest chain was completed. Dying Light as a franchise was never a quality storytelling one, it offered a straightforward story backed with parkour and zombies, but it did have a varied cast of side characters, plenty of side quests and snippets of conversations, interesting in their own weird way. Here, not so much.. Which comes to the point, the game felt too short, really short.. Empty. The gameplay itself was fine, interestingly it felt a lot more clunky, both parkour and combat compared to the second game. I often found myself getting grabbed from 5m away or my melee attack missing if the reticle was 1mm off. Apart from the beast mode, which was a very fun addition, it felt weird to not have the already fleshed out flighting controls and options from DL2. Sure the base was there, but the weapon mods felt strangely ineffective, combat parkour was almost non existent or had a clunky setup and the skill tree was pretty small and basic (not counting beast mode). Executions, while present, were repetitive and felt weird at times. Only the centre of the map, the town, had somewhat of a notion of actual parkour and climbing, it still generally felt heavily reduced and not as impactful even there. Outside of that small zone, you have the vehicle for moving around, a 4x4 pickup truck, which is cool stuff! They added a vehicle to the game, a highly requested thing ever since DL1 The Following. The weird choice there was, it was not a personal vehicle, as the buggy was, which you could upgrade, fix and modify or call back to you at certain spots on the map. It was, in fact, a basic respawnable car you'd find at the exact same spots in the exact same condition every single time. There weren't even different skins you could find in the wild, just two - a green one for "the good guys" and a black one for the enemy faction. Really felt disconnected with it. Why care about that specific one you found when it'll disappear after a cutscene or you'll find the exact same one 200m away? Why even refuel when you can swap cars just as easily? Generally, everything feels too flashy, too new, not rugged enough. The buildings are old and falling apart but survivors have fancy new jewelry, mint condition clothes and pristine new guns and weapons. Cars had a couple of scratches but felt futuristic for the time and with spotless interiors. Safezones were "protected" by a single UV lightbulb at the entrance, it felt as if the world wasn't even affected by the zombie virus. Lore wise human settlements were few and far between, barely hanging on. No survivors on the streets, fighting, scavenging, whatever really.. Empty or bling bling brand new, no in between. Don't get me started on the volatiles, the game advertises hives, but those "hives" are actually a single volatile larva (the one stuck to the floor), which you kill and loot it's corpse - that's it. That's all. There's a couple of missions that involve volatiles, but it's mostly for cosmetics, there's not actual fighting nor any content revolving them in the world. They're also not in the dark zones, at all. So whether you go in those during the day or night, it doesn't really matter, the zombies will always be the same, a couple of runners, 1-2 screamers and the shamblers. It's not all bad, of course, the music was solid as ever, the graphics and gore were pretty well done, and the special zombies were more satisfying to fight against compared to DL2 (no more invincibility windows). Same goes with performance, it ran smooth with a couple of rare frame drops. But I wanted to point out the major flaws that could or will affect someone buying this game. For the asking price it's too short. Not enough missions, general worldbuilding activities, content or variety. I don't feel it has enough to be called a standalone game or warrant a price matching that.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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