
BECOME THE BEAST. SURVIVE THE NIGHT. A terrifying new chapter in the Dying Light universe begins. As Kyle Crane, explore the vast and unpredictable wilderness, uncover a deadly evolution of the infected, and learn to control the beastly powers awakening inside you.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 14.71/day in the week to Sep 15 → 71.67/day in the week after.
About
Dying Light: The Beast is the next AAA Dying Light game and the best-reviewed entry in the franchise’s history. Packed with more than 40 hours of survival adventure, both in single-player and shared progression co-op, it delivers the most ambitious, modern and content-rich Dying Light experience ever created. Immerse yourself in the expansive open world of Castor Woods and get lost in the scope, atmosphere and innovation of this must-play survival horror.
A terrifying new chapter in the Dying Light universe begins. As Kyle Crane, explore the vast and unpredictable wilderness, uncover a deadly evolution of the infected, and learn to control the beastly powers awakening inside you.

"The Beast really is Dying Light 3.” - GamesRadar+
The highest-rated Dying Light game ever, shaped by a decade of Techland’s experience with the series. Everything fans love - immersion, exploration, physical FPP melee combat, grounded parkour, and the iconic day–night cycle - refined and elevated to the next level. A perfect return for veterans, and the ideal entry point for newcomers.

"Kyle Crane Steals The Show And Gives Dying Light Its Best Story Yet" - The Gamer
Dive into a gripping tale of vengeance filled with twists, shifting alliances, and characters you’re never sure you can trust. Follow Kyle Crane’s powerful journey as his fight for justice uncovers reveals dangers far greater than he ever imagined.

"Techland perfectly nailed it, the Beast Mode really makes you feel like you could tear through anything" - WCCFtech
Play as Kyle Crane, a hero with the DNA of both man and beast. Freely switch between two playstyles and face a fierce conflict that lead to the acceptance of the monster within.

"Melee combat is once again a highlight of the game, with heft behind every attempt to take out a zombie, and so many different weapons and modifiers to choose from" - Gamespot
Feel the full force of Dying Light’s most physical combat yet. Your blows land with real momentum, enemies react believably, and your emerging beast-like abilities add intensity without losing the challenge and immersion.

"The night continues to be one of Dying Light’s greatest gameplay" - GamingBIBLE
The distinct experiences of night and day, a signature of the Dying Light series, merge into one unique whole. Explore and scavenge by day, but remember the constantly ticking clock. Because once the sun sets, the night unleashes horrors that leave you with just three choices: run, hide or fight for your life.

"Running, sliding, jumping, climbing, and hopping around Castor Woods is a treat" - Kotaku
Feel the adrenaline rush of best-in-class first-person parkour. Jump from rooftop to rooftop and overcome any obstacle. And when that’s not enough, grab the wheel of an off-road vehicle and ruthlessly tear through hordes of zombies.

"Techland brings its A-game when it comes to crafting a densely interactive, photorealistic world that frequently takes my breath away" - GamesRadar+
Next-gen visuals bring the hand-crafted zombie apocalypse to life. Every detail tells a story of survival. Lose yourself in the majesty of Castor Woods: explore the tourist town, industrial area, national park, farmland, swamps and more. All full of beauty… and decay.

"Playing the game with friends is creating a different kind of experience" - GameRant
Band together with up to three other players in co-op! Brave the dangers of Castor Woods, where you can experience every encounter, every discovery and every twist as a unit with shared progress.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99−50% | 71.7Kreviews | 86% | #33 | $85.9M |
| $69.99 | 26.1Kratings | 91% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 2620 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Absolute Cinema
The gameplay feels smooth and satisfying with fast paced parkour, intense combat, and a world that's both fun and dangerous to explore. Moving across rooftops and fighting hordes of infected never gets old especially as you unlock new abilities and become more powerful.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $85.3M | 78.4K | 97% | $32.49 | |
| $84.6M | 411.5K | 97% | $9.99 | |
| $84.5M | 118.4K | 77% | $34.99 | |
| $87.4M | 56.8K | 88% | $59.99 | |
| $87.4M | 154.1K | 98% | $19.99 | |
| $84.1M | 137.3K | 89% | $34.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $34.9M | 219.7K | 79% | $11.99 | |
| $393.6K | 1.9K | 64% | $9.99 | |
| $36M | 495.5K | 95% | $4.99 | |
| $16.4K | 190 | 91% | $4.99 | |
| $7.2K | 28 | 61% | $9.99 | |
| $1.4K | 15 | 100% | $4.99 |
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 4: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Same day: best PL #9, worst CN #56 · 12 markets collected
US · last 30 days
Reviews, worldwide (the counter carries no country): 36/day in the week to Jul 30 → 34/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian, German*, Spanish - Spain*, Arabic, Traditional Chinese, Simplified Chinese*, Czech, Spanish - Latin America, Japanese*, Korean +5 more
| $29.99−50% |
| 4.4Kratings |
| 84% |
| — |
| not modelled |
| $29.99−50% | — | 94% | #14 | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 2.6K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
this game is a pile of poo started off good turned into the most predictable piece of poo. most npc's suck. reusing mini boss models and finishers. dont buy this poo game
Worse than the first game, but better than the second, in my opinion. In terms of vibe, parkour, and combat, it's somewhere between the first and second games. Graphically, the game is beautiful. And the nights are finally dark, not like the white nights of the second game. The only downsides are the terrible waterfall and a few places with texture breaks. The sounds and voice acting in the game are good, but sometimes Kyle Crane felt a bit flat. There are some cool music tracks. But the music from the first game can't be beat; it's too awesome. The weapons feel like weapons, not like the rags from the second game. Movement Almost no gimmicks. The car feels cool, but slow. Plot is ♥♥♥♥♥♥♥♥ The main villain is a straight-up anime villain. He walks around like an anime villain, farms aura, and talks like a moron. He appears three times during the story. "Hahaha! I'm evil because I want to rule the world! Hahaha!" "This was all my plan! Hahaha!" "The world is a stage, and you are my actors!" The plot of this part is a direct continuation of the first, but indirectly connected to the second. The number of survivors feels small. But there are so many local PMCs, it seems strange. I hope the next game will be better.
剧情还不赖,克兰肌肉很大很性感完全主人爸爸级别,想吃
Nas primeiras horas que eu joguei o jogo está bem legal, o Kyle realmente voltou muito apelao.
Top
I played this game co-op, so my review is based on that experience with a friend. This was a 9/10 game to me. It's better than Dying Light 2 with a more cohesive story. It has a main character that says the things you are thinking about how ridiculous things happening around you are through the story. The music is good. The graphics are decent. Overall it's just a solid and fun experience. Some of the side quests are better than parts of the main story, so they are worth doing. You'll get a kick exploring the world too. Cons: the last 2 missions have some tough fights, and the final boss in particular is a little buggy. These help wrap up the story well and they are over come able but tough fights. Definitely worth getting, especially if you are a fan of Dying Light because it's the best of the 3 games. But, it's even more worth it if you have a friend to play with because these games were definitely made for co-op. I think you'll like it! Pick it up!
即便克兰回来了还是找不回一代的感觉,不过还是市面上最顶级的丧尸游戏。有些任务设计是真多余还恶心,你非要摆几根柱子让我解谜爬上去有什么意义?还有昨天玩的时候第一次看到游戏更新后进游戏有制作组人员给你讲解更新内容...突然出现一个真人光头我以为我放了什么电影了...
O polímata inglês Samuel Johnson escreveu "Aquele que se transforma em uma fera se livra da dor de ser um homem" e essa frasezinha muito bonita resume parte da historinha desse jogo. O Kyle Crane retorna como protagonista e ele agora é muito mais *fera* do que gente, notável até mesmo na gameplay; já que depois de algumas porradas você vira um bicho e rasga todo mundo como um saco de biscoitos. Eu achei esse jogo divertido, mas muito curtinho. A pior parte, infelizmente, foram os bugs. Morri de formas bem injustas e perdi umas runs no modo permadeath por causa de bugs e softlocks. O Kyle Crane é um desses personagens nos moldes daqueles memes "Man literally too angry to die", muito parecido com o Doom Guy, o Guts, o Kratos, etc. e é muito legal dar porrada em todo mundo, mas sinto que alguns inimigos são meio desbalanceados; em alguns momentos você se sente um Deus da guerra e sai rasgando todo mundo ao meio e em outras partes do game você se sente como um origami nas mãos de babuínos. É um bom jogo, muito bonito, muito memorável, mas não é perfeito. 8/10, na minha opinião.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.