
BECOME THE BEAST. SURVIVE THE NIGHT. A terrifying new chapter in the Dying Light universe begins. As Kyle Crane, explore the vast and unpredictable wilderness, uncover a deadly evolution of the infected, and learn to control the beastly powers awakening inside you.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 14.71/day in the week to Sep 15 → 71.67/day in the week after.
About
Dying Light: The Beast is the next AAA Dying Light game and the best-reviewed entry in the franchise’s history. Packed with more than 40 hours of survival adventure, both in single-player and shared progression co-op, it delivers the most ambitious, modern and content-rich Dying Light experience ever created. Immerse yourself in the expansive open world of Castor Woods and get lost in the scope, atmosphere and innovation of this must-play survival horror.
A terrifying new chapter in the Dying Light universe begins. As Kyle Crane, explore the vast and unpredictable wilderness, uncover a deadly evolution of the infected, and learn to control the beastly powers awakening inside you.

"The Beast really is Dying Light 3.” - GamesRadar+
The highest-rated Dying Light game ever, shaped by a decade of Techland’s experience with the series. Everything fans love - immersion, exploration, physical FPP melee combat, grounded parkour, and the iconic day–night cycle - refined and elevated to the next level. A perfect return for veterans, and the ideal entry point for newcomers.

"Kyle Crane Steals The Show And Gives Dying Light Its Best Story Yet" - The Gamer
Dive into a gripping tale of vengeance filled with twists, shifting alliances, and characters you’re never sure you can trust. Follow Kyle Crane’s powerful journey as his fight for justice uncovers reveals dangers far greater than he ever imagined.

"Techland perfectly nailed it, the Beast Mode really makes you feel like you could tear through anything" - WCCFtech
Play as Kyle Crane, a hero with the DNA of both man and beast. Freely switch between two playstyles and face a fierce conflict that lead to the acceptance of the monster within.

"Melee combat is once again a highlight of the game, with heft behind every attempt to take out a zombie, and so many different weapons and modifiers to choose from" - Gamespot
Feel the full force of Dying Light’s most physical combat yet. Your blows land with real momentum, enemies react believably, and your emerging beast-like abilities add intensity without losing the challenge and immersion.

"The night continues to be one of Dying Light’s greatest gameplay" - GamingBIBLE
The distinct experiences of night and day, a signature of the Dying Light series, merge into one unique whole. Explore and scavenge by day, but remember the constantly ticking clock. Because once the sun sets, the night unleashes horrors that leave you with just three choices: run, hide or fight for your life.

"Running, sliding, jumping, climbing, and hopping around Castor Woods is a treat" - Kotaku
Feel the adrenaline rush of best-in-class first-person parkour. Jump from rooftop to rooftop and overcome any obstacle. And when that’s not enough, grab the wheel of an off-road vehicle and ruthlessly tear through hordes of zombies.

"Techland brings its A-game when it comes to crafting a densely interactive, photorealistic world that frequently takes my breath away" - GamesRadar+
Next-gen visuals bring the hand-crafted zombie apocalypse to life. Every detail tells a story of survival. Lose yourself in the majesty of Castor Woods: explore the tourist town, industrial area, national park, farmland, swamps and more. All full of beauty… and decay.

"Playing the game with friends is creating a different kind of experience" - GameRant
Band together with up to three other players in co-op! Brave the dangers of Castor Woods, where you can experience every encounter, every discovery and every twist as a unit with shared progress.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99−50% | 71.7Kreviews | 86% | #33 | $85.9M |
| $69.99 | 26.1Kratings | 91% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 2620 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
At a certain point in the game human enemies start perfect dodging and parrying every attack. It makes it unplayable
RU озвучка это что-то с чем-то. Когда я слышу голос ГГ, то вспоминаю Гэн Кинокуру и чувака из Кайдзю. Перед прохождением этой игры, прошел первую часть с ДЛС, думал освежить воспоминания. Оказалось, что это наxер не нужно, так как: А) в меню есть "В прошлых частях"; Б) от прошлых частей тут пара упоминаний. ГГ будто отбили память: ему рассказывают как отбиваться от обычных зомбарей, как выживать. АЛО, а ниче тот факт, что он как бы, легенда Харрана?! То, что к предыдущей части вскользь возвращаются очень расстроило. Я ожидал большего, а тут, типа фан-сервис - там фразочку вкинут, тут что-то скажут. Вроде какой-то персонаж должен еще появится из предыдущей части, но я не дошел до этого момента, бросил игру. В некоторых заданиях ЗАЧЕМ-ТО присутствует возможность выбора как разрешить исход. НО в моменте, когда это действительно было необходимо, такой возможности нет. Мне приходится сидеть и наблюдать (♥♥♥♥, шериф, я тебя ненавижу) как ГГ САМ принимает решение без моего участия. Это и выбисило. Прокачка хромает, все эти навыки, которые можно открыть, бесполезны. Паркур тут нужен только в городе, но он небольшой и по сюжету мы выполним там некоторое количество заданий и всё, потом либо на тачке я добирался до цели, либо быстрым перемещением(спасибо за возможность). Ночь - это херня, она не такая страшная как раньше. Имея способности "Зверя" бегуны не такие уж и жуткие, но они стали жирными. Не хватает неоновых серпов и мачете из 1 части. Пушки тут с самого начала, ценность оружия нулевое - они есть у многих, патронов в достатке. Главгад - это треш, злодей потому что злодей. Раис тоже был не ахти, но имел хотя бы харизму. ИТОГ: Брать по скидке и когда все остальные новинки уже пройдены
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 4: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Same day: best PL #9, worst CN #56 · 12 markets collected
US · last 30 days
Reviews, worldwide (the counter carries no country): 36/day in the week to Jul 30 → 34/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian, German*, Spanish - Spain*, Arabic, Traditional Chinese, Simplified Chinese*, Czech, Spanish - Latin America, Japanese*, Korean +5 more
| $29.99−50% |
| 4.4Kratings |
| 84% |
| — |
| not modelled |
| $29.99−50% | — | 94% | #14 | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 2.6K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
一个DLC单独拆出来卖
纯纯忍着玩完了 真的没啥意思 钩索给削成这个半身不遂的鸟样真的是让我心累
Two issues. The in game settings for motion sickness are not even close to enough. The developers don't have settings to reduce or remove melee combat and takedown camera shake. The camera shake is super intense compared to the other dying light games. The game seems like it's fun and I would love to play it, but it's frustrating to play for only 30 min then feel sick because the developers are too stubborn to put in a setting to reduce this. As is this game is unplayable for anyone who gets even a little motion sick. Also the co-op setting for only allowing friends to play does not stop you from going to another persons world. The "Call for help" you see in the corner is not an NPC but another player. If you push T to help it takes you to their world without a disclaimer that: If they are ahead of you in the game it will change your world and reveal the map. I did this and could not revert my game back to before I went to their world, forcing me to restart. I didn't want to spoilers. Both of these problems are super easy fixes, wish they would have been addressed.
Don't know how this game has so much positive reviews, Dying light has just been on a decline ever since the original and this game is not an exception. yeah there is still gore but there is no grit, no interesting characters, and the game feels wacky. only thing that pushed me to finishing it was playing as Kyle Crane. IF YOU ARE A FAN OF THE ORIGINAL DYING LIGHT DONT BUY. i would buy this game for 15$ nothing more, waste of time. THE ENDING SUCKS
Oyun güzel ama yetenek ağacı olsun haritası olsun yetersiz geldi fiyatı da pahalı bu kadar kısa bir oyun için sanki 2.oyunun dlcsi olacakmış son anda ayrı oyun olmuş gibi
Пиздaтo,зaeбaлся немного проходить, но это явно стоило того
+REP динамичная игра, советую.
Serinin açık ara en iyi oyunu parçalama ve üstünlük hissini sonuna kadar veriyor. bayıldım.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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