
BECOME THE BEAST. SURVIVE THE NIGHT. A terrifying new chapter in the Dying Light universe begins. As Kyle Crane, explore the vast and unpredictable wilderness, uncover a deadly evolution of the infected, and learn to control the beastly powers awakening inside you.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 14.71/day in the week to Sep 15 → 71/day in the week after.
About
Dying Light: The Beast is the next AAA Dying Light game and the best-reviewed entry in the franchise’s history. Packed with more than 40 hours of survival adventure, both in single-player and shared progression co-op, it delivers the most ambitious, modern and content-rich Dying Light experience ever created. Immerse yourself in the expansive open world of Castor Woods and get lost in the scope, atmosphere and innovation of this must-play survival horror.
A terrifying new chapter in the Dying Light universe begins. As Kyle Crane, explore the vast and unpredictable wilderness, uncover a deadly evolution of the infected, and learn to control the beastly powers awakening inside you.
"The Beast really is Dying Light 3.” - GamesRadar+
The highest-rated Dying Light game ever, shaped by a decade of Techland’s experience with the series. Everything fans love - immersion, exploration, physical FPP melee combat, grounded parkour, and the iconic day–night cycle - refined and elevated to the next level. A perfect return for veterans, and the ideal entry point for newcomers.
"Kyle Crane Steals The Show And Gives Dying Light Its Best Story Yet" - The Gamer
Dive into a gripping tale of vengeance filled with twists, shifting alliances, and characters you’re never sure you can trust. Follow Kyle Crane’s powerful journey as his fight for justice uncovers reveals dangers far greater than he ever imagined.
"Techland perfectly nailed it, the Beast Mode really makes you feel like you could tear through anything" - WCCFtech
Play as Kyle Crane, a hero with the DNA of both man and beast. Freely switch between two playstyles and face a fierce conflict that lead to the acceptance of the monster within.
"Melee combat is once again a highlight of the game, with heft behind every attempt to take out a zombie, and so many different weapons and modifiers to choose from" - Gamespot
Feel the full force of Dying Light’s most physical combat yet. Your blows land with real momentum, enemies react believably, and your emerging beast-like abilities add intensity without losing the challenge and immersion.
"The night continues to be one of Dying Light’s greatest gameplay" - GamingBIBLE
The distinct experiences of night and day, a signature of the Dying Light series, merge into one unique whole. Explore and scavenge by day, but remember the constantly ticking clock. Because once the sun sets, the night unleashes horrors that leave you with just three choices: run, hide or fight for your life.
"Running, sliding, jumping, climbing, and hopping around Castor Woods is a treat" - Kotaku
Feel the adrenaline rush of best-in-class first-person parkour. Jump from rooftop to rooftop and overcome any obstacle. And when that’s not enough, grab the wheel of an off-road vehicle and ruthlessly tear through hordes of zombies.
"Techland brings its A-game when it comes to crafting a densely interactive, photorealistic world that frequently takes my breath away" - GamesRadar+
Next-gen visuals bring the hand-crafted zombie apocalypse to life. Every detail tells a story of survival. Lose yourself in the majesty of Castor Woods: explore the tourist town, industrial area, national park, farmland, swamps and more. All full of beauty… and decay.
"Playing the game with friends is creating a different kind of experience" - GameRant
Band together with up to three other players in co-op! Brave the dangers of Castor Woods, where you can experience every encounter, every discovery and every twist as a unit with shared progress.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99−50% | 71.6Kreviews | 86% | #35 | $85.7M |
| $69.99 | 26.1Kratings | 91% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 2570 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
主线剧情加探索加支线,没有全收集,藏宝图随缘瞎溜达,玩了40多小时。如果只玩主线差不多时间减半。 游戏里装备少,武器少,但是由于内容并不多,所以完全够用。 游戏中剧情方面平淡无奇,怪方面夜魔正面打这部很难,伤害很高,有时直接就被秒了。只能逃跑。毒尸都是虚空索敌,出来发现你就一直追你到天荒地老。人类敌人全都是透视加千里眼,大黑天藏箱子后边也没开手电,直接就看见你了。本打算玩潜行流,这作就是让你上去硬刚的。潜行不但没有奖励,还很耽误时间,最后潜行一半还是被发现,还是得硬打。 任务的指引做的很差,经常指示不明,导致任务失败。 通关后会提示你:“再玩一遍!”,然后内容全都是一样的,只是你从第一次玩满级15级变成了传奇等级1级,然后每升几级就会给你点奖励,比如武器,衣服,材料等。传奇等级满级是400级。我不知道谁有时间更有兴趣能反复一直玩下去。不知道要重新玩多久。所以这传奇内容做那么多,个人觉得完全没必要。 最后就是新更新的“失地复苏”模式,内容跟主线玩法也都一样,只不过游戏内资源和丧尸是不会再生的。但这部游戏内的设施设计杂乱无章,有很多房子看着好像能进,但是绕半天发现进不去。如果玩次模式资源过少的话,就会变的很折磨,如果地图里设施设计不这么乱,应该还比较有意思。 总体来说还不错,只是后续更新意义都不大,没有增加多大再次游玩的乐趣。
非常无聊的一款游戏,10分钟打怪20分钟跑路30分钟爬在墙上。
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $85.3M | 165.7K | 97% | $19.99 | |
| $85.3M | 127.1K | 97% | $32.49 | |
| $84.6M | 511K | 97% | $9.99 | |
| $84.5M | 106.3K | 77% | $34.99 | |
| $84.1M | 137.2K | 89% | $34.99 | |
| $87.4M | 56.8K | 88% | $59.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $34.9M | 219.6K | 79% | $11.99 | |
| $395.7K | 1.6K | 65% | $9.99 | |
| $27.1M | 373.4K | 95% | $4.99 | |
| $16.4K | 190 | 91% | $4.99 | |
| $7.2K | 28 | 61% | $9.99 | |
| $1.4K | 15 | 100% | $4.99 |
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 4: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Same day: best PL #7, worst CN #63 · 12 markets collected
US · last 30 days
Reviews, worldwide (the counter carries no country): 36/day in the week to Jul 30 → 34/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,420 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian, German*, Spanish - Spain*, Arabic, Traditional Chinese, Simplified Chinese*, Czech, Spanish - Latin America, Japanese*, Korean +5 more
| $29.99−50% |
| 4.4Kratings |
| 84% |
| — |
| not modelled |
| $29.99−50% | — | 94% | #19 | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 2.6K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Absolutely garbage ending and boss fight, waste of time and money, by far the worst game of the series.
Охрененная игра, паркур, расчлененка и все чем славится серия тут на высшем уровне!!!
Игра хороша, проработанная Анимации,Звуки,Сюжет, Лвл дизайн Всё бы я это увидел если бы она не вылетала
öncelikle oyunu türkçe dil desteği için aldım destekleri için polonyalı yapım şirketine teşekkür ederim ne kadar türkçe dil destekli oyun varsa oynamaya çalışıyorum oyun mükemmel arkadaşlar baya sürükleyici şiddetle tavsiye ederim tebrikler...
МЯСИСТЫЙ ЗОМБИ-ПАРКУР.
ASQUEROSIDAD que el juego no permite adquirir por el igual los puntos del modo bestia, en cooperativo
Yeah, it's pretty good! Beast is ditching dying light 2 systems and went back to the old style of dying light (Dying light 1 and the Following) with no stamina when climbing and nights being a serious threat again. Oh yeah and dropkick never feels old, it's just so good to just knock zombies off the rooftops with it. Side and main quests are a lot of fun telling some cool stories and just being creative with their quest designs. Other open world activities such as clearing out the dark zones or going into old buildings quickly can get monotone. They usually consist of 3 levels of floors where on each floor there are a bunch of sleeping zombies and one screaming zombie that will wake up other zombies and literally Zerg rush You to death if You don't dispatch of it before it screams. And then the only two ways of dealing with other sleeping zombies is either slowly dispatching them one by one with slow-ass stealth kills or just trying to escape from the floor as fast as possible. Also reactivating safe houses is fun especially during night when You're just trying to hide from Only thing I don't like from game balancing side is how fast You can die sometimes especially on higher difficulties where some of the slowest zombies ever can stunlock You to death. I highly recommend doing bunch of main game quests before doing open world stuff cuz You get special beast upgrades that really enhance the gameplay from combat to even faster and cooler movement. And I also like how with each beast upgrade You can control it much better which serves as a great narration tool of how Kyle slowly master his beast skills. As for the story it's somehow the best story in all of dying light franchise (but alas it's a pretty low bar). But overall it serves it's purpose of getting You to go explore the world and become stronger to take down baron's army. Main game bosses are also very cool even tho maybe limited in movesets a bit. But yeah game good highly recommend
To be honest I expected way more from this game, the story feels like a lot of ideas thrown in a moshpit and what came out was nothing fairly good, the level system, made this way especially, is also something that kind of ruins the game's feel and how much enjoyment you can get from it the boss fights were....something? It felt like constant repetition of patterns and nothing new at all, boring till the very last second, it really made me feel like it was just a loop, and also the fact that when playing co-op you can't gain beast points which causes several problems nor the grappling hook for some reason is very disappointing from such a highly admired game all around. Parkour is awesome although glitchy sometimes and also humans are somehow tougher than zombies eating headshots for breakfast like its deadpool althought not the reason for the negative reccomendation. However drop kicking will always be fun. Still would rather play DL1 and 2 all over again to forget this. And bosses are just way too unfunny to kill honestly its TEDIOUS how much they made them and the volatiles bullet sponges there's nothing thrilling about it only run for your life gameplay
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.