
BECOME THE BEAST. SURVIVE THE NIGHT. A terrifying new chapter in the Dying Light universe begins. As Kyle Crane, explore the vast and unpredictable wilderness, uncover a deadly evolution of the infected, and learn to control the beastly powers awakening inside you.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 14.71/day in the week to Sep 15 → 71/day in the week after.
About
Dying Light: The Beast is the next AAA Dying Light game and the best-reviewed entry in the franchise’s history. Packed with more than 40 hours of survival adventure, both in single-player and shared progression co-op, it delivers the most ambitious, modern and content-rich Dying Light experience ever created. Immerse yourself in the expansive open world of Castor Woods and get lost in the scope, atmosphere and innovation of this must-play survival horror.
A terrifying new chapter in the Dying Light universe begins. As Kyle Crane, explore the vast and unpredictable wilderness, uncover a deadly evolution of the infected, and learn to control the beastly powers awakening inside you.
"The Beast really is Dying Light 3.” - GamesRadar+
The highest-rated Dying Light game ever, shaped by a decade of Techland’s experience with the series. Everything fans love - immersion, exploration, physical FPP melee combat, grounded parkour, and the iconic day–night cycle - refined and elevated to the next level. A perfect return for veterans, and the ideal entry point for newcomers.
"Kyle Crane Steals The Show And Gives Dying Light Its Best Story Yet" - The Gamer
Dive into a gripping tale of vengeance filled with twists, shifting alliances, and characters you’re never sure you can trust. Follow Kyle Crane’s powerful journey as his fight for justice uncovers reveals dangers far greater than he ever imagined.
"Techland perfectly nailed it, the Beast Mode really makes you feel like you could tear through anything" - WCCFtech
Play as Kyle Crane, a hero with the DNA of both man and beast. Freely switch between two playstyles and face a fierce conflict that lead to the acceptance of the monster within.
"Melee combat is once again a highlight of the game, with heft behind every attempt to take out a zombie, and so many different weapons and modifiers to choose from" - Gamespot
Feel the full force of Dying Light’s most physical combat yet. Your blows land with real momentum, enemies react believably, and your emerging beast-like abilities add intensity without losing the challenge and immersion.
"The night continues to be one of Dying Light’s greatest gameplay" - GamingBIBLE
The distinct experiences of night and day, a signature of the Dying Light series, merge into one unique whole. Explore and scavenge by day, but remember the constantly ticking clock. Because once the sun sets, the night unleashes horrors that leave you with just three choices: run, hide or fight for your life.
"Running, sliding, jumping, climbing, and hopping around Castor Woods is a treat" - Kotaku
Feel the adrenaline rush of best-in-class first-person parkour. Jump from rooftop to rooftop and overcome any obstacle. And when that’s not enough, grab the wheel of an off-road vehicle and ruthlessly tear through hordes of zombies.
"Techland brings its A-game when it comes to crafting a densely interactive, photorealistic world that frequently takes my breath away" - GamesRadar+
Next-gen visuals bring the hand-crafted zombie apocalypse to life. Every detail tells a story of survival. Lose yourself in the majesty of Castor Woods: explore the tourist town, industrial area, national park, farmland, swamps and more. All full of beauty… and decay.
"Playing the game with friends is creating a different kind of experience" - GameRant
Band together with up to three other players in co-op! Brave the dangers of Castor Woods, where you can experience every encounter, every discovery and every twist as a unit with shared progress.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99−50% | 71.6Kreviews | 86% | #35 | $85.7M |
| $69.99 | 26.1Kratings | 91% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 2570 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Great Game
Игра полный калл, если сравнить с 1 и 2 частью, мистер бист самая худшая часть, сюжет - да какой сюжет, его тут нету! Приди туда принеси это, убей большую замбаку, все - ты молодец. Персонажи - просто бездушные куклы, нету к ним никаких эмоций. Убивать зомбяк тут 50\50, мне вообще не зашло, если сравнить с 2 частью или например с dead island 2 вообще отвратительная. Паркур просто ужс, убрали все что можно, сделали большие поля для бибики в которой не приятно ездить, стрельба на любителя, но мне не нравиться. Вывод такой, разработчики хотели намешать все подряд, dead island 2, days gone, все хорошее из прошлых частей, получилось просто кусок дерьма в который не возможно играть.
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 4: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Same day: best PL #7, worst CN #63 · 12 markets collected
US · last 30 days
Reviews, worldwide (the counter carries no country): 36/day in the week to Jul 30 → 34/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,420 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian, German*, Spanish - Spain*, Arabic, Traditional Chinese, Simplified Chinese*, Czech, Spanish - Latin America, Japanese*, Korean +5 more
| $29.99−50% |
| 4.4Kratings |
| 84% |
| — |
| not modelled |
| $29.99−50% | — | 94% | #19 | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 2.6K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
2016年玩dl1我们笑嘻嘻的能玩完再加上波扎克和哈兰监狱多通,2023年我们玩dl2就算改动十分之多差评多我们也照玩不误,2026年现在你们做的就是一坨狗屎,一个打丧失动作类游戏能让两个人玩几分钟就找出来三年前复用的素材,越玩越困越玩越无聊,这么点内容只能当二代的dlc添头一代的dlc,就这还拿出来买个将近两百?tl你要是不想做这个ip了可以给他尘封了没必要弄得这个十年老ip晚节不保,我艹你的。
чё за лев этот тигрр
The ending really makes you feel like The Beast™.
Dying Light continues to be the greatest zombie killing franchise ever! I love this series my biggest gripe would be to allow us to choose whether or not Volatiles scale with us. Part of the power fantasy of these games is that after a certain point, nothing really threatens you. Volatiles constantly one shotting you or two shotting you ruins the desire to play more advanced game modes because what would be the point?
Realmente siento que salí decepcionado en muchos aspectos con este juego, Esperaba que puliera y mejorara muchos aspectos del Dying light original pero al final no fue asi. La historia es bastante simple pero aburrida, es siempre lo mismo de ´´voy a eliminar al Baron¨ y viene el personaje secundario a decir ´´todavia no estas listo, ocupas recuperar fuerzas´´ esta bien al inicio pero el problema es que se vuelve recurrente en esto, sin mencionar que no empatizas o compartes mucho tiempo con los personajes, no te importara mucho si llegas a perder a alguno, hay algunas excepciones pero es general con algunos. dejando de lado la historia floja, la jugabilidad es muy similar al original salvo el modo bestia, lo cual esta bien pero siento que pudo ser mucho mejor, tambien el gancho sufrio un cambio donde ahora en lugar de arrastrarte al lugar donde lo usaste, te balanceas en su lugar lo cual no esta mal si el mapa te permite esto lo cual si pasa en bosques, pero no es muy util en ciudad sin necesidad de hacer spam del mismo 50 veces. El mapa siento que no esta diseñada para el parkour realmente por que el mapa es mitad bosques y mitad ciudad pero el problema que no sirve el parkour mucho en persecuciones debido a que debes escalar la mitad del tiempo y muchas veces te atascas con decoraciones a la hora de hacer esto, Tampoco es muy util al menos desde mi perspectiva los autos por que el tiempo que tardarias en tomar uno y ir a al lugar designado de la mision, en ese tiempo llegabas solamente corriendo al lugar asi que realmente no hay mucho sentido de usarlos. Graficamente esta bien y no tuve tantos problemas teniendolo en ultra, aun que aveces habia bajones de fps cuando se cargaba una zona, en calidad maxima me mantuve en una media de 30-40 fps asi que esta bien. 6/10 algunos pensaran que exagero y tal vez pero me decepciono mucho
This game is js a cashgrab bro
To keep it short: I wouldn't recommend it to hardcore Dying Light fans (like me), but for the average player? Probably, yeah. I've played a lot of DL1 and DL2. I loved the first game and liked the second one. This one just has too little content, honestly. The last two games had a second map with even more stuff to explore and, with their progression systems, something to look forward to. This game doesn't. I felt like leveling didn't really make a big difference since we get a lot of stuff right from the beginning that would've been unlockable perks in the previous two games. They also reduced the movement options by removing the glider from DL2. They've also shrunk the game down significantly, with only one map. DL2 had the grand scale of the city with its huge towers, which was an insanely awesome experience. This game is really lacking that sense of scale. DL3 is basically a very stripped-down version of the first two games. The story is okay, but honestly, the stories in all three games were just okay. It's nice to see some recurring characters from the first two games, but that's about it. This would've been a GREAT DLC for DL2, but as a standalone game, IMO, it just doesn't cut it. I've played 21 hours. I did the story, every sidequests and all objectives on the map.
主线剧情加探索加支线,没有全收集,藏宝图随缘瞎溜达,玩了40多小时。如果只玩主线差不多时间减半。 游戏里装备少,武器少,但是由于内容并不多,所以完全够用。 游戏中剧情方面平淡无奇,怪方面夜魔正面打这部很难,伤害很高,有时直接就被秒了。只能逃跑。毒尸都是虚空索敌,出来发现你就一直追你到天荒地老。人类敌人全都是透视加千里眼,大黑天藏箱子后边也没开手电,直接就看见你了。本打算玩潜行流,这作就是让你上去硬刚的。潜行不但没有奖励,还很耽误时间,最后潜行一半还是被发现,还是得硬打。 任务的指引做的很差,经常指示不明,导致任务失败。 通关后会提示你:“再玩一遍!”,然后内容全都是一样的,只是你从第一次玩满级15级变成了传奇等级1级,然后每升几级就会给你点奖励,比如武器,衣服,材料等。传奇等级满级是400级。我不知道谁有时间更有兴趣能反复一直玩下去。不知道要重新玩多久。所以这传奇内容做那么多,个人觉得完全没必要。 最后就是新更新的“失地复苏”模式,内容跟主线玩法也都一样,只不过游戏内资源和丧尸是不会再生的。但这部游戏内的设施设计杂乱无章,有很多房子看着好像能进,但是绕半天发现进不去。如果玩次模式资源过少的话,就会变的很折磨,如果地图里设施设计不这么乱,应该还比较有意思。 总体来说还不错,只是后续更新意义都不大,没有增加多大再次游玩的乐趣。
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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