
BECOME THE BEAST. SURVIVE THE NIGHT. A terrifying new chapter in the Dying Light universe begins. As Kyle Crane, explore the vast and unpredictable wilderness, uncover a deadly evolution of the infected, and learn to control the beastly powers awakening inside you.
Modeled estimate, not a reported figure. How we estimate →
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About
Dying Light: The Beast is the next AAA Dying Light game and the best-reviewed entry in the franchise’s history. Packed with more than 40 hours of survival adventure, both in single-player and shared progression co-op, it delivers the most ambitious, modern and content-rich Dying Light experience ever created. Immerse yourself in the expansive open world of Castor Woods and get lost in the scope, atmosphere and innovation of this must-play survival horror.
A terrifying new chapter in the Dying Light universe begins. As Kyle Crane, explore the vast and unpredictable wilderness, uncover a deadly evolution of the infected, and learn to control the beastly powers awakening inside you.
"The Beast really is Dying Light 3.” - GamesRadar+
The highest-rated Dying Light game ever, shaped by a decade of Techland’s experience with the series. Everything fans love - immersion, exploration, physical FPP melee combat, grounded parkour, and the iconic day–night cycle - refined and elevated to the next level. A perfect return for veterans, and the ideal entry point for newcomers.
"Kyle Crane Steals The Show And Gives Dying Light Its Best Story Yet" - The Gamer
Dive into a gripping tale of vengeance filled with twists, shifting alliances, and characters you’re never sure you can trust. Follow Kyle Crane’s powerful journey as his fight for justice uncovers reveals dangers far greater than he ever imagined.
"Techland perfectly nailed it, the Beast Mode really makes you feel like you could tear through anything" - WCCFtech
Play as Kyle Crane, a hero with the DNA of both man and beast. Freely switch between two playstyles and face a fierce conflict that lead to the acceptance of the monster within.
"Melee combat is once again a highlight of the game, with heft behind every attempt to take out a zombie, and so many different weapons and modifiers to choose from" - Gamespot
Feel the full force of Dying Light’s most physical combat yet. Your blows land with real momentum, enemies react believably, and your emerging beast-like abilities add intensity without losing the challenge and immersion.
"The night continues to be one of Dying Light’s greatest gameplay" - GamingBIBLE
The distinct experiences of night and day, a signature of the Dying Light series, merge into one unique whole. Explore and scavenge by day, but remember the constantly ticking clock. Because once the sun sets, the night unleashes horrors that leave you with just three choices: run, hide or fight for your life.
"Running, sliding, jumping, climbing, and hopping around Castor Woods is a treat" - Kotaku
Feel the adrenaline rush of best-in-class first-person parkour. Jump from rooftop to rooftop and overcome any obstacle. And when that’s not enough, grab the wheel of an off-road vehicle and ruthlessly tear through hordes of zombies.
"Techland brings its A-game when it comes to crafting a densely interactive, photorealistic world that frequently takes my breath away" - GamesRadar+
Next-gen visuals bring the hand-crafted zombie apocalypse to life. Every detail tells a story of survival. Lose yourself in the majesty of Castor Woods: explore the tourist town, industrial area, national park, farmland, swamps and more. All full of beauty… and decay.
"Playing the game with friends is creating a different kind of experience" - GameRant
Band together with up to three other players in co-op! Brave the dangers of Castor Woods, where you can experience every encounter, every discovery and every twist as a unit with shared progress.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 714 reviews with recorded playtime.
Reviews
Themes across 712 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
纯粹的野性大狗粪 剧情方面:你克兰叔叔和傻逼唯一的区别就是力气大,奥利维亚你明明才认识她叫你打针你就打啊?说好听点是搞好关系实际上就是去当免费劳动力,甚至被警长背叛后说不到两句就和好了,你好意思原谅她我都不好意思看屏幕;也不知道吃了啥药非要把艾登和史派克拉进来,完事一刀把活了三代的史派克捅死到底hyw?至于主线任务跑这跑那给的那点破烂还不如摸几个暗区实在,也就支线打着有点意思;30小时就可以打通更是完全配不上价格,就这点流程短的可能都不够T社给夜魔口交 战斗:这一代我开的凶残难度,小僵尸硬是给我打出来用拳头砍树的感觉,伤害高血量高数量多然后抓取判定高的一批我玩你妈;毒尸更是一托超级臭狗屎,在小僵尸的基础上再来一个移速高攻速高真绷不住;动不动刷你妈一群过来强奸克兰;特殊感染者反而还没啥太大的问题,不过这些都比不上人类大人高贵的无限闪避无限格挡无限扔雷,我请问你设计出来个超绝改造人自己笑了没;终章就那几个蘑菇人队友然后让玩家自己去打多如牛毛的男爵天兵 地图:这一代地图终于不是二代那个模型复用到堪比后室的地图了,设计的其实也没啥毛病;不过为什么你们老是惦记着造一个信徒一样的地图,你们难道不是把跑酷当游戏标志吗?但至少不像信徒一样超绝大平原COS张雪峰 最后,你的游戏的体量最多卖到100多;打折就老老实实的弄到50来块,几大百的价格够老子买生化危机9或者消光2全部DLC了 ♥♥♥♥ YOU
我觉得很好的一款游戏 剧情一般 打击感 击杀感非常优秀 我是朋友推荐原价买的 买之前犹豫 买之后评价给到夯
nice
goood game
Однозначно достойное продолжение серии, после почти 800 часов в предыдущих частях, уже почти 70 здесь и это далеко не конец))
Hell yeah
非常好的观感
꿀잼
w gim
Mükemel bir oyun grafik oynanış olsun herşey mükemel benim için bağımlılık yaptı oyunu brakamıyorum oyunu rahat bi 7 yada 8 defa bitirdim her seferinde bana verdigi mutluluk koruyor serinin en iyi oyunu diye bilirim sadece kısa olması uzdu beni şiddetle öneriyorum kacırılmadan alınması gereke bir oyun the beast özeliğini de çok iyi yapmışlar
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
Languages: English*, French*, Italian, German*, Spanish - Spain*, Arabic, Traditional Chinese, Simplified Chinese*, Czech, Spanish - Latin America, Japanese*, Korean +5 more
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
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