
Dwarves & Dungeons is a game that combines the three-match gameplay with roguelike elements. Move on the game board, earn gold coins, acquire weapons, and engage in battles against unique monsters. Brave the dungeons and take on extreme challenges!
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Sep 13 → 0/day in the week after.
Reviews, worldwide (the counter carries no country): 0/day in the week to Jul 31 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
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Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Cdkey1毛钱买的,所以这个质量值得一个好评,虽然他没卡没成就,游戏本身还是挺好玩的。 游戏本身其实比较粗糙的,数值有些地方不太合理,而且也有些依靠运气。前面打的比较憋屈,一来不知道还有局外成长,二来我后来发现了还是极端流打法比较适合。 极端打法就是单纯全选一类卡,比如全选武器卡,很容易就满屏幕武器,连起来甚至能秒boss。武器流的话上限和种类都是最丰富,盾牌流和回血流比较缺乏攻击手段。金钱流比较靠运气,运气来了很容易起飞,也比较适合前期攒钱解锁局外成长。 游戏总共有三个角色,不过我还是主要玩第一个宝藏猎人,蒸汽骑士的话回能和消耗很难兼顾,女法师的话 花花绿绿的图案很难认清楚,很抽象不具体。 游戏数值也抽象,游戏角色呢总共只能升到12级,并不能无限升级,关键是升级给的数据低的要死,都是些1%格挡3%阻断4%清除负面效果之类的,基本上都不超过5%。 只推荐选那个带更多稀有饰品,不过我试了一下,好像连选两次这个的话也只有一次的效果。局外成长更是抽象的一批,前面提升还蛮大的,后面金币要的越来越多,提升反而越来越小。 玩了10多个小时,现在打到了第三章的最终boss,不知道是不是只3个章节,这最终boss是人打的?首先说一下,这游戏打boss基本上都是激情互秒,走位?走个蛋!绝大多数boss都是拥有远程攻击手段的,不然也还能直接突进你。一个章节总共有两三个boss,第一章【地牢】最终boss好像也是随机的,反正没什么特点,第二章【迷樟森林】的毒液食人花boss,有2阶段,第二阶段只能直接秒掉,不然全屏的毒雾还会召唤小怪,还能提高自己的血量好像。 第三章【洞穴】的boss———冰霜巨龙,这位更是重量级,冰霜龙鳞护盾,一次最多只能打30血,还能够还能够直接飞到屏幕外面,还能够召唤三个自爆冰柱,还能够全屏幕冰霜,让你移动到一半就断掉,连的再长也没用,你告诉我怎么打?怎么打???look at my eyes,回答我!!! 这些评测两三个小时的,我怀疑第一章都没打过去,有兴趣的话可以自己去试一下。打发时间还是够的
评分:1/5 评测:经典的三连消玩法,不过考虑到这个游戏只有1个也能消,所以严格来说并不算三连消。最大的问题就是游戏里只有“武器”图块可以进行攻击以及增加伤害,而游戏一共有4种图块“武器/护盾/治疗/金币”,连接其他图块并不能向敌人攻击,只能进行相应的效果,所以如果你想要对敌人造成伤害,必须保证自己到敌人直接有一条完整的“武器”链,否则无法造成伤害,即使等到敌人走到你脸上了,虽然可以直接造成伤害,但是却又没法增加伤害所以根本打不过。所以玩法就是要必须把“武器卡”全都留到场上,一直消别的,然后敌人出来后再使用保存已久的武器卡来进行消灭(而多消唯一的作用就是增加伤害,所以就算你有10+张武器卡也不能连消,毕竟消了就没有了),因此整个三连消玩法就是个摆设,玩法各方面都非常的恶心。所以必然是不推荐,垃圾
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese, English
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
[h1]需要走位的三消游戏你见识过么?[/h1] 《矮人与地下城》是由ColorfulMaxtrix研发的一款连线三消类肉鸽游戏,游戏用简单的卡通风格构筑了一个危机与机遇并存的平面地下城世界,我们需要操纵矮人对这个一眼可以看完的的地下城进行探索,击败里面的怪物获取地下城里的宝藏。 游戏的新手教程非常友好的以新手关显示,同时玩法也的确非常简单,只需要把平面地下城里显示出来的同种卡牌在每回合尽可能的连接到一起就行,不过这种玩法易懂难精,并不是每个玩家都能顺利的走到最后,毕竟技术之外多少也很运气有点关系,迟迟不出现营地或者宝藏,在角色只能依靠超越8连以上的操作来获得经验提升的前提下,折戟阵前也不是什么稀奇事! 游戏目前有三个角色可供游玩,矮人战士是最简单的玩法,就是各种吃资源然后突击敌人就行;蒸汽猎人比矮人战士多了个远程攻击的可能性,而深渊术士就基本靠远程操作了,这个角色有点小难度,需要谨慎思考后操作!敌人会随着回合的增加越来越强,一旦战斗失败就会在结算所获的金币后宣布游戏结束!斩获的金币可以在营地处升级各种设施,这是提升实力和让游戏更顺利的最主要手段! 整体而言,这是一款和市面上大多数游戏玩法不同的肉鸽游戏,需要更多的策略和耐心,也许在前期会有些许烦躁,但在认真游玩一会后,你会沉迷在这种需要走位的三消游戏里无法自拔! [quote] 游玩百态,将游玩心得用汉语化作玩家的指明灯,(๑•̀ㅂ•́)و✧ [url= https://store.steampowered.com/curator/35402408/]点击这里关注汉化语录~[/url] 如果喜欢这个评测,请点个赞让更多人看见 [/quote]
Sorry, this wasn't good. The enemies that shoot you from far away are so annoying, and there's not enough shield and potion to take all their hits. You can plan something but they just swap your stuff so it's somewhere else. It's not enough of a puzzle and just annoying being shot from far away when it takes multiple turns to get to them sometimes. I can't put my finger on exactly what feels annoying, but something needs to change for me to enjoy this game. It shows 25 hours played just because I had it on in the background while I was doing other stuff, but not playing it. I have about 1 to 2 hours actually playing it as of writing this review.
不完美,但是也比较轻松吧
省流 尚可 想法不错,其它不行,请继续加油吧。3内推荐入库。 特有规则或键位备忘: 画面:** 音乐:** 剧情:* 演出:** 玩法:** 创意:**** 手感:** 难度:*** 丰富:*** 耐玩:*** 优化:** 更新:* 热情:* 细节:** 打磨:** 诚意:** 不足,bug,建议等:需要成就。战斗或百科时需要查看敌人明细。营地的呈现方式要是图片更好,而不是选项。 202505,steam,steam掉卡掉物抵扣,dailyindiegame,淘宝,支付宝红包,杉果,fanatical,它处自定义包入的本体约3元。爱人如己,目前就这,看以后追评。兄弟萌,强烈建议不要第三方平台的小店买余额,通过饰品等挂steam市场转的,高概率红信乃至封号,且行且珍惜。
游戏简单易操作,不错
趣味性是有的 但难度也不低
好玩
This game highlights why there should be a neutral recommendation option on Steam. It's not bad, just lacks content and every aspect feels like a less polished version of [url=https://store.steampowered.com/app/1842610/Dungeon_Wizards/]Dungeon Wizard[/url] or [url=https://store.steampowered.com/app/1331650/Troll_Patrol/]Troll Patrol[/url]. If you've 100%-ed those games, this one might still offer some fun—especially if you can grab it during a sale. For those unfamiliar with similar titles, the gameplay might still appeal, but there are other options that execute the match-3 mechanics with greater depth and refinement. This just feels unfinished. [code]For more match-3 game recommendations, check out this curator page: [url=https://store.steampowered.com/curator/43514067/]here <3[/url]. Can't stop to match 3 review #4. [/code]
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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