
A peaceful 3rd person adventure and town-building game. Gather, build, puzzle, explore, and quest in a beautifully handcrafted world.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 47 reviews with recorded playtime.
Reviews
Themes across 47 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Not sure what is with the crash's but just trying to get out of the village is annoying.
I´m not recommending it because i dont have 8yo friends who might be interested in this Challengeless cozy Game. I would´ve loved playing this as a kid tho.
It's just not very good :(
Petit jeu sympa. J'ai bien aimé l'ambiance et le monde coloré. ça m'a un peu ramené en enfance avec mes souvenirs sur Spyro à l'époque de la ps1.
open world adventure/puzzle game with city building elements. relies too much on grinding and doesn't have enough going on in the world to be substantive. get on HEAVY sale if you're interested.
This game is fun. If you enjoy single player games that you can build and grow then this game is for you. It is cute i love the colors and the way the building goes.
Mistura de jogo de ação 3D, construtor de base e cidade, Dwarrows poderia ser um excelente jogo cooperativo, talvez isso seja explorado em uma possível continuação, como jogo single é excelente no que se propôe. Confira uma espiadinha rápida no jogo: https://www.youtube.com/watch?v=WQCE2Q1EEIQ&t=480s
In some ways its a jack of all trades, master of none sort of game which might sound harsh but it can be a compliment too. What I mean is there are various different types of game play (town-building, resource gathering, platforming, questing) to keep things interesting but no one aspect is too in-dept to be off putting. Its not perfect but I think its a nice balance they've achieved. With that said the resource gathering can feel grindy at times although there is a bunch of ways to help such as building workshops to reduce the resource cost of new buildings, building markets to generate resources over time and upgrading the axe and pickaxe tools with the blacksmith to make resource gathering much quicker (there is not much else to be spending coins on in the early game anyway) I think the biggest issue however is the resource cap limits that the game imposes. One of the early quests you get is to collect 20 sprites that are scattered throughout the world and I suggest you complete this quest as soon as possible as this awards the first cap increase. Unfortunately the subsequent cap increase is locked behind artifacts that you must find in the world or unlock through dungeons or quests. It can take a very long time to gather the correct artifacts and its quite easy to miss something since some points of interest are not marked on the map. I'll admit I had to look up a guide to find one I was missing. Luckily there is an excellent guide available in the guides section. Finally the performance was mostly good playing on a vega 64 at 1440p with all settings maxed out. I was mostly getting 60fps but there was several occasions where it would drop into the 50s and even 40s at times. The strange thing is that lowering the sliders did not seem to make a difference at all. So perhaps there is some optimization needed. Regardless it wasn't a show stopper by any means. Overall its a thumbs up from me.
The game works well, ran into no problems. It seems geared more for younger kids or causal beginners looking to kill time.
A pretty basic explore/build game. There's some annoying things with the pet system - it forgets what pets you are taking with you sometimes and taming a new pet always replaces one you had following you instead of going to town - but other than that it is very competent and fun. If you are looking for a chill, relaxing game or are new to the genre it's a solid pick.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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