
Dwarf Tower is a turn-based tactics game of tower building and spellcasting. Each turn you develop your tower by placing blocks, constructing rooms, and play various spells. Your tower can have Libraries (store spells), Crystals (generate mana), Dwarf Dwellings (give you dwarves to repair the tower) and some other rooms.
Modeled estimate, not a reported figure. How we estimate →
Media

About
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Dutch, Polish, Portuguese - Portugal, Russian, Turkish, Portuguese - Brazil, Spanish - Spain, Hungarian
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Попробую дать глубокую оценку этой игры и наглядно объяснить, почему в эту игру не стоит играть. Начну с того, что главном меню в этой игре отсутствует кнопка настроек: "настройки" можно изменить только начав одиночную игру, обучение или песочницу. Да и настроек там никаких нет, всего 3 параметра - вкл./выкл. музыку, "приближать комнаты" и "всегда показывать башню". То есть в окне эту игру никак нельзя запустить, хотя по графики она 8-битная! Да и музыку мне так и не удалось выключить... да, да, первая кнопка настроек попросту не работает! Идём далее, во время обучения игру просто крашит, всегда в одном и том же месте. Значит пройти обучение в этой игре попросту невозможно, а обучаться придётся во время своей первой одиночной партии. Ещё один нюанс состоит в том, что игра классифицирована как содержащая достижения Steam. Спешу вас огорчить, здесь НЕТ никаких достижений! А значит все те из вас, кто наткнулся на эту игру через этот поиск попросту обмануты. Ну и подводя итог: Получается, что эта игра является попросту сырым портом с мобил и планшетов (насколько я понял), цена на которую в Европе уж очень сильно завышена - 3 евро!!! (ладно, 2,99€) Простите меня, но даже старый добрый Fortix стоит в три раза дешевле! И да, в нём в отличии от этой игры работают достижения. Складывается вопрос, если игра настолько не доделана, то почему разработчики на неё не нацепили бирку "Early Access"? Есть повод задуматься...
Dwarf Tower, developed and published by iosoftware, is a compact yet deeply strategic turn-based game that blends elements of tower-building, resource management, and spellcasting into an elegant, duel-oriented experience. Released in 2014, it stands as one of those rare indie titles that accomplishes more with minimalism than many larger productions do with excess. The premise is deceptively simple: two opposing players construct towers room by room, turn by turn, competing to destroy each other’s Archmage Chamber while protecting their own. Yet beneath that straightforward concept lies a surprisingly rich layer of tactical depth, where every decision about placement, structure, and timing can make the difference between triumph and collapse. The essence of Dwarf Tower lies in the delicate balance between creation and destruction. Each turn gives the player a choice—whether to add another room to their growing tower, repair damaged structures, or unleash one of a variety of spells that can tip the match in unexpected ways. Libraries, for example, provide access to more powerful spells; Dwarf Dwellings increase worker capacity, allowing faster repairs; Crystals serve as the vital source of mana; and defensive structures provide a buffer against incoming attacks. The vertical dimension adds an additional layer of tension: building upward increases your reach and prestige but also exposes your tower to environmental risks and direct enemy fire. Likewise, burrowing downward can offer protection but risks flooding and other subterranean hazards. This ever-present trade-off keeps the game’s pacing taut and cerebral, ensuring that even short matches brim with tactical weight. A large part of the game’s appeal comes from how it manages to make every choice feel meaningful. Because each action is turn-based, the tempo of play is methodical rather than frantic, rewarding foresight and adaptability over reflexes. Players are constantly forced to read their opponent’s intentions—anticipating whether they’re about to attack, fortify, or expand—and react accordingly. The spell system, while limited in number, provides enough variety to keep encounters dynamic. Fireballs, lightning, and other destructive spells can tear through sections of a tower, but using them recklessly can leave your own structure vulnerable. Resource management plays an equally important role: a poorly timed expansion can drain mana reserves, while neglecting repairs can doom your tower before you realize it. This interplay of offense, defense, and resource balance creates an engaging rhythm that feels both satisfying and mentally demanding. The minimalist presentation complements the gameplay perfectly. The pixel art visuals are clear and functional, focusing on readability rather than flashiness. Every room type is easily distinguishable, allowing players to quickly interpret the battlefield and make calculated decisions. The interface is uncluttered and intuitive, ensuring that the focus remains on tactics rather than micromanagement. The sound design, while understated, adds atmosphere through subtle cues that mark damage, spell use, and construction. The result is a clean, cohesive aesthetic that underscores the game’s focus on substance over spectacle. It’s the kind of design that emphasizes function without losing charm, appealing to players who appreciate clarity and elegance in their strategy games. Where Dwarf Tower truly excels is in its multiplayer mode. The duel format is where the game’s mechanics come alive, transforming each match into a battle of wits and patience. Human opponents add unpredictability that AI simply cannot replicate, making every game feel unique. The online matches can become tense affairs, where both players slowly build and probe each other’s defenses, waiting for the perfect moment to strike. Unfortunately, this strength also highlights one of the game’s weaknesses—its reliance on a steady player base. With a relatively small community, finding online matches can be challenging, especially years after release. The single-player mode, while serviceable as a training ground, lacks the excitement and dynamism of facing a real opponent, making the experience feel incomplete when played solo. The game’s simplicity, while a virtue, also limits its longevity. After several hours, experienced players will have seen most of what the mechanics have to offer. The available spells and room types, though well-balanced, are not numerous enough to sustain long-term strategic discovery. As a result, the thrill of mastering Dwarf Tower often gives way to routine, and its replayability depends heavily on finding engaging matches rather than discovering new mechanics. Still, for what it sets out to achieve—a concise, competitive strategy experience—it accomplishes its goal with precision and style. The low system requirements and quick matches make it perfect for players who enjoy brief but intellectually engaging games. Dwarf Tower is ultimately a small gem in the indie strategy space, a game that proves strong design doesn’t require complex systems or lavish production. It thrives on its simplicity, offering a pure and distilled form of tactical competition that feels timeless. Its charm lies in the clarity of its rules and the elegance of its execution—every decision carries consequence, every turn heightens tension, and every victory feels earned. Though it lacks the depth or scope of larger tactical titles, its focus and craftsmanship make it a rewarding experience for fans of strategic duels. Dwarf Tower may not be grand in scale, but within its confined battlefield of blocks, spells, and collapsing towers, it delivers moments of cleverness and tension that few games of its size can match. Rating: 7/10
After the latest update (18th of may 2022) the game runs smoother, got better visuals, even a new room and so far no crashes.
Peak gaming, should win game of the century
GOAT! GOAT GOAT!! GOAT of all games on steam
[h1][b]Not Recommended[/b][/h1]
Выглядит неплохо, но играть не с кем А достижения скорее всего открываются только в сетевой
Its a fun game to play with friends. The game lengths are very short but it is now extremely prone to crashing. Most matches playing with a friend just crashed. With the state of the game it isn't worth it anymore.
Fun little game, which I imagine would be a lot better playing against other people. Unfortunately it seems as though the multiplayer is a broken feature that's not going to be fixed anytime soon, if ever.
Spain-Català Joc tipus tower defence, on tens que contruir la teva fortalessa i a la vegada destruir la del teu oponent. Visualment es molt simple, i les mecaniques molt senzilles, el joc et va donant habitacions i millores per poder aniquilar el teu oponent, contruccio a diversos nivells, tant a sobre com a sota terra, diversos tipus d'habitacions depenen d'on les fiquis, uns quants encanteris i millores per els monstres atac-defensa. Es d'aquells jocs que no tenen cap misteri, busquen la diversio inmediata mentre facis el tutorial per poguer saber que pots fer. Coses que no agraden? El joc en realitat es un port de movil, i al principi venien la idea de que tenia crossfire amb totes les plataformes: movil/steam/consoles, i aixi va ser al principi, pero, quant les plataformes les van millorar amb noves actualitzacions, aquest programa es va quedar endarrerit i com calia fer patches aka invertir diners en continuar aquest crossfire, es va deixar de banda i ara nomes accepta partides online amb comptes d'steam. Te assoliments (ATENCIÖ), pero nomes t'els donen si jugues partides ONLINE, en un jugador no et donen re, la IA es absurdament estupida, no cal marejar-se gaire dissenyant estrategies complicades, guanyaras rapid i facilment. No he tastat el online, i mirant alguns posts a steam donen a entendre que inclus el online d'steam dona problemes encara que no ho puc comfirmar. I si tingues que esmentar alguna cosa, diria que la camara per fer zoom quant vols llençar encanteris a la torre enemiga, es superposa a la teva torre i no m'acaba d'agradar. El joc en si es divertit pero no adictiu, la IA no et dona cap repte, pero a favor te un gran treball al darrere: mecaniques simples, la interfaç ajuda, explicacio amb detall del que t'envolta, tutorial, mode sandbox per tastar el que tens el joc sense limitacions, joc online, grafics simples, controls senzills i possibilitat de fer-te la teva propia baralla amb les habitacions/poders que vulguis que et surtin quan estas a la batalla.
Related
Related
Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Related
| Witchcrafty | $7.4K | 79 | 57% | $4.99 |
| Sujimon Quest | $7.4K | 79 | 75% | $4.99 |
| Vampire Slayer: The Resurrection | $7.4K | 79 | 66% | $4.99 |
| Sex Apocalypse 2 | $7.4K | 198 | 57% | $1.99 |
| Snow Clearing Driving Simulator | $7.4K | 53 | 58% | $0.54 |
| USAGIRI | $7.4K | 53 | 81% | $4.99 |