
Duskvein Survivors – Bloodline is a dark fantasy bullet-heaven roguelite where you fight through cursed arenas, harvest bloodline powers, and push deeper through portals into deadlier realms.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 6 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Duskvein Survivors – Bloodline is a dark fantasy bullet-heaven roguelite about cursed blood, escalating arenas, and overwhelming hordes from the dusk rifts.
Fight your way through a chain of deadly arenas, collect experience gems, unlock new weapons, and shape your build through upgrades and bloodline powers. Each arena grows more dangerous, forcing you to become stronger before the next portal opens.
Choose your survivor, carve through waves of cursed enemies, defeat elites and bosses, and push your bloodline deeper into the darkness.
Features:
- Fast-paced survivors-like combat with automatic weapons
- Multiple cursed arenas connected through portal progression
- Dark fantasy enemies, elites, and boss encounters
- Weapon upgrades, passive boosts, and bloodline-style progression
- Short, intense runs built around escalating pressure
Genres
Reviews
Writing this review after only one run just as a first impression type thing (edit: got three runs in), and because there aren't any reviews yet. Saw the price for this game, figured I thoroughly enjoy "survivorlikes", so why not. It's a survivorlike at the barebones level, but that's not always a bad thing. But again, will probably edit the review once I get more runs in. Here's what came up that "bothered" me. In the menu you seem to have different characters, but there's no art. Your character running around seems to be some type of rogue by the way they dress, but that's it. A bit of lore always goes a long way for those who want to immerse themselves a bit more into these "mindless" type of games. This is also a purely fictional world, so you have absolute free rein to create some awesome lore about these characters (edit: just noticed the short description on the right. Still needs some explanation though for some things. For example, your first character has Ashen Resilience. What is that exactly? I'm assuming it's tied to health and defense, but a little information goes a long way). And again, the art. Have a portrait or something tied to the person we are playing, give them some personality (edit: I just noticed the AI disclaimer. I don't check that sort of things usually but I thought the backsplash looked really nice. More reason to add portraits for the characters then. If you are openly saying that you used AI for art, throw something into the oven to give these characters some personality). The next thing is the lack of "things to do" within a run. I'm all for blasting baddies away with different skills, but give me events. On the first map, there's a nice looking shack, can't that be a shop or something? Maybe have special baddies pop out and we need to eliminate within a certain time limit. There are SO MANY of these types of games out there, and the ones I am drawn to are the ones that have different sort of events popping up once in a while so that I don't completely go braindead while playing. Third thing that hit me was the sounds, or lack thereof. The only one I noticed, and it took me a while to notice, was the sound that occurs when the level up window pops up. It just feels empty without different sounds (edit: I finally noticed the barely noticeable "tick" when your attack lands. Most of the time you have little idea if your attack actually hits. I unlocked the crimson vortex which is a blade that spins around you and with the absence of a damage number or some sort of impact, I thought the vortex wasn't doing anything until I saw a baddie vaporize (edit: just noticed the orange flash when your attack hits, but for some reason it doesn't always happen, even if it was clear that my skill landed)). And this brings me to the music. If you aren't going with sound effects, then the music should carry the run. The game opens with a nice soundtrack basically telling you "oh ok, this is some dark **** right here", which is what the art is telling me as well. But in the run, we get this synthwave, similar to something The Midnight would write. While I adore The Midnight, I felt like I needed something darker to carry the theme. The game title has dusk in it, we're told survive the dusk or whatever, I see skeletons, bloodhounds, I'm an incognito fella (or girl?) throwing god knows what to blast these baddies, let me get the music that drives my adventure. And finally, weapon description. I unlocked something called the blood tornado or crimson tornado, I forget. Basically your character throws a red tornado at baddies. But what's the damage? What does it actually do? Does it cause bleed seeing it's a blood tornado? Provide a description of the skill or weapon when I have a chance to choose it. Skills have something like, 12% chance to cause burn. Awesome. But what the hell does the weapon do? (edit: I'm restating this as it truly bothers me. Just grabbed the crimson vortex. Description: you unlock the crimson vortex. Now I'm thinking, oh ****, like a black hole type thing, draws baddies in and deals DOT. Wrong. A circular blade spins around the character. Again, we need descriptions). Anyways, won't refund because I like this type of game and I like supporting these "obscure" games that come out of nowhere. Will for sure sink a lot of hours into it. But hopefully the dev reads the review and considers a few things. This coming from a consumer, let's be clear, not a dev. No idea how to build a videogame, but I sure know what I like in them. Still recommended, with changes in the future if possible.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $22K | 146 | 90% | $4.99 | |
| $123 | 1 | 0% | $4.99 | |
| $5.1M | 31.9K | 95% | $4.99 | |
| $126.5K | 799 | 89% | $6.99 | |
| $27.2K | 90 | 72% | $11.99 | |
| $4.4K | 38 | 92% | $4.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $348 | 54 | 85% | $0.49 | |
| $361 | 53 | 87% | $0.49 | |
| $384 | 66 | 89% | $0.49 | |
| $387 | 61 | 87% | $0.99 | |
| $393 | 51 | 67% | $0.54 | |
| $410 | 64 | 62% | $0.49 |