
Rise up against robot troops that are crushing the kingdom you love in this thrilling match-three steampunk adventure! Can you stop the onslaught and restore Etherpoint City to its former glory?
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, German, Russian*languages with full audio support
Reviews
The art, game mechanics, background music, and storyline are actually quite good. However, the game has bugs. I've never played a Match 3 game where sometimes you'd match 3... and the gems simply wouldn't move. It happened to me twice in the first 2 hours of play. There's also no main menu as far as I could tell. I couldn't figure out how to exit the game without using alt-tab. If you can get it for free, it's pretty fun, but among match 3 games, there are much better ones out there.
In this video I take a look at Duskless: The Clockwork Army a match three game from Alawar. The game play in this title is classic high quality match three. I wasn't entirely impressed with the story in this one but the game play was still great with all the power-ups and hazards. Good match three at a great price. Watch the video to see what the game is like..... https://youtu.be/aGCUPjZj3qA Check'n Games, providing you with as many Let's Play's as we can. Thanks for watching. Please like comment and subscribe.
Un match-3 trop classique et daté : un résultat graphiquement assez moche et un gameplay se révélant dès le début comme répétitif et ennuyeux.
There's a standard 'match 3' game. The kind of match 3 is "slide-to-align-3-or-more-gems". What a player can expect ? Well, the plot went by me .. didn't stick. The game play, on the other hand, is OK, albeit a little slow to handle the collateral matches. Playing earns the player 'energy', which unlocks bonuses. Making 4+ matches earn the player more energy. Using the bonuses (hammer, for example, which will crush a gem) consumes energy. And ... that's about it. The game rates each level with up to three stars, but I couldn't figure out why since you can't replay any level. Still, with each level, you earn, by playing, various materials which are used in the plot - construct buildings or something. The strange part, to me, is when the player wants to exit the game. It is achieved by starting to play a level and then a "menu" button is available in the upper part of the screen. Weird they didn't think ESC would make more sense. Anyway, this is an OK game as far as I am concerned.
This is a great Match 3 game from E-FunSoft! If you've played any of their other Match 3 games, this follows in the same lines. The same voice actor, the same power-ups, the same building style ... all of the things I've come to know and love from their Match 3 games. The one major difference is this game has better graphics. On my 4K monitor, this game looks like it was made for that resolution. I will continue to buy and play these games. While they are not new or innovative, they are fun to play.
Duskless: The Clockwork Army is a casual puzzle-adventure title developed by E-FunSoft and published by Alawar Casual that blends traditional match-three mechanics with a light steampunk narrative and a gentle sense of progression. Designed primarily for relaxed play rather than competitive mastery, the game positions itself as a story-driven puzzle experience where accessibility and presentation take precedence over mechanical complexity. From the outset, it makes clear that it is intended to be an inviting, low-pressure journey suitable for short sessions, while still offering enough structure and thematic cohesion to keep players engaged across its full campaign. The narrative backdrop, while simple, provides a clear motivation for progression. The story centers on Etherpoint City, a steampunk metropolis threatened by a relentless mechanical army unleashed by a disgraced inventor seeking revenge and control. You take on the role of Hiro, a gifted engineer determined to protect the city and dismantle the clockwork forces overrunning it. The plot unfolds gradually between puzzle stages through brief dialogue scenes and visual interludes, giving context to each new area and objective. While the writing is not especially deep or character-driven, it successfully frames the puzzle progression as part of a larger conflict, which helps the game feel more purposeful than a purely abstract matching experience. At its core, gameplay revolves around familiar match-three principles. Players swap adjacent tiles to form matches, triggering clears and chain reactions that advance level objectives. The game includes both timed and relaxed modes, catering to different playstyles. Timed levels add a sense of urgency for players who enjoy faster-paced decision-making, while relaxed mode allows for thoughtful, pressure-free play that emphasizes pattern recognition and planning. Objectives vary across levels, requiring players to clear specific tiles, break obstacles, or achieve score thresholds, which helps prevent the experience from becoming monotonous too quickly. To add variety, Duskless: The Clockwork Army incorporates a range of power-ups and special tools that can be earned or unlocked over time. Items such as hammers or electrically themed weapons allow players to clear large sections of the board or target hard-to-reach obstacles, introducing a light strategic layer to puzzle-solving. While these mechanics do not dramatically alter the match-three formula, they do encourage players to think beyond simple matches and consider how best to deploy limited resources, especially in later stages where board layouts become more restrictive. Visually, the game distinguishes itself through its steampunk-inspired aesthetic. Gears, brass machinery, and industrial motifs dominate the interface and backgrounds, giving the game a cohesive identity that sets it apart from more generic jewel-based puzzle titles. Environments change as the story progresses, reinforcing the sense of moving through different parts of the threatened city. Character portraits and UI elements are clean and colorful, and while the visuals are not technically ambitious, they are polished enough to feel pleasant and consistent throughout the experience. Audio design complements the visuals with unobtrusive music and sound effects that support the game’s relaxed tone. The soundtrack leans toward light, whimsical themes rather than dramatic scores, ensuring that extended play sessions remain comfortable rather than fatiguing. Sound effects for matches, power-ups, and objectives provide clear feedback without becoming overwhelming, reinforcing the game’s casual nature. In terms of difficulty and pacing, the game generally maintains a gentle curve. Early levels serve as an extended introduction, allowing players to become familiar with mechanics and objectives, while later stages gradually introduce more complex board configurations and constraints. However, the overall challenge remains moderate, and experienced match-three players may find the game less demanding than other titles in the genre. This accessibility is clearly intentional, aligning with the game’s target audience rather than attempting to appeal to hardcore puzzle enthusiasts. Overall, Duskless: The Clockwork Army succeeds as a thematically cohesive and approachable match-three adventure. It does not aim to redefine the genre or introduce groundbreaking mechanics, but instead focuses on delivering a polished, story-framed puzzle experience that is easy to pick up and enjoyable in short bursts. For fans of casual puzzle games who appreciate light narratives, steampunk aesthetics, and low-stress gameplay, it offers a pleasant and well-contained journey. Players seeking deeper strategy or long-term challenge may find its scope limited, but within its intended design goals, it delivers a consistent and charming experience that fits comfortably within Alawar’s catalog of casual titles. Rating: 6/10
passe temps sympa
Overall I found the game enjoyable. I wasn't big into the story line of the game but the game itself is pretty solid. Graphics were done very well. No difficulty settings but I found the game was well balanced so they wouldn't be needed anyways. Sound was good but the music started getting to me after awhile due to it being so repetitive.
Thoroughly enjoying this game. Good match 3 with a few power move mechanics. Pleasing music and sound. Story is decent with amateur but entertaining voice acting. Looks good at 4K. Has kept my interest and with finish playthrough.
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