
An immersive puzzle dungeon adventure in the spirit of 1980's home computer games. Dig your way through 100 levels into the ancient depths of Dreadrock Mountain. Winner of Google Indie Games Festival / Indie Clash 1st prize / PocketGamer People's Choice Finalist / GDWC best indie game nominee.
Modeled estimate, not a reported figure. How we estimate →
About
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Arabic, Portuguese - Brazil, Simplified Chinese, Greek, Japanese, Korean, Polish +6 more
Engagement
Hours played at review time, across 42 reviews with recorded playtime.
Reviews
Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Fun little puzzle game, fun narration and great pixel graphics with basic animation. Well worth the price especially when it's on sale. Completed in 3.5 hours with a bit of help from the built-in hints.
Dope little game. Clever puzzles, a hint system (yes this is notable cause for some reason other puzzle games rather let you look stuff up online), cute little story, doesn't overstay its welcome
As someone else said, Steam needs a in-between option, cause this is not a bad game. However, this being not recommended will increase visibility. Clearly the developer wanted to pay homage to older games that he is passionate about. And the art is really good. However the game has few shortfalls. Firstly, it is a puzzle game only. No RPG mechanics at the slightest. There is minimum interaction with the puzzles and they are mainly solved by your movement. Some of those can be infuriating to figure out, but that is part of the course. My main issue with this, is that the controls are clunky af. Not that there is lag due to poor coding. But the character moves in a way that is not smooth. There is no continuous movement. You move once square and you stop. And when you die 10 times to an easy puzzle because you didn't press the button a millisecond earlier for the animation to complete, it can be frustrating. Additionally the game is too long imo. 100 levels for movement based puzzles? Don't get me wrong, I truly appreciate the work, but there is not enough gameplay or story to keep you engaged for 3+ hours (the average on How long to Beat is 5 hours, hellooo?), and that is a shame. If you like old type games and the above didn't make you reconsider, you are going to enjoy this. I do think if you find it interesting even a little, you should buy it. It's very cheap and can provide you with a couple of hours of simple gameplay here and there.
Pretty good puzzle game, not a dungeon crawler though.
⭐⭐⭐⭐ Good game. Music played between floors is awesome.
Recuerdo haber jugado a esto una vez en el móvil. Ahora, al verlo en Steam, decidí probarlo de nuevo... y es igual que como lo recordaba. El juego no tiene mucho, y honestamente no le hace falta: vas recorriendo diferentes niveles de una mazmorra gigantesca resolviendo puzles y tratando de que no te maten. Fácil y sencillo, para echar una tarde libre.
Cool puzzle game in disguise of dungeon crawler Played it on phone and enjoyed it once more on PC
Great little puzzle game. While not too complicated, there are many puzzles in which you have to take the time to think through, experiment with possible solutions, etc. I loved the story, which was simple, classic, and perfect for this type of game. I would definitely recommend it to anyone that likes fantasy games, puzzles, and something to do while drinking their morning coffee (or just taking a break).
It's a solid game. The puzzles were interesting and often subverted my expectations in fun ways. Getting stumped was rare, and most of the time the solution was obvious or hinted at in retrospect. And while lacking some depth, being more devoted to the gameplay, the characters were fun and quirky, and the lore enough to get invested in continuing onwards. Overall, it was a fun, low stress experience. One I would recommend if you enjoy puzzles in bite-sized pieces, and going "oh, that was clever" every now and then. ---- On a sidenote, the first time I played this game I was in a really bad place and the whole world felt overwhelming. At the time, this game gave me something to focus on, and kept me above water until I could find some steady ground. I'll always appreciate and remember that.
I usually have prejudice against games that comes from mobile. But Dungeon of Dreadrock proved to be a very tight and well executed puzzle game. With very few mechanics the game presents 100 interesting room-puzzles, with a surprising variety of puzzles.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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