
An immersive puzzle dungeon adventure in the spirit of 1980's home computer games. Dig your way through 100 levels into the ancient depths of Dreadrock Mountain. Winner of Google Indie Games Festival / Indie Clash 1st prize / PocketGamer People's Choice Finalist / GDWC best indie game nominee.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 7 → 0.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Sums Steam only; GOG publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $5.99 | 513reviews | 94% | — | $49.1K |
| $1.19−80% | 45ratings | 82% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 52 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Не грози сестре, младшего брата которой ты приносишь в жертву в своей башне. [h1]Abstract[/h1] Don’t be a menace to the sister whose brother you sacrifice in your tower. A set of puzzles for a couple of evenings. Windows port works perfect on [url=https://steamcommunity.com/sharedfiles/filedetails/?id=3143450724]Steam Deck[/url] out of the box (Proton 10.0-4) with external QHD monitor, keyboard and mouse. [h1]Сюжет[/h1] Он тут есть! Более того в следующей части ГГ станет один из встреченных вами персонажей. Так что приглядывайтесь. Понятно, что головоломке сюжет особо не нужен, но в данном случае он её неплохо украшает, хотя IMHO концовку автор не вытянул ☹ Вы сразу понимаете почему героиня этого эпоса взяла в руки нож и сунулась в смертельную башню. С мотивацией тут полный порядок. [h1]Головоломки, которые не душнят[/h1] До 60+ уровня у меня — казуала, даже и проблем то и не было. А потом я выяснил, что подсказки тут встроены прямо в геймплей (кнопочка h). Выяснил я это попытавшись найти прохождение, которого просто нет ибо подсказок для прохождения достаточно! Для отката назад используется клавиша Backspace. А когда вы встретите уровни, где вам подумать не дают, а за ошибки резко убивают, то их можно смело пропустить. Это круто — заявляю как завзятый казуал! [h1]Есть что-нибудь в этом стиле?[/h1] По стилистике мне симпатичен набор головоломок [url=https://steamcommunity.com/profiles/76561198084019881/recommended/1811330/]Lord Ambermaze,[/url] хотя тамошняя авторка историю тоже до конца не вытянула несмотря на то, что задел был хороший. В плюс Lord Ambermaze могу сказать, что он действительно пошаговый в полном смысле этого слова, то есть [i]никто[/i] вас [i]никогда[/i] не торопит. Можно думать над [i]каждым[/i] ходом сколько влезет и [i]никакой[/i] пузатый дракон не подпалит ваше заднее место с другого края локации следующим внезапным ходом. [h1]Локализация[/h1] Есть в виде субтитров. Шрифты, даже русские, не вызывают отторжения. И да, здесь есть хорошая инди-озвучка нарратора. На английском само собой. [h1]🐧 GNU/Linux[/h1] Посмотрел я на промежуточного босса с трезубцем и решил «ну его на фиг» перепрыгнув через уровень в среде [url=https://steamcommunity.com/sharedfiles/filedetails/?id=3143450724]Steam Deck[/url] + выносной QHD монитор и клавиатура с мышкой. Игра через Proton 10.0-4 отработала без нареканий. [b]P.S.[/b] Этот и [url=https://steamcommunity.com/sharedfiles/filedetails/?id=3606020893]другие мои обзоры[/url] можно глянуть у куратора [url=https://store.steampowered.com/curator/35831383/]Записки линуксоида[/url].
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Arabic, Portuguese - Brazil, Simplified Chinese, Greek, Japanese, Korean, Polish +6 more
Hours played at review time, across 52 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
There's not much that can be said about this game. It's a short and sweet puzzle game with nice aesthetics, clever puzzles, light-hearted story and a very cheap price on sale. (It's also available on Mobile if you'd prefer to puzzle out on mobile.) The game has very good puzzle design where it has a very clear and easy to understand progression. There's also hints available for every level which I would recommend against simply because the game is 100 levels and that's it. No live service nonsense here and once you're done, you're done. When playing the game, you should try to solve it and if the plan doesn't work you should focus up and check details in the map for clues. Unusual walls, what might give you the item you're looking for and also the possibility to go forward or back temporarily in order to truly solve the puzzle. It's a fun little game that does everything very well and I wholeheartedly recommend it.
Good thing all the enemies had suspiciously convenient ways of defeating or bypassing them, or that might've been a real pickle.
fun puzzling constructed from solidly executed grid based game mechanics
Fun little puzzle game, fun narration and great pixel graphics with basic animation. Well worth the price especially when it's on sale. Completed in 3.5 hours with a bit of help from the built-in hints.
片手操作難易度:易しい 1画面ごとに進行するアクションパズル スイッチ、レバー、そのほか様々なギミックを駆使して全100Fのダンジョンを潜っていきます。 ある程度の階層ごとにストーリーが挟まるためモチベーションを保ちやすいです。 パズルの難易度は全体的にやさしめですが、一部発想力が必要なフロアもあります。 しかし段階的なヒント機能があるので詰まって先に進めないということは回避できているかと思います。 日本語訳は意味が十分分かるぐらいなので特にストレスなく最後まで遊べました。
As someone else said, Steam needs a in-between option, cause this is not a bad game. However, this being not recommended will increase visibility. Clearly the developer wanted to pay homage to older games that he is passionate about. And the art is really good. However the game has few shortfalls. Firstly, it is a puzzle game only. No RPG mechanics at the slightest. There is minimum interaction with the puzzles and they are mainly solved by your movement. Some of those can be infuriating to figure out, but that is part of the course. My main issue with this, is that the controls are clunky af. Not that there is lag due to poor coding. But the character moves in a way that is not smooth. There is no continuous movement. You move once square and you stop. And when you die 10 times to an easy puzzle because you didn't press the button a millisecond earlier for the animation to complete, it can be frustrating. Additionally the game is too long imo. 100 levels for movement based puzzles? Don't get me wrong, I truly appreciate the work, but there is not enough gameplay or story to keep you engaged for 3+ hours (the average on How long to Beat is 5 hours, hellooo?), and that is a shame. If you like old type games and the above didn't make you reconsider, you are going to enjoy this. I do think if you find it interesting even a little, you should buy it. It's very cheap and can provide you with a couple of hours of simple gameplay here and there.
Game is decent, but rough around the edges. Priced accordingly when on sale. The hint system is a crutch to make up for where the game falls short in teaching mechanics, guiding the player, and having consistent, logical puzzle elements. It helps avoid leaving you frustrated and I quickly learned to use it after a solution to the level seemed no where to be found. To a degree this felt like a mix of a puzzle game and a point and click adventure, where at times you weren't reasonably expected to solve a puzzle with logic and built up knowledge as much as you were expected to notice a handful of pixels.
-Something different. Finally. -Subverts expectations. "You can do that in a game like this?" -Rough but doable 100 levels of puzzle levels. Gives off lousy Sokoban vibes at first. Could not possibly be more further away from the truth -Tip system to aid you. Things get really weird and some puzzles are just nasty In the end though easy to recommend to anyone. More experienced players will consider this a good snack before moving on to playing something else and more casual people will be thrilled by all the things going on. Helps that it has decent graphics too and clear animations. Best played with a gamepad. Good buy at any price. Normal price is under 6€ so easily worth it.
De los mejores juegos que he jugado, lo probé por primera vez en el celular y ahora decidí apoyar al creador comprando lo por aquí. Tiene una maravillosa historia, la música es encantadora y la ambientación te tensa al punto de sentirte como la protagonista, los gráficos son muy buenos, los puzzles son dificultosos pero no imposibles llegando a ser muy divertidos, es tan bonito todo que desearía darle una mejor puntuación. ¡Gracias por este increíble juego! ♥️
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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