
Delve into Dungeons of Aether, a turn-based dungeon crawler set in the Rivals of Aether universe. Control four new heroes as they uncover the mysteries of the Julesvale Caverns in Story Mode or test your mettle in the grueling Challenge Dungeons.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Japanese, Spanish - Latin America, Russian
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Pretty fun little game, It gets hard but once you realize the poison gem and the mirror are busted you just win all the fights.
I went into this not knowing much about it, and it completely blew me away. The narrative, the characters, the writing... all of them really stood out and elevated what was already a fun and fresh RPG. I played on Hard and got the deathless achievement, so for what it's worth I think it's really well-balanced, too.. I'm a big fan of MtG drafting, and the dice drafting is obviously a lot smaller-scale than that, but I think there's *just* enough variance and strategy in it that it keeps the game feeling interesting. I had some fun builds with each of the characters, too: - Fleet did Snipe spam with stamina dice synergies. - Slade alternated between Slash if I needed stamina or Steal otherwise, and lots of free dice for evasion. - Hamir had this awesome oneshot build that aimed to Quake and recoup 3 stamina using the Poison Gem (which is super duper strong). - Artemis aimed to greed on 1HP for her kit's synergies, and just keep chaining hits to get value out of Break. I wanted to give a particular shout-out to how well-explained everything is! The UI is really clean, it's got lots of little helpful elements like icons if you're not hitting stat breakpoints, and absolutely everything is available for you to check and examine before you make any decisions. I especially liked the limited inventory system, too! Six slots is just enough where you care what you have and need to make interesting decisions. I liked the variety of equipment - same deal with the three slots, it promotes experimentation and just enough room to be able to run support equipment when you need to. The bank helps for cases where you find good gear for one character while playing as another, and similarly, I felt it had juuuust enough space to give you options without it being too strong. It's all so tight! The music is stellar, obviously, and an underrated thing I liked is how the game builds out the lore of the world of Aether! It ties in really nicely to Rivals 1, which is obviously intentional, but I think it's very well-executed, It was a really cool experience, especially the last few hours where it firmly hits its stride. Honestly I think this game is slept on! It's well worth playing.
[h1]運5:アイテム4:実力1[/h1] 事前準備とダイス運の重要度が高すぎて実力が挟まる余地が少ない また、アイテムが無くなると極端に難しくなる 操作が簡単なのは魅力だが、底が浅くて簡単に最善の動作ができてしまう プレイを初めて早々に作業感が出てくる [h1]フォーカス強制[/h1] プレイ中は他のウィンドウを操作できない
Very short and repeatitive. I wouldn't call it a Roguelite. In the demo we are introduced to different moves but throughout the game they're all the same. We do get to play different characters. We get different maps with different mechanics, I beat the game (my first game!) first try on HARD, the only time I died was due to map damage... The game doesn't really change from demo, just a bit more of the story. Disappointing.
Originally half the reason I bought the game was for a cool stage skin in Rivals, but honestly the game was worth it. honestly both halves were worth it but I know I'm overvaluing the stage skin a little. Seriously though, genuinely fun game. drafting dice is fun and some of the really lategame enemies are quite tough and require good strategy. Fun
[i]Hola a todos vengo a comentar mi experiencia con este juego ! Bueno para los que no saben este juego es un Spin off de Rivals of Aether por lo tanto tienen un estilo de juego distinto entre ambos. A mi siempre me habia intrigado la historia de Rivals of Aether sobre la guerra, la destruccion total y porque un personaje viajaba en el tiempo y bla bla bla. A lo que quiero llegar con esto es que en este juego te cuentan un poco la historia de otros personajes que estan pasando por otros problemas mientras suceden los conflictos en la Nacion de Fuego, lo cual me parece maravilloso porque te permite conocer a los protas del juego y encariñarte con ellos. Los Protagonistas de este juego me gustaron todos, sinceramente me gustaria que los metieran a todos al Rivals of Aether 2 XD, pero eso ira sucediendo con el tiempo. El Gameplay me parece algo innovador porque yo no habia visto algo asi en tiempo en juegos Turn Based con Dados de por medio. Al Principio puede ser dificil pero cuando aprendes como se juega ya esta. El juego es corto en cuanto a Historia pero muy largo si las peleas se te estiran demasiado porque hay veces que no podes atacar entonces no te queda otra que defenderte y eso alarga un poco mas la pelea. Para mi todos los Personajes son fuertes pero si es cierto que algunos destacan mas sobre otros entre ellos Artemis y Slade que son Brutales. Yo creo que lo mejor de este juego mas alla del estilo de jugabilidad son los Diseños de Personajes y la Banda Sonora. La Banda sonora es maravillosa tiene tremendos temones este juego, por si quieren escuchar un ejemplo busquen este que es contra un Boss " Maelstrom Miner - Dungeons of Aether OST " Yo la pase bien, si jugaron al Rivals of Aether y luego juegan esto van a querer como yo y otras personas mas que jugaron este juego a que metan los personajes de aca al Rivals. Yo lo recomiendo mucho. Eso es todo por mi parte ! Saludos ![/i]
Certainly a bit of an oddity in the modern fighting game landscape. An RPG spinoff based on a fighting game's world (without featuring any playable characters from that fighting game) would be an odd spinoff if this was the 1990s. In these modern times, it's basically unheard of. At least, it is for anything that wasn't initially built as a mobile game. While we could certainly dwell on the game's existence in its own right, none of that really matters if the game isn't fun. So, is the game fun? Sure. I think the dice-centric combat is undoubtedly interesting, and it's pretty much the only real idea that the game posits. It certainly adds an interesting way of spicing up the moment-to-moment turn-based combat. However, sometimes, that causes fights to drag. I've had some individual battles last for minutes on end, and not even against particularly strong enemies. Still, I think the combat is unique enough that it's certainly at least worth playing the demo. You have eyes. You have ears. You can tell how the game looks and sounds. I really dig it personally. I will say, as someone who is a fan of the Rivals of Aether games, this is just not an interesting story at all. I like some of the characters (I am not immune to the coolness of a shark pirate), the characters do feel pretty paper thin. The plot just has nothing really all that exciting. Maybe it's because I didn't read the journal entries, but the plot is incredibly basic. I don't think the game even really deepens the world or characters of the fighting games either. That's kind of a shame, because that's the exact thing I would have wanted from a RPG spinoff of Rivals of Aether. It's not a very long game either, but honestly, I think it's exactly as long as it needs to be with a story this mediocre and gameplay this experimental. I haven't played through the challenge dungeons at the time of this review, but I might give them a shot. I just figured I'd play the game on the standard difficulty and offer my two cents All in all, this is a soft recommend. Probably a 6.5 out of 10, if you are a numbers guy. There's some fun combat and some nice presentation, but the story doesn't deliver on what I was hoping for, and the game isn't very long. It's hard to say if it's worth it to you. Mind you, I did get this for like, $6 USD on sale. For that price, I would say it's worth a look. And of course, there's always the demo as well.
This game is really amusing. Beautiful characters, lore and is also entertaining as well.
good
Nice little "yahtzee" game
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Trends
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Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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