
Explore various dungeons, making use of various weapons and magic! Challenge the most deadly locations, make your name as an adventurer! Clear the corridors of monsters, collecting tools and weapons as you go. Watch out for booby traps!
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Sep 9 → 0.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About



Engagement
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
This game is reminiscent of King's Field, an early first person RPG for Playstation. That game and this one both operate in real time, not in turns, but unlike modern examples like Skyrim, these games are more slow and methodical. I'm a big fan of old games, so more modern gamers might find this to be pretty jank, but if all you want is a dungeon to skulk around in and to fight enemies with exploitable AI and to see the best PS2 graphics you've ever seen, I'd say try it. I think the game is a bit too short, which is the best praise a game can get from me.
aWESOME
very good remind me that the good games still can be found
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese
Hours played at review time, across 41 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Simple but neat first person rpg.
Dungeons & Darkness is a first-person dungeon-crawling action RPG developed by Yamiuchi Project and published by PLAYISM that embraces a deliberately old-school approach to fantasy exploration. Rather than guiding players through a heavily scripted narrative filled with cinematic set pieces, it places them directly into the depths of dangerous underground labyrinths and asks them to survive through combat skill, careful exploration, and resource management. The game’s premise is simple yet effective: descend into dark, monster-infested dungeons, gather powerful equipment, confront increasingly deadly foes, and push deeper into a world consumed by ancient evil. The experience is presented entirely from a first-person perspective, which heightens immersion and tension. Narrow corridors, dimly lit chambers, and sudden enemy encounters create an atmosphere that feels claustrophobic and threatening. Combat occurs in real time, requiring players to swing weapons, cast spells, and maneuver defensively without the safety net of turn-based pauses. This immediacy gives battles a raw, physical quality. Enemies vary in size and threat level, from smaller creatures that test reaction speed to larger adversaries that demand careful timing and positioning. Success depends not only on raw damage output but also on awareness of surroundings and stamina management. Progression in Dungeons & Darkness is driven largely by equipment discovery rather than a deeply layered character leveling system. Exploring hidden rooms and defeating powerful foes yields new weapons, armor, and magical tools that expand combat options. This loot-centric structure encourages thorough exploration of each dungeon floor. Magic adds further variety, offering offensive spells and supportive abilities that complement melee combat. The interplay between physical weapons and magical attacks allows players to tailor their approach to different enemy types and environmental hazards. The dungeons themselves are designed with a focus on traps and environmental dangers. Spiked floors, concealed pitfalls, and narrow choke points require careful navigation. Rushing headlong into unknown spaces is often punished, reinforcing the game’s emphasis on deliberate pacing. While the layouts can sometimes feel repetitive, the tension generated by their design keeps exploration engaging. Mapping corridors mentally and learning enemy spawn patterns become essential skills as players push further into deeper levels. Visually, Dungeons & Darkness favors atmosphere over spectacle. Its presentation is minimalist by modern standards, relying on subdued lighting, shadow-heavy environments, and modest textures. This aesthetic choice aligns with its retro inspiration, evoking the feel of earlier first-person RPGs. While it may lack the graphical fidelity of contemporary titles, the darkened corridors and echoing sound design effectively build tension. The ambient audio reinforces the sense of isolation, with distant noises and sudden combat sounds amplifying unease. Narrative elements are present but understated. Lore is conveyed primarily through environmental storytelling rather than extended dialogue or elaborate cutscenes. Players piece together the broader conflict and history of the world through exploration rather than exposition. This design choice gives the game a subtle depth, though some players may find the lack of overt storytelling limiting. The emphasis remains squarely on gameplay and atmosphere rather than character-driven drama. Reception to the game reflects its niche appeal. Players who appreciate retro dungeon crawlers and challenging first-person exploration often praise its commitment to classic design principles. The satisfaction of uncovering powerful equipment and surviving difficult encounters resonates strongly with fans of traditional dungeon RPGs. However, others note that its mechanics can feel rigid, and combat responsiveness may lack the refinement of more modern action RPGs. Level repetition and sparse narrative delivery are also common critiques. Ultimately, Dungeons & Darkness stands as a focused tribute to early first-person dungeon crawlers. It prioritizes tension, exploration, and equipment-driven progression over cinematic storytelling or modern convenience systems. While its rough edges and limited polish may not appeal to every player, those seeking a moody, combat-driven descent into shadowy labyrinths will find a challenging and atmospheric experience. It is a game that understands its roots and commits fully to delivering a dark, methodical adventure through perilous depths. Rating: 6/10
[h1]🎮 Reseña de Dungeons & Darkness[/h1] [h2]Resumen del Juego[/h2] Dungeons & Darkness es ese cóctel clásico de [b]Acción + Rol[/b] con etiqueta [b]Indie[/b] que te avienta a mazmorras a hacer lo que cualquier héroe responsable haría: entrar, romper cosas, subir numeritos y salir con “tesoro” (o con el ego golpeado). La premisa es sencilla: oscuridad, calabozos y tú intentando que tu build no sea una tragedia griega. La primera impresión es muy de “ok, aquí se viene a pelear y a lootear”, con ese sabor a juego que no pretende reinventar la rueda… solo ponerle clavos y decir que ahora es una rueda “más hardcore”. Y sí: es [b]single player[/b], así que toda la gloria (y la culpa) es tuya. También trae el paquetito Steam para que sientas que progresas aunque sea en forma de [b]29 logros[/b], [b]cromos[/b] y [b]Steam Cloud[/b]. Porque nada dice “aventura épica” como sincronizar tu sufrimiento en la nube. [h2]Luz en la Mazmorra vs. Tropiezos en la Oscuridad[/h2] Lo Bueno: ✅ 🏆 [b]29 logros[/b] para que tu cerebro reciba dopamina por “abrir una puerta” como si fuera una hazaña histórica. ✅ ☁️ [b]Steam Cloud[/b] para continuar tu cruzada contra la oscuridad desde donde sea (y para respaldar tus malas decisiones). ✅ 🃏 [b]Cromos de Steam[/b]: el verdadero endgame para algunos, no voy a juzgar (mucho). ✅ 🎮 [b]Compatibilidad parcial con mando[/b], suficiente para jugar desde el sillón… parcialmente feliz. ✅ 👨👩👧👦 [b]Préstamo familiar[/b] para compartir el trauma con la familia, como toda tradición sana. Lo No Tan Bueno: ❌ 👻 [b]0 jugadores actuales[/b]: la mazmorra está tan sola que hasta el eco se fue a otro juego. ❌ 🕹️ “Compatibilidad parcial con mando” = [b]no todo se siente pulido[/b]; a veces el mando coopera, a veces te juzga. ❌ 🧍♂️ [b]Solo un jugador[/b]: si buscabas arrastrar a tus amigos a morir contigo, aquí no es. ❌ 📊 [b]114 recomendaciones totales[/b]: no está olvidado, pero tampoco es el “must” que todo el mundo grita en la plaza. [h2]Tabla de Evaluación[/h2] [table] [tr][th]Aspecto[/th][th]Puntuación (0-10)[/th][th]Comentario[/th][/tr] [tr][td]Jugabilidad[/td][td]7[/td][td]Acción/rol directa: entras, peleas, mejoras; cumple sin milagros.[/td][/tr] [tr][td]Dificultad / IA[/td][td]6[/td][td]Funcional, más de resistir que de sorprender.[/td][/tr] [tr][td]Contenido[/td][td]6[/td][td]Se siente correcto para indie, sin prometer el infinito.[/td][/tr] [tr][td]Gráficos / Video[/td][td]6[/td][td]Cumplidores: más atmósfera que alarde técnico.[/td][/tr] [tr][td]Historia[/td][td]5[/td][td]No es el gancho principal; estás aquí por mazmorras y progreso.[/td][/tr] [tr][td]Ambientación[/td][td]7[/td][td]Oscura y dungeonera: hace el trabajo y te mete en mood.[/td][/tr] [tr][td]Efectos (VFX)[/td][td]6[/td][td]Lo necesario para entender golpes, habilidades y caos.[/td][/tr] [tr][td]Música[/td][td]6[/td][td]Acompaña sin robarse el show.[/td][/tr] [tr][td]Voces[/td][td]5[/td][td]No destaca como pilar; el silencio también es “lore”.[/td][/tr] [tr][td]Diversidad[/td][td]5[/td][td]No es un foco evidente del paquete presentado.[/td][/tr] [tr][td]Rendimiento[/td][td]7[/td][td]Experiencia estable en términos generales para lo que propone.[/td][/tr] [tr][td]Rejugabilidad[/td][td]6[/td][td]El loop de mazmorra y progreso invita, pero no hipnotiza.[/td][/tr] [tr][td][b]Total Puntuaciones (Bueno)[/b][/td][td][b]6.0[/b][/td][td]Un indie cumplidor: te entretiene, no te cambia la vida.[/td][/tr] [/table] [h2]Conclusión (Bueno)[/h2] Dungeons & Darkness es como ese bar de barrio que no presume, pero te sirve lo que pediste: [b]acción con toques de rol[/b], mazmorras, progreso y la sensación constante de que la oscuridad te está viendo… y no con respeto. No es una revolución del género, es una rutina bien armada con sabor indie. Lo controversial: con [b]0 jugadores activos[/b], este juego se siente como una fiesta a la que llegaste tarde… excepto que [i]sí hubo fiesta[/i] porque tiene [b]114 recomendaciones[/b]. O sea: hay gente que lo jugó, lo disfrutó y luego desapareció como NPC después de darte una misión. Si te gustan experiencias [b]single player[/b] sin ruido social, con logros, cromos y progreso constante, aquí hay algo. Si necesitas una comunidad viva o la emoción de “todo el mundo está jugando esto”, la mazmorra está… demasiado tranquila. [h3]Recomendación de Compra (Recomendado con reservas)[/h3] Puntuación Total: 6.0/10 Número de jugadores activos al momento de hacer esta review: 0 Descuento máximo registrado: N/A Veredicto: [i]Bueno: entretenido, directo y solitario (a veces demasiado).[/i] Si buscas un ARPG indie de mazmorras para jugar a tu ritmo, completar logros y sentir progreso constante, [b]sí vale la pena considerarlo[/b]. Solo entra sabiendo que la “oscuridad” no es lo único vacío: [b]la comunidad también[/b], así que vienes por el juego… no por el ambiente alrededor.
i really, really like the overall concept and design. i don't even mind the grafics. what kills the game for me is the strong clunky mechanics and movements. they take all the joy out of the game for me. it's really sad because i absolutely love the overall idea. with the tavern, inn, own room and all that. sadge.
Excelente dificultad. Para aquellos que disfrutamos morir jajaja
Very fun if you're looking for some old school gaming nostalgia. Totally worth the money.
第一人称的地牢探索游戏,动作迟缓,开局有五个职业可选, 不要连点鼠标,一个动作打完了,对准视角再决定点攻击还是防御, 虽然是老游戏不过还是能玩的,没有国王密令那么老,有城镇,但是只是有一个ui而已,并不存在实际可探索的城镇,比骑砍还简陋,偏向mud 不是非常喜欢地牢的慎入,不过确实有意思,跑路砍怪开宝箱酒馆搜集信息的养老游戏
Players by region
Where this game's players are, estimated from review languages.
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