
Explore various dungeons, making use of various weapons and magic! Challenge the most deadly locations, make your name as an adventurer! Clear the corridors of monsters, collecting tools and weapons as you go. Watch out for booby traps!
Modeled estimate, not a reported figure. How we estimate →
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About



Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Ok, I am only giving this game a thumbs up because I am being nice. Really, this game is very grey. It is a bad game but it is a game that tries. And it isn't a terrible game. There is far worse out there than this. Yes, the game has terrible graphics and really slow, weird, clunky character animations of cringe value. Yes, the levels are uninspired, boring, and confusing to navigate. But there is an actual working game here with content and aspirations. The best I can compare this game to, is the artwork of Sixth Grader. The kid really tries and works hard, they even show some promise. Nevertheless, its still the work of an amateur Sixth Grader. Only good enough to post on the fridge or in the halls of your elementary school. So, can I recommend it? No. But at the same time, I think the creator of this game was passionate and did try. I mean it is a working game that's very subpar, but it's not terrible. I haven't run into hardly any bugs or crashes. Which surprises me with the very jank animations and cringe look of it. The developer shouldn't be dissuaded from continuing making games. They just need to improve a lot more before trying to make a serious release like this one. This game should have either been left at home as a practice made game or if released, released not on steam but someplace like Itcho. Because, it is of a quality that will hurt a developers reputation if released as a professional working title on steam.
I got this on sale for like 1.99 or so. Worth it as a decent time killer. No town exploration scenery, its click and do, other than a tavern room you can deco up for buffs. So tavern room, town square and dungeon. Thats it. For an old school dungeon crawler it looks good and plays good, though the combat swings are hela slow and your recovery time from a swing is tedious. As for recommend yes or no, there really needs to be a 50/50 category because thats where I hold this in my opinion. It took less than an hour to make that decision.
- So fun to play, rating 93/100
The game is okay for an indie game. However combat is horrible. The swing animation stops all movement, due to this you cannot dodge enemy attacks and will quickly die. From playing the first part of the dungeon I felt that my combat/dodge skills were not a factor in combat, it is just stats that matter. I would not mark this game as action, the combat is closer to MMO feeling. I can't recommend purchasing this game.
Buggy, kinda janky, slow and with some real quirks to it. Everything a fan of first-person dungeon crawlers like me wants. It's like a Sword of Moonlight game that got out of hand (an RPG maker style engine for Kingsfield games) and I like it for that. Definitely a "for fans of the genre" only kind of game, so if you weren't excited just by looking at it, I really doubt it will do anything to wow you. It also has some really amatuerish decisions that give a bad first impression, but again, I like it in spite of that. Still, that font is so bad...
セールで200円 Dark and Darkerのαテストにドハマりして 禁断症状で震えが止まらないあなたに是非
文字が小さいし、操作性がぐちゃぐちゃ 今ら始めるゲームじゃない
aWESOME
第一人称的地牢探索游戏,动作迟缓,开局有五个职业可选, 不要连点鼠标,一个动作打完了,对准视角再决定点攻击还是防御, 虽然是老游戏不过还是能玩的,没有国王密令那么老,有城镇,但是只是有一个ui而已,并不存在实际可探索的城镇,比骑砍还简陋,偏向mud 不是非常喜欢地牢的慎入,不过确实有意思,跑路砍怪开宝箱酒馆搜集信息的养老游戏
very good remind me that the good games still can be found
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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