
A fast turn-based, grid-based hack and slash Dungeon Crawler in an Open World with many towns, caves, and dungeons to visit or raid. Go solo or lead your warband of allies or monsters. Engage in brutal combat with realistic armor layers protecting against crippling body part damage.
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About
Dungeons and Warbands is a unique single-player Dungeon Crawler game with RPG elements that blends the tactical depth of grid-based, turn-based combat with the open-ended freedom of a world exploration game. Be a mercenary or leader of a warband, you are free to carve your own destiny and reshape the world in a low-fantasy medieval Open World.
Your path is your own. Explore a vast world featuring numerous kingdoms, settlements, ancient ruins, and hidden caves. But you don't have to face it alone. Recruit a diverse Warband of companions, ranging from loyal knights and treacherous bandits to non-human allies like goblins and minotaurs. Once you conquer a dungeon, maybe you can use the place to hire your new allies among the subjugated inhabitants.
Experience fast-paced, fluid turn-based combat on a tactical grid, where every move and attack is vital. Inspired by classic top-down RPGs, combat is punishing and realistic:
Localized Body Damage: Every blow has consequences. Damage is applied to specific body parts, leading to crippling injuries that affect performance until healed.
Realistic Layered Armor:
Gear protection goes deep. Equip your character and companions with layered armor like cloth, gambeson, chainmail, and plate where each layer and piece protects specific body parts, forcing you to think strategically about defense.
Wearing a steel cuirass protects the chest well, but what about neck? Because getting a deady hit to neck, head or chest can be fatal, so you need to consider geometry or effectiveness of each armor layer well.
Defense by Damage Type: Each armor layer offers distinct resistance values against the three primary damage types: Slashing, Piercing, and Blunt. A chainmail might excel at stopping a slashing attack but less effective against blunt force. This forces you to anticipate enemy weapon types and manage your defensive layers accordingly to mitigate damage effectively.
Your character's and companions' combat effectiveness is defined by deep, diverse Skill Trees. Customize your play style with abilities ranging from essential party management—like Healing and Commanding companions to Hold, Follow, or Attack—to specialized combat techniques like Riposte and Cleave. When the timing is right, activate a skill for devastating results: shift your tactical balance with Offensive or Defensive Stances, or use the signature Charge skill, launching you across the grid to deliver a brutal, momentum-fueled hit that can instantly decide a fight.
Gain full control over the battlefield by leveraging skill trees that offer both utility and direct combat power. From managing your party with Command skills (Hold, Follow, Attack, Wait) to sustaining yourself with Healing, you choose how you fight: stand firm with a Defensive Stance or press the advantage with an Offensive Stance. For high-impact moments, Riposte and Cleave and other skills are at your disposal. Or maybe Charge at enemies from distance, perfect for finishing off a monster.
The Open World map is fraught with peril and opportunity. Beyond raiding deadly Dungeons or Caves for valuable loot, you will encounter roaming enemy warbands and engage in open-ground battles across forests and meadows. Take on quests, trade goods between settlements, and gather the wealth and reputation needed to forge your legend.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Reviews
This is an Early Access Indie project made by a solo developer, so if you go into it expecting it to be the next Battle Brothers (as most of the reviewers seem to have) in its current 0.6v state, you are going to be sorely disappointed... Game has tons of promise and Dev is very passionate about their work, actively listening to feedback and working to both fix the bugs/issues as well as add a ton of new content and framework to the game. I currently have a couple of streams of this up on my Youtube channel, and am looking forward to making more content of it as the game gets updated and progresses toward its full release. Highly recommend at the very least Wishlisting the project and either picking it up on a sale, or simply checking in on development every so often if you are into open world, sandbox fantasy games.
《Dungeons and Warbands》是一款看着很有意思的开放世界RPG,不过游戏目前没有中文,而游戏的文本还不少,因此想要玩得开的话,需要有不错的英语水准才行。 游戏没有什么新手指引,也没有新手教程,只有简单的几个按键说明,不过游戏除了文本较多之外,玩法还是比较简单,简单操作一下就能明白游戏的玩法机制了。 我们创建角色后没有什么主线指引,开局就出现在大地图上,大地图上分布着各种城镇、地下城和各种事件点,我们只需要在这些地方四处溜达来完成探索、接委托和打怪刷装备,以此积累资金和逐渐变强。 游戏战斗采用的是网格回合回合制,不过不同于其他回合制游戏要切换地图进行战斗,它是直接在地图上立刻进行的,走位、接近、碰撞攻击,就这么简单!不过有意思的是,游戏里我们装备的不同类型的武器会有不同的伤害类型,不同材质的附加,能防御的攻击类型也有强弱之分,而且防护部位也有所偏差,这些都有大量的英文文本在装备上做出解释,需要一定的英文阅读能力才能完全玩好。 另外,游戏里我们不是一个人在战斗,我们还能到各处城镇里招募角色组建战团,根据不同成员的能力和装备来决定战斗分工,以此来提升我们的战斗力。再加上我们的主角升级了还能给各属性加点,还有技能加点等等养成内容,整个战斗定位也会因为加点不同而改变。 整体来说,《Dungeons and Warbands》玩法还是不错的,不过游戏目前有卡顿、UI错位、没新手教程、没新手指引、没中文等问题需要优化,如果制作组能把这些都尽快完善,那就更好了。 [quote]欢迎关注我们的鉴赏家:[url= https://store.steampowered.com/curator/35402982/]走心评测[/url] ←遵从内心,写出真实感受 欢迎加入我们Steam组:[url= https://steamcommunity.com/groups/ZXPC]走心评测[/url]←点击加入,一起探索游戏的乐趣 喜欢这篇评论,也麻烦点个赞,让更多人能够看到![/quote]
Bought the game to support the dev for now - that said, game needs some time and work, dont expect a polished 1.0 game. The idea itself is not bad.
Hmm, this dungeon run wasn't as easy as usual... So, what immediately catches my eye: 1) graphics are unusual, I like them, but I also admit they could be better. 2) Lots of clothing! A lot of clothing (armor has its advantages and disadvantages), I felt like a fashionable warrior haha... but it's good for my abilities. 3) like the simplicity and ease of this game, but the tutorial wasn't always clear... 4) fell in love with the raids I was just waiting for the next run <3. The animation is pretty simple, but that's exactly what I'm talking about! 5) open world is great! You can see some imperfections at the moment, but I understand, it's EA. In short, DaW is actually a traditional old-school dungeon crawler with an open-world map that has something special. Its own brutal character. Strict and somewhat inaccessible. I suspect the developer was inspired by Battle Brothers, but it turned out to be something else. In fact, I only wish for one thing: that the project isn't abandoned!!! I hope so!!!
This is early access in the truest sense of the word. Right now, it’s just an idea. AND EVERYTHING HANGS ON IT. It’s one of those cases where the game’s concept is great, but the execution is weak... I like the graphics, the atmosphere... constant fights and new gear for my fighters :D Use the potions! They’re invaluable. Okay, just head into the dungeon and wipe out all the enemies with your torso (you know what I mean) haha But right now, it’s a game that’s a work in progress. You’ll have to put up with some unfinished aspects (they still haven’t been fixed)... +++ High potential, lots of content (for Early Access), cozy atmosphere But there's still too much work to be done. I'll check back here a little later to see how it all turned out.
game is bare bones and very new as dev has said basically u rolling dice to take a chance and im in lol i am very hopeful tons of promise
The AI art takes me right out of the game; I couldn't play it for very long. Just go buy Battle Brothers - support talented human artists.
It seems like the tutorial isn't the most user-friendly for players. But I managed to figure it out on my own!
This week, I reviewed a game from a fairly old genre: RTS. After playing it for a few hours, I can say the following about it... The story lacks depth, which is uncharacteristic for this genre. But, surprisingly, this doesn't hinder the game's overall appeal. There's a decent, albeit confusing, inventory system (collecting and using items). The graphics are 2D, which is appropriate for the genre and the game's price. The gameplay is straightforward and easy to grasp. Overall, I'd say this game is a pretty good RTS experience, and I highly recommend it.
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