
DungeonRift is arena-like dungeon crawl where your enemies grow and learn new perks instead of you. Every time you defeat them, the Rift will rebuild the dungeon around you and grant your enemies with more tools to defeat you.
Modeled estimate, not a reported figure. How we estimate →
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 36 reviews with recorded playtime.
Reviews
Польша стронг
I got this game for free in a loot box thing, an interesting game
It is okay I guess if your bored you can do this
The poor mans Dark Souls
In all honesty, I was about ready to quit about 7 minutes in. The game looks, plays, and sounds like a flash game you'd see on newgrounds. However I kept pushing myself to at least beat 10 levels before I say anything about the game. Thus began the surprisingly pleasant experience of playing this. I have played this for 20 minutes and that may not sound like a lot. However in context of this game, 20 minutes is a godly amount of time to play it. I'll put this review into 3 parts. What was good, what sucked, and my final thoughts. Skip to the bottom if you just want my final opinion What was good? The game played extremely well. Although there were other oddities, the game actually controls extremely well which makes the combat actually quite fun. You're given a series of crappy weapons which break down over time which means looting is necessary to actually progressing. However, weapons will break and still be usable until you find a new one, but have reduced range. Enemies will attack you and nearly 100% of the time hit you if you're close to them, but you can't hit anything if you're too far away. This means you're constantly moving around (and kiting) enemies while fighting them. The fact that the controls work really well is great and helps this work. The background music was pretty good. Though it reeked of generic action music, that didn't really matter as your main focus should be on fighting the enemies on the map, looting new gear, and making sure to avoid traps and other bits and bobs your enemies will throw at you. Having generic music actually worked in the game's favor by not distracting me. The game sounds sounded proper sounding. Although an odd thing to say, a lot of games I see use a set of sound effects which really don't fit, and sometimes are a detriment to the player experience. Things like the volume of a sound effect being way to quiet (Looking at you Widowmaker from Overwatch and your god awful reload) or even not to the same quality. The sound effects in this game were consistent and actually made sense. The game isn't childishly easy and isn't artifically difficult. Unlike most games nowadays which want to be hard, Dungeon Rift doesn't rely on unfair methods to make their game difficult. By default, the game will kick your butt until you figure out what to do. Though it only took me 3 tries to get to level 12 (a bit past stage 2). Though there are some excessively easy ways to cheese gameplay if one wanted to, but that ain't fun now is it? Whoever the artist is needs a pat on the back because the presentation is quite nice. Though crude, it actually works quite well and I don't have any gripes with the style. The Poland mode gave me a giggle. Was it funny? Absolutely not. Did I laugh at a crude drawing of circle poland beating other countries with a toilet plunger because I'm a child inside? Yes. What sucked? Fortunately, not that much. After I forced myself to keep playing and figured out how to actually play the game, it was a very smooth experience. It's just boring. The game works, doesn't really seem to have any obvious bugs, and is a functional product (unlike a lot of early access games). It has a solid art style, subtle tutorial, and even options to change the game resolution (why do games STILL not have this). The issue is that the game is very generic. When I played this, I felt like I was on Newgrounds and this was just a game that I saw on the new section. It works and plays well, but it's something a first time dev made to prove to the world that they could do it. In this game, you load in, play, die, and restart from the beginning. There's no other modes (Poland is just a reskin), no incentive to move forward (Unlocks don't seem to impact gameplay as the most important items are either further in the game or are unlocked at the start) and the game isn't exactly hard to play once you get an idea of how to keep your distance from baddies. It was a game to play, but there's no reason to keep playing. The game just lacks something to set it aside from others. The enemies are few (albeit unique and could be fun to play against if they posed an actual threat.), the weapons don't change combat in the slightest, ranged is brokenly overpowered with the ability to stunlock any enemy, and the game is painfully easy until around level 10. So what do I think about it? The game isn't bad. In fact, compared to a lot of other shovelware that's somehow gotten greenlit or asset-flipped games put under early access, the game is amazing. However it just has nothing to offer. I got the game as part of a monthly subscription box, but never decided to install it until today. I didn't come out of it frustrated or feeling cheated. However when I went to look at the store page, I immediately felt both of those. The game is advertised in a way that treats it as somethign greated with far more content. Features which would definitely warrent a $10 price tag because they made it look like something it isn't. In a way, I feel like the devs are trying to con you into buying their game. Seeing all this and the fact that a game that is clearly finished is under early access bugs me. This game certainly isn't an early access game and it certainly isn't worth $10 in the slightest. For all intents and purposes, this game is no different from a flash game you'd find on newgrounds, except this one charges you far more than it deserves to. If there's ever a sale that drops the price to maybe $5 or less, go ahead a buy it, but do NOT buy this game at the current price.
Tags: Topdown - GridRogue Additional Tags: Delete Local Content & Remove from Library TLDR: Eternal Early Access. Unity Engine. Broken hit detection. I tried a game... it does not work like it does in the trailer. I swing my sword over the foe's sprite and the hit is never detected. All I can do is kite and swing until I get cornered and die fast. Even if that issue was fixed the core gameplay was insultingly simple, animations were just the rotation of the controller stick all other sprites gliding around on low quality 2D tileset. Removed for declutter.
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Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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