
Dungeoneer is a nostalgia-invoking action RPG with an old-school style taking inspirations from games like Baldur's Gate, Warcraft, Diablo, and Runescape - complete with a full campaign, end-game difficulty, and multiplayer. Play solo or with up to 4 players in co-op or PvP.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Sep 1 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
You, a wandering Hero of legend, find yourself betwixt the Void's swallowing event horizon. Fleeing to the land of Escher and reaching the town of Ingrim, you find the citizens in disarray - but there is hope - and your quest begins to end the madness of a nefarious Cult.
Choose from 6 different background Classes
Valiant - The Valiant are not afraid to lead charge in battle. With high strength and vitality, they make more than viable warriors.
Scholar - Educated, Scholars are naturals with magic. With a high intellect, they make proficient mages.
Vagabond - A Vagabond prefers to sneak up on their enemy but are still nimble fighters, making them dangerous in close range combat.
Pilgrim - The Pilgrim is a determined fighter with naturally high willpower. They use holy magic to fend off enemies and aid their allies, making them a welcome addition to any party.
Stalker - Naturally skilled with ranged weapons, the Stalker hunts their enemies from afar.
Cultist - A Cultist's haunting past grants them power over dark magic. To forsake their God is a testament to their willpower and intelligence.
Increase your rank in Talents to learn new spells and abilities
Tactics - Masters of combat, willing to charge into the fight head on
Trickery - Cunning, preferring to take out their enemies with a more subtle approach
Technique - A ranger by trade, experts with traps or a bow
Balance - A well-rounded fighter, favoring a balanced mix of brain and brawn
Virtue - A fighter empowered by faith and blessed with holy energy
Heresy - One who worships the Others, imbuing the user with shadow magic
Arcana - Brilliant mages, reality is subjective to them
Fundamentals - Talented elementalists that use spells to defeat their foes
Utilize Skills to interact with the environment in unique ways
Naturalism - Naturalists can harvest herbs found throughout dungeons to craft potions. They naturally gain a small boost to health, mana, armor, and resilience. They also naturally gain fire, frost, and lightning resistance.
Smithing - Blacksmiths have the ability to mine stones and salvage equipment for ore, which can be used for crafting or fortifying equipment. They naturally gain vitality, strength, agility, and health regeneration.
Religion - Religious heroes can interact with shrines found throughout dungeons, granting a boon for themselves and allies. Occasionally, they can identify relics that store boons to be used at any time. They naturally gain a boost to healing allies and themselves, as well as a significant boost to Holy and Dark resistance.
Enchanting - Enchanters can destroy magic items for reagents and imbue equipment with additional effects. They can also dispel magical barriers found in dungeons. They naturally gain intelligence, mana regeneration, and magic resistance.
Thievery - Thieves have the ability to steal from caches in dungeons and pick lockboxes for additional loot. They can also use secret passages to get around dungeons more efficiently. They can create traps and naturally gain agility, poison damage, and critical strike damage.
I've always been a huge fan of action RPG games as well as turn based tactical games - so it was important to me to create a game with a pacing that I enjoyed and that so many games seem to miss. Dungeoneer is intended to play at a slightly slower pace than most action RPG games, aiming to reduce button mashing while being visually appealing and immersive. Combat is heavily inspired by Runescape and World of Warcraft, where ability rotation and stat optimization heavily influences gameplay.
Engagement
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
After further advancement in testing the game: 7/10 The game itself for me feels more like an early version of Eon Altar mashed up with the old school Lineage I. Controlled with keyboard and mouse. Positive for me that the game gets fixes approx fast, and the community is nice, still negative the accessable area count is medium or so. Not a flawless piece, as it isn't bug-less, but i'll keep an eye on it in the future. It might become a great game some day.
Nope, sorry guys, can't join on LAN. When I created my character and joined my husband, I was a male not a female as I had made.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Hours played at review time, across 41 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Very basic. Classes seem unbalanced, I played with my friend and he doubled my damage output after only like, 30 minutes of play. Loot drops are also kind of bad, with the random aspect seemingly tilted unfairly towards certain specs. Quality of life improvements are much needed. Not being able to see your friend in the map is annoying. No overworld map will see you getting lost very quickly. To the point where unless you are navigating areas like you are in a maze or you have some amazing GPS brain, you'll probably get lost almost immediately. Buying and selling is a chore, forcing you to right click and select buy each time. I can't remember which was the last game I played of this type where you couldn't just double click on something and get it. Same thing for equipment. Sometimes you'll get randomly stuck while exploring. Point and click movement is annoying, you should be allowed to move with the keyboard. I mean, if you have to use your skills with the keyboard, why not allow WASD movement as well? Having to point and click at each enemy, even with auto attack, is a chore. Combat is just not engaging, specially for some classes. I played a hunter type, and I found myself with only 1 direct damage spell and a bunch of traps that were extremely situational. I'd say the game could be somewhat entertaining in the future, if they fix the combat and make it somewhat fun. Exploration is meh, at least what we managed to clear. Can't be sure how much of the game we've been because we kind of got lost at some point and couldn't find a way to progress further. Could be that we reached the end or that we simply couldn't find where go. Wouldn't recommend right now, even if coop RPGs are somewhat rare, this one is just not worth it right now.
Schein von einem Solo Entwickler gemacht worden zu sein, der ein erwartungsgemäß halbgares Spiel auf den Markt gebracht hat. Mittlerweile sieht es auch arg nach Abandonware aus, denn das letzte Patch (und derer braucht das Spiel noch einige um ordentlich daher zu kommen) ist schon über ein halbes Jahr her. Grundsätzliche Kritikpunkte: Uninspiriertes Gameplay mit einem ziemlich langweiligen Null Acht Fuffzehn Skillsystem. Furchbare Steuerung in allen belangen. Kann ich leider nicht wirklich empfehlen.
conclusion: recommended to put in wishlist but hold buying for now. I bought this game about a year ago, loving the tactic vibe in the realtime combat, despite its early status and roughness. I played for awhile at my shared account after the new visual updates and Feb patches. I have to be honest visualwise it's still horrible. It feels like a 800p game with everything's so blur and rough-edged. But the good thing is combat system has been tuned well, better than before. It's getting a lot smoother. Here are some bugs I encountered. 1 you don't need to open up shopper's window to sell items as long as you are next to him ( mostly happening after you just browsed items) 2 sometimes when you intend to click on an enemy you end up walking up to him and start circling around him. I don't quite feel to recommend the game for its status quo but'll I 'll do it anyway. This is the kind of indie work that deserves support.
it has a good feel to it even if am just wandering around clueless
I give this game a very careful recommendation based on what it can be in the future. It is promising, butquite rough around the edges. Cons: There is no keybinding. It tends to crash at times. The save system isn't very fast on the updating, I guess it just saves when you transition through areas. I didn't play long enough to tell when it saves, only that when the game crashed, the roughly 30 minutes of progress which I made were lost. When you walk south, the UI basically hides enemies from you. As one can see already in the screenshots. What is in the upper area is visible from afar, what is in the lower area is way less visible and I didn't find any camera controls to adjust that. Pros: There are really good ideas visible in this title, with skills that look like they can make for big differences based on which build one plays. For example, depending on which class you choose you get to interact with buff shrines(interesting to make this class based) or you get to access dungeon areas that are not available to other classes. It's not expensive. Tldr: It can turn into a great game, but it still needs a lot of time to get there.
My only suggestion is that, in the future, you add an online multiplayer mode; this beautiful game deserves it. Minha única sugestão é que, no futuro, vocês adicionem um modo multijogador online; este belo jogo merece isso.
Way too early to be released. Camera needs a ton of work. Easy to get stuck on things in the environment. Playing a magic user feels pretty bad. Defensive abilities aren't till late in the ability tier to unlock and it is hard to keep appropriate distance from enemies even with blink. Auto attack and interacting with things is awkward. They need to change it or at least have an option to have your character walk into range for an attack/interaction instead of just saying it is out of range. Loot is easily missed. Maps (and their sections) reset even if you are just transition to another part of them and then later back track. Overall it just doesn't feel ready for even early access. It could be something good in the future so I'll keep an eye on it but for now I decided to refund it.
Good system, horrible performance I'd wish it to be eariler version of setting.
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Players by region
Where this game's players are, estimated from review languages.
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