
DUNGEON SOLVER is a minimalist puzzle game based on tabletop RPG universe where you need to lead all the hero pieces alive to the exit. can you guide them safe through the dungeon?
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
em plena geração tiktok e de videos rápidos, os desenvolvedores colocam umas pecinhas pra andarem tão lentamente EU NÃO TENHO PACIÊNCIA PRA ISSO
In this game you can play as various roles , defeat orcs and enemies and survive, everything done on a cool tiled puzzle way, very well done !
Poorly designed, visually drab, tedious to play, and deeply frustrating. The complete lack of QOL features such as a consistent skip turn button or a redo option make the difficulty more in sitting waiting to move you character a single tile, rather than any challenge of the actual gameplay. I have played games that came out of the 7 Day Roguelike challenge that outclass this game in every single category, including visuals.
Jogo tático bacana pra passar o tempo. Pena que ainda não resolveram um problema de áudio que parou de funcionar.
Its a minimalist game, yes. Its weird. You move arround in a tile based dungeon. You have to click your character for EVERY.SINGLE.TURN instead of just keeping them selected. If multiple player characters are in a stage there is no indicator of who already made his turn and who can still move. Its not too tough to track with 2 characters obviously, but still - you have to track it. My biggest problem with the game is "combat". Getting past enemies and/or defeating them essentialy only comes down to annoyingly waiting and spamming turns where you just move arround on 1 spot waiting for the AI to make a dumb move. Thats all there is to it. Its just waiting for the AI to be stupid. If you walk into their range, enemies will kill you - so thats when they're smart, which is ok. So you sit 1 tile just out of their range and just wait and wait until they move into your attack range, asking to be killed. Theres also a timer counting up for how many turns you took to complete the stange, which makes sense at first, but given the random nature of how long it takes for enemies to be dumb its really not based on you. Its really just a waiting game mostly. There is also no reward for killing enemies. So I guess just move past them if you can do so safely. Its faster than waiting for their AI to walk into your attack range. As I said - I know its a minimalist game, so no crazy expectations, but even for that its a little underwhelming.
Very interesting, i liked it.
Ein Glück habe ich dem Spiel eine Chance gegeben. Einfach großartig und genau mein Ding.
Dieses Spiel sollte eigentlich genau mein Cup of Tea sein. Turn based und somit stressfrei, saubere Pixelgrafik mit Retroflair. Leider entpuppt sich das Spiel als sehr bedienunfreundlich. Ich muß prinzipiell immer zuerst meine Firgur anklicken, um mit ihr einen Zug zu machen und einen weiteren Klick auf ein Feld in der Umgebung, um die Figur dahin zu bewegen. Ein Drag&Drop wäre an dieser Stelle viel effizienter. Das hört sich nach keinem großen Aufwand an aber um 10 Felder nach vorne zu gehen, heißt das eben 20 Klicks zu machen. Gerade in den ersten Leveln wirkt das schnell sehr repetitiv und wenig fordernd und leider ist das aber die einzige Herausforderung an den Spieler. Mit einem besseren User Interface wäre das Spiel sicher besser. Aktuell daher keine Empfehlung von mir, trotz des günstigen Preises,
One game mechanic, having to press skip on every single turn, makes a 2 hour game into a 16 hour game. This becomes extremely tedious as you move through the game. the Skip enemy turn button should simple be a toggle, would make the game more enjoyable. Since the developers are actively fixing the small aforementioned issue, it does not significantly take away from the puzzle solving value included in this surprisingly deep game.
Dungeon Solver is a cheap puzzle game with interesting mechanics and levels. Since it's made by a small dev and doesn't have many reviews, i'd rather recommend it. However, it plays slowly and the controls are pretty clunky. I think it would benefit greatly from having more keyboard shortcuts and a couple small quality of life improvements: enemy pieces move one by one and the enemy turns, you have to deselect your pieces by clicking on them before you can select another, you have to pan with your keyboard, no way to undo an action (and some levels are pretty long, figuring out how the elf works for example took me a lot of trial and error)... all little things that by no mean make the game unplayable, but add up and make the game feel slower than it could be. The music also got on my nerves pretty fast, although maybe that's just me. The loop just seemed short and repetitive to me. Despite all this, I think the inventive mechanics and level design make it worth a try if you've got some spare change in your Steam wallet and want to show some love to small devs.
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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