
Collect loot. Kill Monsters. Do it Quickly. Oh...and DON'T DIE! Quickly navigate your character through a series of levels filled with monsters trying to take you down. Unlock class-specific power-ups, minions, and other bonuses to help you on your quest.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Reviews
This is such a fun time killer. I keep hoping that I have the fastest run on each level every time ... but I do not. Definitely worht the cost of admission.
Excelent dungeon crawler, speed thru the levels or acumulate points you can get into rankings either way.. And there will be dragons <3
An amazingly fun idea that takes me back to my days as a kid in the arcade playing Gauntlet. There is no mercy fro these monsters and if you wanna score high you gotta be fast :) awesome game 9 outta 10 from me https://www.youtube.com/watch?v=I1ij2ScpIW8
A promising Gauntlet-style overhead shooter that needs some more time in the oven. Besides moving and attacking, you can utilize a dash, shield, strafing maneuver and limited smart bomb supply to stay a step ahead of the ever-present hordes of nasties; as you wander the halls and chambers blasting everything that moves, you'll want to grab plenty of coins (which fuel a Gradius-esque power-up bar) and gems (which add to a score multiplier), as well as requisite health and stamina potions. Tack on three character classes and leaderboards for both time and score, and what else could someone with old-school gaming tastes demand for five bucks? Well, consider the following. The biggest issue by far is that nearly all of the hits you take are likely to be ones you couldn't see coming: both monsters and the portals they spawn from can and will appear right on top of you with no warning at all, unseen offscreen projectiles will hit home before you can react to them, and small critters will get lost in the piles of loot and pixelly "splatters" other defeated targets have left behind. There are usually enough health potions lying around to keep things from becoming completely unfair, but when almost every setback you suffer doesn't feel like your fault it's still plenty frustrating; speaking of which, your multiplier (which can eventually build up into the triple digits) is completely reset when you die, and some or all of your power-ups (depending on how many coins you've sunk into the "ability save" option), including the vital speed boost, are lost, which can make recovery quite tough in certain situations. Elsewhere the problems aren't as crippling, but still give the game a decidedly unfinished feel: for instance, while controllers work fine in-game, they don't function on certain menus. Autofire, however, is not supported at all, which means lots of unnecessary and tedious wear and tear on your buttons and fingers. Only one of the three characters, for some reason, is voiced beyond "oofs" and "arrghs" when being hit. Once a level's exit portal (which, by the by, can also appear right in front of where you're walking with no warning, occasionally forcing you to exit the level before you intend to) refused to spawn, forcing me to quit out and lose not only my progress but my score record. Having the option to focus on either speed or score is nice, but it feels odd to have to choose one extreme or the other, either zooming past everything or leaving no stone unturned, with no in-game incentive to attempt to balance the two. That said, when I mentioned at the beginning that there was promise here, I meant it - there's a decent amount of enemy types which play off each other nicely, hidden coves and treasure to sniff out, and few technical limitations for those (like myself) using non-gaming machines, not to mention, most importantly, that the reptile-brain thrill of 'roiding up, mowing down a mob of baddies, then swimming in the resulting shinies is very much alive and well. If the developers show themselves willing to polish the solid foundation they have here I'll be more than happy to change this review accordingly, but as the game currently stands I would advise the curious to, much as you need to do in-game, tread a bit more carefully than you wish you had to.
ABSOLUTELY LOVE the game, it feels smooth to play, brings back the old gaming memories !!! AMAZING music !!!! It defo is a very challenging and fun game, and most certain worth the prize !!!!
(Got this game for free from the developer's submission to SteadyGiveaways. Thanks!) [h1]Someone's rustlin' in the dungeon! Someone's rustlin' I know-ow-ow-ow!!![/h1] [i]Dungeon Rustlers[/i] is an arena-based game involvling slaying all monsters in the level before advancing to the next level. It's pretty decent, even if it does use the same assets as [i]Creature Clicker - Capture, Train, Ascend[/i]. It's pretty good in the short run, but I do find the lack of savepoints to be bothersome (I get busy and need to put games down from time to time). So, what's the reason to play this game? It's only worth your time and money (currently priced at $5) if you're into retro-style arena-based combat utilizing 3 classes (you only get to choose one per playthrough). It seems pretty decent if you're into this sort of thing. Of course, if you're an average gamer like me, you could probably take it or leave it (recommended price being about $1 for this sort of thing). 5/10 Rustling in the dungeon can be okay...but not great.
Great game! Really enjoy playing this game a couple times a day trying to see how far I can get and see if I can get my times down! Really recommend this game!
Read our review: https://enomview.com/2017/12/11/dungeon-rustlers-the-revival-of-old-school-dungeon-crawlers/ Remember the pleasure of the old-school 8-bit games you would attempt to master at the arcade after school. The enjoyment, yet simplicity, of slaying the visible pixels that stand before you. Dungeon Rustlers brings that nostalgia out of the arcade and into our homes. Choose between a Knight, Archer, or Mage to take on 50 levels, and the 7 unique and challenging enemies of this retro epic of a dungeon crawler. Dungeon Rustlers challenges worthy players to hack-and-slash through waves upon waves of tenacious enemies. Although you can only begin your anticipated adventure on PC, it does offer full controller compatibility for those console players who are willing to attempt the vigorous task of reaching the 50th level. I felt a strong attachment to this game the second I began my adventure in level one. As an avid player in games like Realm of the Mad God and Gauntlet, I feel as if much of the world is missing out on these old-school adventure games. It’s not hard to see that the retro-90’s genre is fading away, and with new generations being exposed to the higher class games of today, pixelated dungeon crawlers could be pushed toward extinction. Luckily, companies like Zimventures brought us Dungeon Rustlers. Before you begin the climb to victory, you must first choose one of three classes. The bold and ruthless knight can unsheathe her mighty sword to make her enemies cower in the face of death. As you progress through the levels your sword acquires the ability to shoot arrows from its blade, causing the slaughter of annoying slimes to be much more satisfying. If you ever find yourself on the brink of death, do not be afraid to activate your force field and flea the scene to regain health. The archer, my personal favorite, weaves her frost arrows from her quiver, leaving her enemies frozen and slowed. While the archer is given less health than the knight, she is more than capable of conducting an equal amount of destruction. The Archer’s class ability allows you to heave frozen walls in both the front and back of your player, causing enemies to be halted and slowed where they stand. With her frozen bow in hand, no enemy would dare step in your path. The final warrior would be the fire conjuring Mage. Spitting fireballs out of each hand, the Mage can melt any enemy it may come across. If ever in a crisis, the Mage can activate his special ability and summon a ring of fire around him, damaging enemies and keeping them away. While the mage can easily shred through the skeletons roaming in the dungeons, you only need to be hit twice in order to die. All three classes are capable of upgrading their basic attacks and summoning floating helpers to aid in the adventure. Upgrading basic attacks will increase both the effectiveness of each hit and the number of shots being volleyed out of your weapon. The purchasable helpers will stand by your side and synchronize their attacks with yours, causing two more bullets to be added alongside your barrage of attacks. All of these upgrades can be purchased with gold found within in each level. Dungeon Rustlers eases players into the game by providing appropriate increasing increments of difficulty, making each level seem accommodating, but no walk in the park. Around level ten, I did feel as if the upgrades for basic attacks made each level executable with ease. Similar to training in Call of Duty: Zombies, I would find myself dragging enemies behind me, eventually turning around and unleashing the power of my triple shot weapon. All of the enemies would perish, and I would repeat the cycle like clockwork. While many levels seemed like they should have been more difficult, I did find myself on the edge of my seat for a select few. Once you die, you are not brought to the title screen to replay the game right away. Instead, you respawn where you last were, but are missing all of the valuable upgrades and power-ups needed to withstand the forces of the current level. This shouldn’t pose as much of a problem during the early levels, but dying around level 30+ could be fatal. You begin with three lives and once all have dispersed, your journey is over. You can then attempt to climb the levels with a new character or beat your best times on the previous character. Zimventures based Dungeon Rustlers on racing through levels and clearing them fast. They encourage players to repeat the game to shatter their previous times. After each level, you can view your best time, and where you stand on the compared to other players. I could imagine the replay potential, as well as the appeal to speedrunners in taking on Dungeon Rustlers and smashing the leaderboards. The music choice for this game was amazing and fitted the tone to appeal towards old-school players. The mix of an epic dungeon crawler and retro-electro style tunes and beats, made me taste the sweetened luxury of being in a 90’s arcade. I did stumble upon a few glitches that left me dead for no reason, but I do understand that the game is still in early access and is not yet fully patched. I do wish Dungeon Rustlers offered more playable characters and diverse combat styles between them. Dungeon Rustlers’ 50 levels can be purchased for $3.99 on the steam marketplace today. Enomview Score: 7.2 out of 10
Love this game! Has the feel of older style gaming with amazing music and challenging levels which keep bringing you back for more. I would absolutely recommend you play this game!
整体感觉就是个8位机类型的射击小游戏,游戏内容很简单,躲避、射击,有一定的升级要素。操作手感和流畅度都还可以,综合来讲算是个好游戏。最大缺点是价格偏高。
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