
Dungeon Rush is an absolutely beautiful and colorful fantasy bow VR shooting game where you have to protect your castle from hordes of undead warriors.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Simplified Chinese, Russian, Japanese
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[h1] It's a bow and arrow wave shooter with skeletons and a few wizards. But does it add anything to the genre? [/h1] [url=https://www.youtube.com/watch?v=sHM4x0PMG4g] Gameplay and Impressions here. [/url] Game Review: [u] PROS [/u] - Solid bow mechanics (except for one part, see below) where aiming doesn't feel off and once you're aware of projectile tendencies, it's a natural flow. - Art direction and environments look good and work well with the type of game. - Ability to upgrade equipment! [u] CONS [/u] - Very basic. Once you get the bow down, there is nothing new to learn on your end. - Low variety in enemies. It was nice to see a mix of melee and ranged opponents, but the models are unspectacular and get repetitive with only a few variations. - KNOCKING THE BOW. This caused me a few deaths. You have to pull the trigger as you put the arrow on the bow string, but if your timing is off or the arrow isn't quite placed right, you just flail your arms helplessly. This action needs to occur slightly easier. - Difficulty. Waves 1-7 were a piece of cake and then wave 8 hit me like a truck. And this was only on the first level. Checkpoints would help here too! [u] OVERALL [/u] Nothing new is added to the wave shooter genre here. That said, the game is Early Access so a lot can be added before it's full release. But for now, this score is based on the game I played. [b] 4/10 [/b]
Достаточно слабая игра. Все время стоишь на одном месте и отстреливаешь из лука толпы скелетов. При том, что существует десяток подобных ВР игр с более красивой графикой, системой телепортации и возможностью играть по сети, данная игра смотрится очень и очень слабо. Не ставлю палец ВНИЗ только из-за уважения к разработчикам VR игр. Плюсы: - добротно сделано натяжение с вибрацией на контроллер - присутствует русский язык - возможность уворачиваться от стрел (файрболов) физически - несколько видов оружия (луков) Минусы: - графика мультяшная и как по мне не интересно смотрится в данном жанре - нет возможности перемещения (телепортации) на разные участки - маленькие локации - однообразие, скуууучно - нет онлайн режима Геймплей игры: https://youtu.be/iVNeB_VCEoc
This is a fun game. The graphic style for levels and characters is fun and bright. The waves of enemies are well programmed and by the 8th wave things are busy. The archery mechanics are good and sound effects are good too. This game needs: [list] [*] Accuracy Reports [*] Does Health do Anything? [*] Boss Fights [*] Gold and gems and a shop [*] Enemies could make more sounds and add humour. More bones. [*] Enemy powerup Drops [*] Disco Unicorn Thank you for the great game!
This is a blast to play. Loading the arrow can be problematic and you would think that would be a deal breaker in this kind of game but being in a dungeon skewering wave after wave of mobs is just so much fun.
[h1]Played On: [b]HTC Vive[/b][/h1] [b]This review will continue to be regularly updated until the final product is released.[/b] Since the inception of modern age virtual reality, wave-based shooters have seemed to dominate the forefront of releases; coming in either the form of gun wielding, or archery. Dungeon Rush happens to be a wave-based shooter of the archer variety, but it does manage to set itself apart with its cartoony graphics and somewhat dungeon-crawler inspired environments. It also has unlockable bows, to keep gamers coming back for more skeleton slaying across two modes; the standard levels, and survival. As it stands right now, there are two major issues with Dungeon Rush that's preventing it from getting a recommendation. The bow is frustratingly finicky to load. This is apparent in the training level, but as long as you take your time you can start nailing the loading system almost every time. However, when the waves start getting more ferocious and you need to shoot at a very fast pace, it can get you killed. This happened to me on wave 7 of the first level, and I found myself overwhelmed by enemies quickly while fighting with the mechanics. In many cases, the arrow simply goes through the bow and will just not latch on. The second problem is that there is no way to transfer the bow to your other hand in-game. If you're comfortable drawing the string with your right hand, and aiming with your left, you'll be fine. However, if you're more prone to archery by holding the bow in your right hand, it seems that you're out of luck unless you physically swap your controllers. There's also no way to tell how many hits that you can take before getting a game over. It seems to be relatively generous, as the foes were able to slice away at me for a good minute before my run ended. If the developers can manage to fix the core bow mechanics, then Dungeon Rush will be a solid entry in the oversaturated wave-based archery market. The store page might also need to be updated, as saying that the castle needs to be defended sets the expectation that this game is also a tower defense release. It does take place in a castle, but you're not exactly defending anything but yourself. I hope to see a patch implemented to fix the major problems, and I will revisit the game at that time. [h1]Rating: [b]1.5/5.0[/b] - It's Bad.[/h1] The VR Network [url=https://store.steampowered.com/curator/33182845-The-VR-Network/]Curator[/url] | [url=https://steamcommunity.com/groups/thevrnetwork]Group[/url] Click for More [b]The developer provided a free copy of this game for review, through The VR Network's Curation page.[/b]
游戏很好,VR的准确度不错,很好玩,但是,给作者提个意见,希望玩家控制的人物的站位能多一个,不要让怪绕过玩家,因为有些玩家(包括我)的定位仪只有180度,无法判定玩家转身后的操作
DO NOT GET WITH MIXED REALITY HEADSET Since the games entire concept is to fire a bow which requires placing your hand outside of the effective tracking area it really doesnt work. The concept is definitely fun but without the aid of a push to shoot or a pullback requirement slider (so you could shoot full strength with a unrealistically short pull) it really doesnt work. I wouid love to experience more of the game as the concept is amazingly fun but without a htc vibe it isnt really playable. Other ways to resolve could include conventional difficulty settings, pullback strength indicator (so you can establish consisency with a unnatural 3/4 pull) or aim crosshair. When the pullback hand exits the field of view it is considered static resulting is incorrect vector calculations for aim since the near hand position cannot be accurately determined.
I liked the minimalistic design and how it doesn't try to distract you with non-interactive clutter. It's sorely lacking in more levels and variability within/between levels, where map 1 felt too small and map 4 and 5 were too big that it was too hard to get the arrows far enough to hit the enemies. The patterns are the same between levels, so round 1 is always middle lane, round 6 is always ranged only, etc. Encountered a bug I couldn't reproduce after restarting the game - the trigger to load and release arrows got switched to the bow hand, which was hilarious, but couldn't fix in game without shutting my VR down completely and restarting. Allowing you to physically move away and dodge enemies projectiles was a brilliant touch. Critically, though, the bow upgrades gives you essentially the same effect in three different colors, so that was also a little lackluster. I also love how cute the skeletons are and how they give you your personal space even when they surround and attack you. Overall, I got it on 40% off at 5.39 CDN, it doesn't give me motion sickness like some other titles, and the controls were intuitive, so an easy 7/10. One points off each for - could use more campaign levels or adding a mini plot for why you're defending these areas, missing level editor/mods compatibility for replayability, and definitely could have done a little something more for the bow upgrades (I.e. shoot further, increase projectiles, add more effect to arrows, etc). If the devs are actively working on this title, they could easily bring it up to an incredible wave defence game worth two or three times as much as they charge now.
Fun game but the only problem i have with it is that your firing trigger stays the some when you change hands, your firing trigger should change bast on what hand your holding the arrow, or even better put in a setting where we can chose there the firing trigger is and where we want to hold the bow and arrow, other was its confusing.
游戏还可以 简单 有趣 但是难度有点高啊 我玩了三次 第一关至今过不去 第八波太猛了吧 每一次玩到第八波差不多就要20分钟了输了又从第一关开始...... 建议: 1.难度减低一点 2.每一关的流程短一点(或者有断点重生) 3.打怪可以爆金币 4.新增商城 有辅助道具购买
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