
Join Tiqee, a Human/Goblin half breed, on her adventures to escape the dungeon of Echeia.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 28 reviews with recorded playtime.
Reviews
Another Dungeon Rummage game! This means lots of crafting and gathering what is needed in order to get by. Combat is rather straight forward with a decent strategy of building your bots to do a lot of the work for you. Meaning as you progress through, you start taking on more of a support role to the real damage dealers. You spend your resources to refill or repair the bots while they take the damage for you. Exploration is definitely rewarded in this game as you will find many hidden rooms where you can gather extra supplies and maybe even an item that permanently increases your skills. The hidden rooms themselves don't stick out like sore thumbs, but at the same time don't blend in so well that you can't tell where they are. Sadly, much like the other Dungeon Rummage game that I've played and is available at this time, it's too damn short! Sure, it's a $3 game and I shouldn't be demanding more than what I got, the fact remains that because it feels like nothing more than a taste of what is to come in another game, the ending feels unresolved. The art styles have a little bit of a concern as the art for Tiqee and the bots do not match the art styles of well.. all of the others. Both the monsters you fight and the twins Gabbo and Gobbo are different. Well, at least the music isn't hauntingly repetitive. Score: 4.5 out of 5. Give me more.
You start out as Tiqee, a half-breed human/goblin living underground. After the settlement is attacked, your way back home is cut off, the only thing left to do now is to try to get to the surface. As you get closer to the surface, Tiqee gets weaker and has to rely on her robot companions more and more, perhaps it has something to do with her physiology and not being acclimated to life on the surface. The game does play a little differently than the standard RPG faire. You control Tiqee directly, but you also use a crafting system to build robot companions (A sentry bot, a defender bot, and a support/healing bot). You can also use this crafting system to upgrade your bots. You get the components for crafting these materials by exploring and collecting various ore and junk from the environment. Who knew collecting junk could be so fun! The combat was tough but fair, could get a little grindy in some of the later parts. There's another game in the series coming out in the future (Dungeon Rummage Origins), and it seems to be a step up as well. All in all, not a bad game! Give it a try.
NOTE: I have played this game pretty extensively on another platform so the hours played displayed on Steam won't reflect that. A bite-sized and fun adventure with a unique battle gimmick and solid exploration. PROS: AI-controlled bot system is fairly engaging especially once you have the whole team Lots of atmosphere Interactive maps and exploring them is rewarded with tons of goodies No need to grind Bot upgrades and modes provide a bit of customization Doesn't overstay its welcome CONS: A bit too easy to miss some key things unless you're thorough Some bot modes are just better than others Main character's skills are kind of niche There's a certain kind of "vibe" managing the bots that you don't get from other auto-battle RPGs. Plus the enemy sprites are pretty cool/cute depending on the encounter and there's just a lot of charm in general. Overall worth checking out.
After some time thinking (and then forgetting to write a review) I've finally decided what to do here. I struggled because of the binary nature of Steam reviews. So I decided to go with a positive review since I had a decent time, however there is a bit of a caveat here. I think how much you enjoy this game will heavily depend on your enjoyment of JRPG's/RPG Maker games. PRO's: - Good pacing, not overlong, no forced grinding (for main path) - Combat has a couple interesting quirks to figure out, and there is some level of building your team effectively - Crafting system adds meaning to exploration and creates some interesting system design to explore. Isn't inflated by mat requirements - Story makes sense, player is given direction - Good price for amount of content CON's: - Combat is a bit too casual as you can't control your other party members, although there are skills to issue them commands I may be forgetting some things but thankfully I made an insanely long review video: https://www.youtube.com/watch?v=Tzbdlz6U12o
NOT A BAD GAME
I am a big fan of the entire Dungeon Rummage series. Seeing how it all began is very interesting. The game is a lot of fun and the concepts are fairly unique. A lot of heart has been put into this game. More developers should learn from this instead of simply going for fancier graphics.
Please note that I did not finish the game. . I'm not sure how much I had left, but I was stuck and I just wanted to finish the review. -Story- While I wasn't particularly invested in the story or characters, I do have to say that is was unique. RPG Maker games tend to stick to that classic "defeat the demon king and save your girl" idea. I don't think I've ever seen a game where you play as a goblin mechanic trying to escape to the surface. So yeah, points for that. Other than it being unique, as mentioned, I didn't really care for the main character. Besides a two shopkeeping goblins and a random girl in a bunny suit, I didn't encounter any other characters after I left the starting area. -Graphics- Wow, I can finally talk about something, even though it does use some RTP. First off, the mapping was really good. Looked good, played well, and generally was above average. My only complaint would be that there isn't a ton of variation between areas. While the custom art was very nice, there is a bit of inconsistency. Most of the enemies are in a different artstyle from the player and their robots. Then, I fought a typical JRPG party as a boss (this is where I got stuck), who used the RTP battlers. It's not horrible, it's just frustrating. -Gameplay- The TL;DR is that I hated the combat and liked everything else. Exploration was the highlight, for me. It's just really fun to run around and pick up stuff. It's quick, snappy, and satisfying. The currency/economy is really well balanced, which is something that I think people undervalue. Now, the combat. I didn't really mind most enemy encounters. I liked that you could run away from them in the overworld. However, they got a bit old after a while, and I started skipping most of them. There were some minor nitpicks, such as some skills just feeling really useless, such as the one that slows the enemy down. Agility/Speed is such a hard stat to really use well, so I get it, but there's no real reason to use it. The bosses are what really drove me up the wall. Two examples that stuck out to me were: 1: The spider boss summoned smaller enemies and gave a state that reduces your hit rate. My main issue with this is that lowering the hit rate leaves too much up to chance. It feels like your just wasting time and resources as you wait for the state to be removed. Or, you can continue to play aggressively and sometimes get lucky. Summoning the spiders is just annoying. It's just adding more healthbars and splitting your damage. I wouldn't mind it as much if the boss didn't use it multiple times. 2: The JRPG Party Quad-battle with the healer and the rage state This is where I got stuck and lost it. 4 enemies with large HP bars, a healer character that can not only heal anyone in the party, but also cast a group heal skill. I tried focusing exclusively on the healer, since she seemed to have the lowest Hp, and that's my usual start. Unfortunately, it doesn't really work, because 1: Your bots will attack whoever they feel like 2: One of the enemies gives a "rage" state that makes you attack at random. I was only able to get the healer down to about 1/5 of their HP before I died. I tried the boss a few more times, but with no luck. It's possible I needed to be a higher level, but I don't know. It felt very out of my control. -Music and Sound- The music was fine. To be honest, after a while, I just muted the BGM and put on my own playlist. I do do this for a lot of games, if I don't feel the music adds much, so this isn't some weird insult, I promise. The sound design was actually really good. UI sounds and the little noises it makes when you pick up material are snappy and pleasant. I really appreciate this. -Polish, Performance, and Nitpicks- Not much to say here, besides the game ran fine and there was only really one polish issue. The game over screen is the default one stretched out. I don't know if this is intentional or not, but it was kind of like a jumpscare, lol.
le jeu est assez court, moins de 6 heures le systeme d'ingénierie marche bien un jeu tout à fait correct surtout pour son prix
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