
Join Tiqee, a Human/Goblin half breed, on her adventures to escape the dungeon of Echeia.
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Languages: English
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You start out as Tiqee, a half-breed human/goblin living underground. After the settlement is attacked, your way back home is cut off, the only thing left to do now is to try to get to the surface. As you get closer to the surface, Tiqee gets weaker and has to rely on her robot companions more and more, perhaps it has something to do with her physiology and not being acclimated to life on the surface. The game does play a little differently than the standard RPG faire. You control Tiqee directly, but you also use a crafting system to build robot companions (A sentry bot, a defender bot, and a support/healing bot). You can also use this crafting system to upgrade your bots. You get the components for crafting these materials by exploring and collecting various ore and junk from the environment. Who knew collecting junk could be so fun! The combat was tough but fair, could get a little grindy in some of the later parts. There's another game in the series coming out in the future (Dungeon Rummage Origins), and it seems to be a step up as well. All in all, not a bad game! Give it a try.
Tiqee's Escape is a fun, short, dungeon crawler game. I had the pleasure of playing two versions of the beta, which should be very close to how the release version is. This game is intended as a side game to a much larger primary game, so the story is pretty simplistic. Gameplay-wise, it has a turn-based RPG system with a twist. You control Tiqee and her bots have an auto-battle AI, which can be influenced by Tiqee's abilities. I appreciated that the enemies are on the field rather than random encounters. They do eventually respawn, but can be avoided if you want to. You can get through the game without intentionally grinding, as long as you make sure you do fight some monsters and upgrade your bots. Overall, I'd recommend playing the game if you've got a few hours. It's a nice change from the typical rpg maker game.
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Hours played at review time, across 28 reviews with recorded playtime.
This game was an absolute treat to play! In a way, it's a really good showing of how a minimalist approach can work very well: there wasn't a lot of dialogue, but it was clear what Tiqee wanted to do and what kind of person she was; you don't spend much time in the goblin village or being around other characters later on but they give an interesting showing of what their civilizations are like; and while you don't get to directly control anyone other than Tiqee and she doesn't have that many abilities, you still get to make meaningful choices both in battles and when preparing for battles. A really top-notch game that made for a fun few hours!
After some time thinking (and then forgetting to write a review) I've finally decided what to do here. I struggled because of the binary nature of Steam reviews. So I decided to go with a positive review since I had a decent time, however there is a bit of a caveat here. I think how much you enjoy this game will heavily depend on your enjoyment of JRPG's/RPG Maker games. PRO's: - Good pacing, not overlong, no forced grinding (for main path) - Combat has a couple interesting quirks to figure out, and there is some level of building your team effectively - Crafting system adds meaning to exploration and creates some interesting system design to explore. Isn't inflated by mat requirements - Story makes sense, player is given direction - Good price for amount of content CON's: - Combat is a bit too casual as you can't control your other party members, although there are skills to issue them commands I may be forgetting some things but thankfully I made an insanely long review video: https://www.youtube.com/watch?v=Tzbdlz6U12o
Please note that I did not finish the game. . I'm not sure how much I had left, but I was stuck and I just wanted to finish the review. -Story- While I wasn't particularly invested in the story or characters, I do have to say that is was unique. RPG Maker games tend to stick to that classic "defeat the demon king and save your girl" idea. I don't think I've ever seen a game where you play as a goblin mechanic trying to escape to the surface. So yeah, points for that. Other than it being unique, as mentioned, I didn't really care for the main character. Besides a two shopkeeping goblins and a random girl in a bunny suit, I didn't encounter any other characters after I left the starting area. -Graphics- Wow, I can finally talk about something, even though it does use some RTP. First off, the mapping was really good. Looked good, played well, and generally was above average. My only complaint would be that there isn't a ton of variation between areas. While the custom art was very nice, there is a bit of inconsistency. Most of the enemies are in a different artstyle from the player and their robots. Then, I fought a typical JRPG party as a boss (this is where I got stuck), who used the RTP battlers. It's not horrible, it's just frustrating. -Gameplay- The TL;DR is that I hated the combat and liked everything else. Exploration was the highlight, for me. It's just really fun to run around and pick up stuff. It's quick, snappy, and satisfying. The currency/economy is really well balanced, which is something that I think people undervalue. Now, the combat. I didn't really mind most enemy encounters. I liked that you could run away from them in the overworld. However, they got a bit old after a while, and I started skipping most of them. There were some minor nitpicks, such as some skills just feeling really useless, such as the one that slows the enemy down. Agility/Speed is such a hard stat to really use well, so I get it, but there's no real reason to use it. The bosses are what really drove me up the wall. Two examples that stuck out to me were: 1: The spider boss summoned smaller enemies and gave a state that reduces your hit rate. My main issue with this is that lowering the hit rate leaves too much up to chance. It feels like your just wasting time and resources as you wait for the state to be removed. Or, you can continue to play aggressively and sometimes get lucky. Summoning the spiders is just annoying. It's just adding more healthbars and splitting your damage. I wouldn't mind it as much if the boss didn't use it multiple times. 2: The JRPG Party Quad-battle with the healer and the rage state This is where I got stuck and lost it. 4 enemies with large HP bars, a healer character that can not only heal anyone in the party, but also cast a group heal skill. I tried focusing exclusively on the healer, since she seemed to have the lowest Hp, and that's my usual start. Unfortunately, it doesn't really work, because 1: Your bots will attack whoever they feel like 2: One of the enemies gives a "rage" state that makes you attack at random. I was only able to get the healer down to about 1/5 of their HP before I died. I tried the boss a few more times, but with no luck. It's possible I needed to be a higher level, but I don't know. It felt very out of my control. -Music and Sound- The music was fine. To be honest, after a while, I just muted the BGM and put on my own playlist. I do do this for a lot of games, if I don't feel the music adds much, so this isn't some weird insult, I promise. The sound design was actually really good. UI sounds and the little noises it makes when you pick up material are snappy and pleasant. I really appreciate this. -Polish, Performance, and Nitpicks- Not much to say here, besides the game ran fine and there was only really one polish issue. The game over screen is the default one stretched out. I don't know if this is intentional or not, but it was kind of like a jumpscare, lol.
I am a big fan of the entire Dungeon Rummage series. Seeing how it all began is very interesting. The game is a lot of fun and the concepts are fairly unique. A lot of heart has been put into this game. More developers should learn from this instead of simply going for fancier graphics.
NOT A BAD GAME
le jeu est assez court, moins de 6 heures le systeme d'ingénierie marche bien un jeu tout à fait correct surtout pour son prix
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