
Dungeon Royale is an action-rpg battle-royale with rogue-lite elements. Slay the other adventurers to win the game or die and rebirth as a monster of the dungeon to get your revenge!
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Languages: English, French
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Themes across 47 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I am playing this game during early-access and had no clue what awaits me, but I'm positively surprised. That means, of course, there is still space for improvement, but my overall impression so far is (from a person who has never really played any pixel-art games or dungeon games before) I'd recommend trying it and here is why: Music: very good, people who easily get an overdose can just adjust the volume Game mechanics: easy to understand, even my imaginary 2 years old toddler would grasp how to get into it Visuals: lovely and distinct, little eastereggs here and there, everything clearly recognizable I always thought pixel games are not my thing since I do like some curves. But it seems like I might get into it, the style just fits very nicely here. PC requirements: low, a potato powered by a hamster in his wheel might be enough to run this game Gameplay: unique, now here is the interesting part I thought it was a single player game. It's not. You can try to sabotage and kill other players, even after your death. To me it is even more fun to be reincarnated into a revenging monster while praying to the gaming gods that I will have the honour to be the final boss and smack the last player who might imagine to be the winner already. There are several items to get and different monsters to control after dying, so far, it hasn't been repetitve at all. My favourite feature is that you can invite your friends and play with/against them (although I don't know who is who since there are no names over the characters, but maybe that will change in the future). All in all, very playable, big Yes if anyone asked me if Dungeon Royale was worth a try.
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Hours played at review time, across 47 reviews with recorded playtime.
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Concept is fun, I personally enjoy the art style as well. My issue is with the balancing, or lack thereof. If you win in PvP you must go against a boss who always has full HP, you do not get this courtesy. If you go in with low health it's just an automatic loss. Also, if your damage isn't scaled or you haven't hit the right items you simply can't win (an issue that happens often in low populated lobbies). There's a reason that more people have unlocked the "winning as a boss" achievement rather than the "play 10 games" achievement. You unlock new monsters as you level up for when you die as a player. The chicken which you unlock at level 10 has ridiculous speed and is very hard to hit. This means if you win an early PvP fight, the monster that is now stuck to you can just avoid you, continually slowing your progress so you have no chance of winning. My friend intentionally died early with chicken unlocked and successfully was able to stall out the player he got stuck to for the entire game. It's just plain broken. Also, if you happen to be having a good game and kill multiple players this will make going into new rooms much more difficult. I'm sure this mechanic is intentional, but it makes your life a living hell especially since as mentioned earlier, the player led monsters can run and hide from you, or team up and make it impossible to progress. If the balancing is worked out I think this game has serious potential. Until then, I wouldn't recommend it.
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Мужики, спасайте, если наберём 10 лайков и 5 наград, то жена подарит ящик пива
This game has a great idea in it's core and I want to like it however it's just to early in it's life to be worth playing and here is why: -The lobby system doesn't look good, you make the perfect space for the 3 player lobby yet it's just names lost in the screen -You just get dropped in, no explanation on what to do or how to do it -Multiplayer is questionable since me and my friends never saw each other in the 3 games we played, only as ghosts -the pickup system as horrible, i get it for hp flasks and things like that... but the in game stores are horrid... walking over an item buys it instantly and the range between reading what something does and buying it is waaaaay to small. -the way you aim in this game feels wrong. however this might be a choice of the devs to make it this way so it's just something to get used to Again i want to like this game since it's a really good idea so i will return later but as of right it gets a negative review from me. I will try again later tho :))
This game is in very early access, yet I would recommend it to anyone looking for a fun and chill experience. Although it is a battle royale, even if you die instantly, you can continue playing as a monster (you can unlock various different monsters as you play) actively seeking vengeance on other players. This is a key selling point, for a player not only controls the final boss before a player can win, but fallen players can even support the boss directly as slimes or other monsters, always allowing players to actually play the game. Now, there are some serious balance issues, with some items straight up being useless or enabling game breaking bugs, but the developer is active on his discord and takes note of said balance issues and bugs or general feedback, a good sign for an early access game. TLDR, a unique, fun experience with active development, currently only really being held back by a low player count. Help change that! :D
Underrated Game nocap
do people still play this game? i downloaded it waited 10 mins and found no games unfortunate
Super cool and fun so far been watching the development, needs more players, maybe a solo mode just so people can play somehow.
Dungeon Royale, rogue-lite unsurlara sahip bir aksiyon RPG battle royale oyunudur. Oyunu kazanmak için diğer maceracıları öldürün ya da ölün ve intikamınızı almak için zindanın bir canavarı olarak yeniden doğun!
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Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
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Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.