
Vera is a lone adventurer on an endless pilgrimage. Her journey leads her to the enigmatic Grange Island, home to a sprawling underground labyrinth. As she battles through waves of monsters and heads deeper and deeper into the depths, one question remains: what awaits her within the deepest layers?
Modeled estimate, not a reported figure. How we estimate →
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About

Vera is a seasoned adventurer who sets out for Grange Island after hearing about its ruler, Lord Anderson, and his call for brave adventurers to help clear the island's monster-infested labyrinth. She's drawn by the thrill of entering and exploring the massive labyrinth - one that many have entered before, though not all have returned alive.
Upon arrival, Vera is given lodging, where she meets a quiet, enigmatic individual named Uno who seems unwilling to open up to her at first but soon becomes her ally. With each descent into the depths, Vera uncovers not only danger, but deeper secrets surrounding Grange Island and Lord Anderson's true intentions.
As Vera ventures further, she begins to suspect the labyrinth holds more than just monsters. While gaining the trust of Lord Anderson, whose motives grow increasingly unclear, she starts piecing together the hidden connections between the cast of characters she's met on the island.

This fantasy RPG & dungeon crawler features automated battles against mighty foes with a focus on battle preparation and dungeon exploration. Each victory brings a new challenge, and each defeat offers a chance to respawn and refine your strategy. Its brisk pace and cyclical exploration create a gameplay loop that's easy to grasp but rich in strategy. Enjoy experimenting with various class and equipment combinations, as well as the linked skills that enhance your battle experience!






Labyrinth Exploration
At the heart of the game lies the labyrinth. Descend through its layers, facing powerful bosses at key milestones. While in the labyrinth, you can choose to press on or retreat and refine your strategy. Later in the game, you'll even have the chance to face phantom versions of previously defeated bosses for an extra challenge!
Linked Skills
Beyond the wide variety of physical and magical abilities you can learn, Dungeon Repeater introduces linked skills - powerful combinations that can be fused to create new effects, from damaging enemies to supporting Vera. The more you play, the more linked skills you'll uncover to experiment with!
Automated Battles
You can plan your battle moves in advance, allowing fights to unfold quickly and smoothly without needing any input during combat! Be sure to prepare your movesets before each exploration, and keep your most reliable setups saved for future use!
Changing Classes
You unlock a new class after every boss battle, and additionally there are special classes that require special conditions to be met in order to unlock them. Keep a lookout for them!
Tavern Requests
Pick up a variety of tasks from the tavern bulletin board - from gathering weapons and slaying monsters to lending a hand to islanders in need.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese, Simplified Chinese
Engagement
Hours played at review time, across 25 reviews with recorded playtime.
Reviews
Pretty good. I had my doubts about the gameplay but I ended up enjoying it
《循环迷宫:维拉的大冒险》采用自动战斗式的地牢RPG,游戏故事讲述格兰基岛领主由于大量招募冒险者应对如日中天的迷宫威胁,得知此消息的冒险者维拉踏上旅途开始应对格兰基岛上的庞大地下迷宫,可伴随着她的深入,等待着她的将会是一切背后的真相。 游戏主要依靠探索地下城不断推进主线剧情,与绝大多数RPG玩法相似且由于本作全程采用自动战斗,所以纯粹是数值间的比拼,玩家要自定义搭配装备,从地牢中击败敌人拿到魔物体液,从而在家中升级职业,提升数值以及解锁全新技能,值得一提的是主角维拉能在前面几层击败BOSS后从它们的灵魂解锁多个职业,依靠人类体液能让某个职业的固有技能通用,能进行战斗搭配,但体验上其实都差不多,选好用的那几个技能打架时看着就行了,稍微要思考的可能是战斗开始前的行动搭配。 游戏H内容比较丰富,不仅有战斗时的爆衣露乳,也有多样的战败CG以及淫乱值主导的任务触发CG,可惜均为静态,而且女主形象其实并不太讨好(画风比较一般),但架不住花样太多了。 总体来说,《循环迷宫:维拉的大冒险》是一个内容丰富,玩法简单的小黄油,自动化战斗驱使的战斗体验上确实还可以,不过这种RPG玩法内容还是太老套了,H丰富但画风个人没那么喜欢,实用性一般,建议感兴趣的玩家考虑入手。 [quote]关注[url=https://store.steampowered.com/curator/36224058/]老实人鉴赏家 [/url] [url=https://steamcommunity.com/groups/laoshirenLSR]老实人评测[/url]:独立游戏爱好者聚集地,黄油绅士交流中心。 不错过游戏的亮点,不放过游戏的槽点,带给玩家最直观的测评感受。[/quote]
好游戏确实值得一玩
还可以,一开始以为是回合制,玩了之后原来是自动的,想要完整游戏内容需要打一下补丁
[table][td]本评测由[url=https://store.steampowered.com/curator/34464054]★王凌雪和他快乐的小伙伴协会★[/url]提供 欢迎关注[/td][/table] [h1] 简述 [/h1] 《循环迷宫:维拉的大冒险》,憨憨冒险者另类奇幻地牢探险RPG,人物画风及事件质量尚可,玩法机制丰富但需要一定时间适应,自动战斗模式看似减负实则需要规划出手策略,并非无脑爽推。 [h1] 粗线条假小子冒险者勇闯神秘迷宫,顺便没钱了去帮助岛民解决需求也是很合理的吧? [/h1] 应领主征召前往小岛清理魔物,却不曾想其背后竟然隐藏着传说中“许愿机”的下落,是的没错,悲催的冒险者又又又又摊上事了(笑)。不过,这次我们的主角维拉是个有点粗线条的假小子,所以,在讨伐魔物之余吃点咸猪手也是正常的吧?至于要不要帮助居民处理需求......,就要看各位的选择了~ [h1] 玩法&体验 [/h1] 与传统RPG不同,本作采用了自动化战斗的模式,玩家需根据每层的关卡情况以及当前角色的强化进度提前规划出手方案,看似简单实则还是有一定的策略深度,不过好在可以随时通过“X”键暂停战斗后选择带着物资跑路,所以流程体验不会怎么坐牢,但对不太习惯这种模式的玩家来说,通关可能有些困难。 游戏出色之处在于联动机制十分丰富,除六个跟随关卡解锁的职业外,还可额外解锁两个隐藏职业,根据不同职业所提供技能与机制来规划出手方案也是本作的一大乐趣,但问题也是显而易见,对于不爱玩这类模式的,只会感觉很坐牢。 [h1] H [/h1] 步兵H事件60+,长短均有,人物风格及事件质量尚可,主要以差分形式展现。XP方面,战败、束缚、催眠、异种、堕落等,总的来说是中规中矩,观感尚可。 当前问题在于事件关联关卡进度,需通过不同层数的迷宫获取职业以及日常中积累淫乱度才可触发不同事件委托,而且一周目后也没有提供一键解锁,鉴于关卡本身的难度,综合来看还是有点麻烦。 [h1] 总结 [/h1] 龙头时代的老物,机制设计和想法还是有点说法,奈何当下来看已经是跟不上潮流了,如果是喜欢一定策略深度的玩家应该会很流畅,休闲涩涩党的话,多少是有点坐牢了,实在感兴趣不如考虑上科技。
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Trends
Steam followers (game-group members) tracked daily from when we started recording.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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