
Dungeon Reels Tactics is a challenging party based RPG roguelike with Slot Machine based Combat. Your party members' unique slot machine will supply your abilities each turn. Make the best decisions to succeed in Battle. Lose party members, recruit new ones, and try to reach The "Great Evil".
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About
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Korean, Simplified Chinese
Engagement
Hours played at review time, across 30 reviews with recorded playtime.
Reviews
一款小巧却不失精妙的肉鸽地牢冒险游戏。在这里没有炫酷的动画也没有丰富的背景,有的仅仅是一只刚刚踏上冒险之旅的搞笑小队,玩家的任务就是率领这么不靠谱的冒险小队来消灭盘踞在地牢深处的魔。游戏本身的故事简单玩法也不复杂,但是要想打通关卡一切都要听从命运之神的安排,毕竟这是一款以“老虎机”来推动剧情和战斗的有趣挑战。 要我说游戏最大的特色在于随机性。游戏基本由两大模块构成,地图探索类似于常规的爬塔游戏,玩家在最开始就可以纵览全局,合理规划接下来的线路,基本上各种机遇也都很常见,命运、商店、遭遇战和篝火(治疗),精英和boss自然也不用多说,不过在游戏需要玩家收集各色钥匙才能开启最后直面大魔王的最终道路。而这几把钥匙也需要不同的事件和机制才能获取,譬如献祭队友、商店购买等等。(有点杀戮尖塔三宝石开心脏的意思了) 而另一部分就是游戏最主要的战斗环节,这一部分是通过3d场景下的2d小人来展现的。开局小队会随机散落在地图上,每个回合玩家能用的动作都需要通过老虎机摇出来,如果摇到“豹子”(3个相同图案),则可以触发头奖能力,因此玩家旅途顺利与否主要看你脸黑不黑,尤其是boss环节,其实就通常遭遇战而言,只要玩家的队伍构成合理、培养得当、运气不要太差,基本上都不是事。而boss就不一样了,高额的输出、强大的机动性、源源不断的小弟,导致要想过关实力+运气缺一不可。 至于小队养成也是游戏的重要内容之一,游戏初始会有12个职业,完成成就可以解锁另外12个职业,基本上分为、战士、法师、流氓三大派系,其中每一个职业都有自身独特的定位和能力,合理的团队选择是击败boss的最基础条件。每一位角色都有着攻击、防御、射程和速度四大属性,其实只讨论小怪的话提升射程可以轻松风筝那些憨憨的小怪,但是面对boss来说,射程就显得过分鸡肋了,所以有针对性的角色培养则是拿下胜利的另一法门。(当然说一千道一万最重要的还是看脸~) 就个人体验而言,虽然游戏体量不大,但是变化却并不少,为数不少的英雄和各式各样的命运在每一次的地牢探险中都为玩家交织出新的故事。 [quote]欢迎关注我们的鉴赏家:[url=https://store.steampowered.com/curator/35402982/]走心评测[/url] ←遵从内心,写出真实感受 欢迎加入我们Steam组:[url=https://steamcommunity.com/groups/ZXPC]走心评测[/url]←点击加入,一起探索游戏的乐趣 喜欢这篇评论,也麻烦点个赞,让更多人能够看到![/quote]
Dungeon Reel Tactics - Mechanically, we got classic initiative rolls with a truly in depth strategy game and a fast ramp of difficulty throughout the campaign, allowing you to accrue characters/relics/level ups/boss keys/ +r e a c h items Characters always feel unique with the decent pool size, making recruiting characters feel close to STS/deck building, having its own sets of challenges since card advantage or energy aren't really used(except for ONE specific buff). Rolling for cards is honestly really fun and jackpots can really make a character shine for the turn. Outside rooms are basic but overall perfect because they are simple decisions that could potentially kill you later. HP preservation is still very important as ever, especially with a 5:1 turn ratio in later stages of the game. I love the visuals/UI but sometimes its a little buggy. Not too bad though. Probably one of those 15$ games that I wish could be on a gameboy cartridge. Good job Grandma your basement makes good games.
I really want to like this game, but the "tactics" aren't there. Positioning means nothing since all enemies can attack from 2-3 units away. No body blocking is just wrong as well. Also, the UI is not PC friendly. I can't seem to ever get the scratch tickets to scratch properly. Items have to be drag-n-drop. it says you can swap items between characters, but doesn't tell you that you can only do it when you receive a new item. Making swapping gear tedious. I also wish that you could change the camera view to more isometric or even top down since there are no 3D sprites. What they've got here is a lot of fun and would be more-so if it were polished up a bit more. It seems pretty new and there's no info on the net to make a good judgement on purchasing it. I'm glad I got it on deep sale. It gave me some fun for a few days. I'll check back in once they've got a few updates under their belt and adjust my review if it gets better.
Big fan of this game and I really wanna see more!!!! Please devs!
Great game. (I like gambling)
游戏好不好玩还不知道,游戏内中文一多半乱码就没得玩
Pretty fun game overall. A few things seem a tad over-tuned and may need some adjustments in my opinion, but I will for sure be revisiting this game
《地下城卷轴(战术版)/Dungeon Reels Tactics》是由Grandma's Basement Games制作发行的一款地牢战旗&回合制策略&肉鸽冒险类游戏。 本作一大特色便是将肉鸽战斗机制的RNG随机要素与老虎机摇奖的roll系统结合在了一起,当你在roll到头奖(三个相同图案)时即可触发角色全图锁定的必杀技,而剩下所有的战斗指令均可拖动各图案对应的技能块作用于敌我双方。同时小队角色的职业和定位又划分为不少种类,不同元素属性(时间、火、冰、土、虚空和幸运魔法等)和职业(枪手、圣骑士、狂战士etc)搭配的设定更是大大拓展了游戏的可重玩性。 剧情的呈现方式有点像舞台剧,幽默感和趣味兼具,给人一种“原来为了讨伐传说中的大魔王要克服艰难险阻啊”这样豁然开朗的感觉。 细节方面提几个建议,一是随着游玩的推进敌人的数量会越来越多,而回合轮盘是依每个角色为单位按固定次序运行的,而自动运行的流程过场又不能手动快进和跳过,所以等到你行动时其中会有一个较大的隔断期,比较影响游玩节奏。二是已有角色在满员后追加培养将变相提升沉没成本,且被替换角色的全部加点和装备将全部清除,重新培养新角色势必会破坏整个游玩体验,而若不培养的话紫水晶的设定也显得有些过于鸡肋。 另外复古bit低模化的画面表现也相当不错,肉鸽和回合制地牢(附加卡牌)的融合玩法还挺不赖,整体体验算是瑕不掩瑜吧,感兴趣的玩家可以考虑尝试一下。 [quote] 游玩百态,将游玩心得用汉语化作玩家的指明灯,(๑•̀ㅂ•́)و✧ [url=https://store.steampowered.com/curator/35402408/]点击这里关注汉化语录~[/url] 如果喜欢这个评测,请点个赞让更多人看见 [/quote]
很好玩啊 怎么玩的人这么少 ?怎么更新后中文直接全部bug显示了啊 修一下啊?本来还能玩 现在直接不能玩了 什么鬼更新
개인적으로 정말로 추천하는 게임이긴한데 번역상태가 매우 심각합니다 중국어 기반으로 번역을 한거같은데 번역이 무척이나 깨져있어서 솔직히 알아듣는거 반 못알아듣는거 반입니다. 사신다면 할인 크게 할때만 추천합니다 지금으로서는 말이죠 The Korean translation is in a serious condition. Please fix it again.
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Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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