
Dungeon Reels Tactics is a challenging party based RPG roguelike with Slot Machine based Combat. Your party members' unique slot machine will supply your abilities each turn. Make the best decisions to succeed in Battle. Lose party members, recruit new ones, and try to reach The "Great Evil".
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About
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Korean, Simplified Chinese
Engagement
Hours played at review time, across 30 reviews with recorded playtime.
Reviews
Great premise, but doesn't really come together. Some points: 1. Enemy turns take a very very long time and there is no "skip slot animation" option or anything like that. There is a LOT of time I spent sitting there watching the screen just thinking: "When is it going to be MY turn already?" 2. The tactics are muddy at best. Every enemy has an attack range of 2-3 and they can attack through your characters so positioning is almost meaningless. Enemies can even just jump over your units. Combine this with #3: 3. Lines of sight are really limiting. I can't attack someone in the square right around the corner? Meanwhile most boss attacks just go right over the walls, again making positioning meaningless. 4. I want someone who worked on this game to look me in the eye and tell me that enemy decisions are indeed random. Bosses always seem to roll reinforcements when they need them, and never do when they don't. Enemies basically just seem to do the optimal thing every round - which means the whole 5 seconds you have to watch each enemies' slot every turn is doubly lame. 5. Since your slots are randomized every turn, really the whole "slot machine" mechanic is revealed to be totally superfluous. Seems like it's only there for the singular purpose of randomizing jackpots, which are again obviously not determined truly randomly, since you never get them twice in a few turns, almost like they are deliberately spaced out, removing my confidence in any of the randomness, which is this game's selling point! 6. Abilities are all really samey, most classes play like many others, everyone's super move comes down to "do damage X number of times to Y number of enemies" except for a few characters. Items don't really do anything interesting, they give very small buffs and influence your stats slightly, but there is so much room here for items to do interesting stuff like influencing your slot rolls or adding (the somehow only available on one single character) wildcards to your slots. 7. The final boss is total ♥♥♥♥♥♥♥♥♥. The combat is tuned with the sole purpose of taking your abilities away, you know those abilities you just spent the entire run developing? Yeah they're basically worthless in the final battle. Still, I beat him on the second try; the combat was more frustrating than tactically challenging. 8. $15? Get outta here this game should have been less than $10, tops. I got a few hours of fun out of it, I might return to it from time to time, but I'm not sure it was worth it for me.
Its got time, fire, ice, earth, void, and luck wizards along with gunslingers, paladins, barbarians and more! My luck isn't good enough to mess with void. If you like tactics like games and have a sense of humor I recommend this.
[table][td][b]关注我们 [/b][url=https://store.steampowered.com/curator/30253125]甄游组[/url] [url=https://store.steampowered.com/curator/34433893]第一印象[/url] [url=https://store.steampowered.com/curator/40602490]免费游戏[/url][/td][/table] 虽然目前商店没有标注中文,但是实际游戏里已有简体中文。 纸片2D和3D场景混搭,加入了刮刮卡和老虎机的表现形式。 太过依赖低模化了,很多图形难以辨别是什么东西。 还有很多易用性可以提升的地方,比如得到装备描述拖动放入就真的必须拖动,即便玩家点击了物品,附着在了鼠标上再点进角色装备栏都不行。这明显得改。 还有刮刮卡挂完之后不自动完成下一步。手动的废操步骤较多。 首发价格偏贵。
It's got Puppet Shows, I think it's pretty cool. If you like Divinity and Slay the Spire, this is for you.
Im one of those refund fanatics...if a game sucks for just a little bit ..its out of there.. Well im glad to say this game is one of those diamonds in the roughs. Its hard but not so hard you refund. Its fun but not a short-lived fun...i mean the fum factor lasts. Theres somethings to this game thas more of a personal pet pevee but its mainly the lack pf explanation of how things work like certain glass and what not. I saw this game and overlooked it quite a lot actually but one day saw some articles saying how fun and enjoying it was. It is hard at first the initial learning curve and theres range mechanics involved but thats not to bad for me. Anyways i recommend this game to family and friends...as always if you unsure set them refund timers under the 2 hour mark. Great Game DEVS.
The combat is awesome I actually have to focus to make it through a run, it did help though once I lost my fear of losings a character. Gambling is always fun so when the whole game is gambling it makes it better would defiantly recommend that people play this.
I've only played the game a few hours but it really scratches a gaming itch. When I play D&D I let the dice take me places. In Dungeon Reels Tactics I let the reels take control. It's a very fun and strategic game.
This slaps. Like in the good way. This is literally the second best thing in the entire world, second only to bread itself. God bless you and this game, holy hell.
Love the combination of Turn based and roguelike. Puppet shows make me laugh. 10/10
This game is exactly the type of game I was looking for. I'm a big fan of roguelikes and this one is one of the best I've played. It explores a really unique mechanic that I haven't seen before and it uses the mechanic really well. All of the characters abilities and well thought out and balanced to synergize with the upgrades and equipment you can give them. The only issues I've really found with the game are just minor things with the UI and such. Good game.
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Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
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Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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