
Dungeon Reels Tactics is a challenging party based RPG roguelike with Slot Machine based Combat. Your party members' unique slot machine will supply your abilities each turn. Make the best decisions to succeed in Battle. Lose party members, recruit new ones, and try to reach The "Great Evil".
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About
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Korean, Simplified Chinese
Engagement
Hours played at review time, across 30 reviews with recorded playtime.
Reviews
Luck Be A Landlord sold me the slot machine, but ultimately left me wanting a bit more meat on the gameplay bone. Dungeon Reels Tactics delivers just that by putting the slot machine in a tactical combat roguelike. [b]Positive:[/b] [list] [*]I'm not nearly as much at the mercy of RNG as expected. Everything has [i]some[/i] gambling aspect, from party composition to rewards, but never so much that I think my choices don't matter. The worst reward roll is still worth something; the game could give you 3 duds, but you always get at least 1 gold. Recruitment gives you a choice of 3 random classes - maybe not the ones you were hoping for, but the abilities are fairly well balanced, so no party combo is a complete disaster. The global Jackpot meter gives you the option to save up the super ability for another character/turn instead of triggering automatically at 100 %. (Most super abilities involve 'do X to [i]random[/i] targets', so there's still an element of luck with them.) [*]Many character classes with a good pool of abilities. Some are straightforward with attacks and shields, others have more unique abilities like teleporting or manipulating reels/symbols. Each also has a Jackpot ability that gets automatically triggered on 3 matching symbols. [*]Unique take on 'Events'. The map follows the Slay The Spire structure with paths and nodes for Battle, Shop, Campfire; 3 maps, each with mini boss fight at the end, and a 'Heart' that can only be fought by unlocking the stage with keys. The Events are different from games that use this style of map though. These nodes have a selection of Fate Cards where you pick a boon/drawback pair - for example: sacrifice a stat to debuff enemies, lose gold to gain reward scatch tickets, take damage to heal a character of choice. [*]The puppet show 'cut scenes' are funny, not too long, and can be skipped. [/list] [b]Meh[/b] [list] [*]I'm honestly over the retro style graphics, but that's a matter of taste. Sometimes it's difficult to tell similar-colored units apart on a crowded map though - namely green units between spiders. [*]Relatively slow battle start because it takes a while for all units to plop into place. A faster animation wouldn't hurt here. [*]Only one 'elite' enemy that can only be fought once. Makes sense since this fight rewards a key to access the final boss, and the other keys are obtained by other means, but some more 'elites' would have been nice. Having fewer but tougher enemies on the 2nd and especially 3rd map would also solve the issue of a long placement phase. [*]Only 5 Ascensions. The difficulty does ramp up; I'm not saying 'meh, too easy' - but it feels more natural for a game like this to have 10 or 20 Ascensions, so the increase could have been spread out. [*]Relatively long runs; 2+ hours on average, I'd estimate. Again an issue stemming from the amount of enemies, not the threat they pose. Oftentimes it just takes a while to mop them all up in their distant corners of the battlefield. I prefer runs under an hour, but that's also a matter of taste. [/list] [b]Negative:[/b] [list] [*]The one thing that really bothers me is how summons are handled. All bosses and some other enemies summon allies - and they get to act immediately instead of rolling for initiative like all other units. Most of the time, the summons are low health cannon fodder, but there's just something off about them acting in the same turn they were summoned. [*]Little battlefield variety. There are different layouts, but they are all brown bricks with some green and white details. I can't tell if I'm on map 1 or 3; it all looks the same. [/list]
This game is crazy fun, I've only played it a little so far, but already I'm aware that time just flies by when I'm playing. There's so many archtypes and the 'puppet show' narratives are funny af. Well balanced combat and intuitive interface I give this game 2 thumbs up. I would def. recommend this as a great little tactics game with some rogue like aspects.
내가 못하는 건지 게임이 너무 어려운 건지 모르겠음... 아무튼 할만하기는 함 ㅇㅇ 번역 빠진 부분이 꽤 있음 영어로 나오는 게 아니라 키가 노출되는 거라 무슨 말일지 유추하기 좀 많이 힘들
I was a part of the closed beta for this game, and from my time playing (15.7 hours at writing), I can say that I enjoyed playing the game through multiple runs. I only managed to beat the end boss once, but that's mostly because I suck at rougelikes. I found some of the classes to look similar to others, but overall each class has enough diversity to stand out. I found that Lucky is really fun, with the ability to add temporary wildcards into their reel, to proc jackpot quickly, which is really fun with "on jackpot" effects. Another character I recommend is Gunslinger, as each individual hit from their attacks is buffed by strength, making for some crazy damage outputs late into the run. Overall, this game is worth picking up, and I plan to spend more time playing this game in the future.
关键词:老虎机、随机+战旗、rougelike、怪物自动生成 这是一款像素风地牢探险游戏,处处都是随机,运气好则一路挺进,运气差则不幸暴毙。 事件分为命运商店(损耗代价获取效果)、商店(花费金币)、战斗、治疗。 招募人员,老虎机三选一(还附带刮刮乐服务),选择两个作为初始队友。明明有四个槽位,却只给一半的人员让你去挨打。 开局能看到全部的路线,但还是需要规划一下,不然容易中道崩殂。 关卡开始时,双方的坐标都是随机的,很容易出现队友a离队友b很远的情况,一开始就很容易挨打。 技能是精髓,老虎机从10个技能里随机3个,真·运气也是实力的一部分。就拿容易自闭的虚空耳语者来说吧,技能nb但会给自己技能组加入死牌,运气不好抽到3个死牌,这回合就赶紧跑路到另一个队友吧。 遗物系统的加入算是抵消了一部分随机带来的负面影响,每人三个槽,遇到能加血的遗物能滋润一段时间。 战斗只能说半随机,既看脸也看策略。老虎机决定了你本回合的三个技能,玩法类似战旗,打一下就跑是最优解,不过有些技能范围很短,看技能吧。 技能效果咋一看很简单,然而直到有一关,技能效果显示盾牌+0,才知道防御为负数的话盾牌相当于没用。 等级成长可以给属性或者技能加点,前期最好还是给属性加,不然防御负数技能也没用(虽然一般都是取绝对值而不是负数)。 属性分为力量(与伤害有关)、防御(与盾牌值有关)、射程(与技能的范围值有关)、速度(与移动的距离有关)。 命运商店,部分选项过于窒息,大部分是靠负面效果获取物品。 有一次治疗,给随机角色加血,结果随机到血量高的单位,就两名角色,呵呵了。 献祭队友,将其战力随机转移给其他成员,早期选这个真是嫌死的不够早。 剧情可以说几乎没有,但是不同职业的对话还不一样,也是有点神奇。 新手引导做的很优秀。 中文有些地方有点怪,但是不影响,玩是可以玩的。 属于偶尔没事可以来一把的类型,但是别上头,有时候很容易血压升高。 [table][td][b]关注我们 [/b][url=https://store.steampowered.com/curator/30253125]甄游组[/url] [url=https://store.steampowered.com/curator/34433893]第一印象[/url] [url=https://store.steampowered.com/curator/40602490]免费游戏[/url][/td][/table]
A fun game to play when you are bored
新版本中文显示一塌糊涂,急需修改! CN bug。
就挺上头的,肉鸽、战棋、回合制、策略的结合体,这不就是梦中情游吗。建议就是内容分支什么的再丰富一些,画面再精致一些就好了。
Love the gameplay and music!
Grafiklerde oynanışta kusur yok. Orijinal ve eğlenceli bir oyun.
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Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
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Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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