
Dungeon Redemption is an Indie turn-based tactical roguelike where you command adventurers on journeys into the deep of dungeons. Master survival puzzles, and dive into ever-changing maps to guard the holy contracts! The gameplay is challenging enough to satisfy the strategy lovers.
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Languages: English*, Simplified Chinese*, Traditional Chinese**languages with full audio support
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Gra Turowa W której Musisz Po prostu wygrać z Potworami Musisz przemyśleć swój Ruch Są Fajne Smaczki jezeli chodzi o bicie przeciwników nawet można po za mapę kogoś zwalić ^^ I no Ogółem to nawet jakby nie patrzeć jest na Półtora Godziny albo Dłużej Jakby ktoś chciał Przejść Całą Gierkę Polecam ^^
玩法不错,已经免费了还要什么自行车
Обзор за 10 секунд https://www.youtube.com/watch?v=3DBcViEnAxg
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Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 32 reviews with recorded playtime.
Recommended for fans of turn-based strategy and fantasy. It still needs some work but it is free and playable, I hope they hone it further. It suffers some from the roguelike 'keep losing until you are strong enough to progress' problem. It plays very much like Into the Breach or Druidstone, which I would recommend you check out first as they are much more polished. +Visuals +Music +Weapons/items with different effects +Some tile effects +Free -Camera; no top-down view or vertical movement -Balance issues - some missions are unwinnable -Repetitive -Very small maps -Poor translation -Only 3 characters/classes -No character customization -Limited skills -No level up
"Dungeon Redemption" is an unfinished and abandoned attempt at making a "roguelike" RPG with turn based combat, from China. The assets look a lot like flipped stock assets, and while some effort went into making a real game here, it's difficult to suggest this has any value for gamers compared to much more genuinely and professionally made RPGs on Steam. The game graphics look better than you might expect, but that's just because it looks like some or all of them are "borrowed" from asset stores or wherever. Gamers can tell... and it comes across as insincere. There's also the old adage that those who lack the budget and talent to make their own game assets usually lack the budget and talent to do the rest of the job of game development properly, too. The developer chose not to do the job of a real game developer and create meaningful bespoke levels, narrative based gameplay progression and so on. Instead, they decided that "Procgen IS content!" and lazily tried to use procgen algorithms to create infinite, samey, repetitive, soulless levels, because that's a lot less work. As a result of this poor decision, the game gets tired and repetitive almost immediately. Developers must learn that procgen is a terrible substitute for creating real content. It should not be used as "ez-mode" for content creation, as the developer tried to do here. Not every "free" game really is. There's often MTX, or content locked behind DLC, or donations being requested, or any other number of things that could mislead gamers, but in this case I'm glad to say this really does appear to be a fully free game. Nothing demonstrates a developers belief in themselves and their work than giving it away without any remuneration. This is a service to themselves, and the gaming industry, and should be applauded. Of course, just because something is free, doesn't necessarily mean it's valuable. Even though this is "free", it failed to appeal to the 120 million+ gamers on Steam. SteamDB showed the game peaked at only 7 concurrent players... this is a dismal public reception. This was so bad they couldn't even give it away. Bearing in mind that free games don't add +1 to your game collector count, should you bother adding this to your library and downloading it? Not this time. This isn't worth downloading. While this won't cost you any money, you get what you pay for, and sometimes, even when the game is free, it's still not enough.
Игра Dungeon Redemption – это приятный рогалик с пиксельной графикой, который, несмотря на свою простоту, затягивает на долгие часы. Геймплей строится на прохождении случайно генерируемых подземелий, сражениях с разнообразными монстрами и сборе экипировки. Понравилось разнообразие классов персонажей, каждый из которых обладает своим уникальным стилем игры и набором способностей. Это добавляет реиграбельности, ведь хочется попробовать все варианты. Система прокачки и улучшения предметов простая, но эффективная, позволяет постепенно становиться сильнее и продвигаться все дальше. Из минусов можно отметить некоторую однообразность локаций и врагов ближе к концу забегов, хотя генерация подземелий старается вносить разнообразие. Также, возможно, кому-то покажется сложной на первых порах, но к этому быстро привыкаешь и начинаешь понимать механику. В целом, впечатления от Dungeon Redemption положительные. Это отличная игра для тех, кто любит рогалики и пиксельную графику, и ищет что-то простое, но увлекательное, чтобы скоротать время. Рекомендую!
其实还是好玩的,作为slg战旗爱好者,曾经想象过低血量战棋游戏,没想到这款就来了。 只有试玩版,剧情有些没头没尾;关卡有点短,如果能再长一些就好了。 比较依赖运气,前期战斗由于装备差,没有sl大法,打起来难度比较大,补血关卡不够多,容错率会比较低。但这款游戏就是让你死,然后继承装备的玩法。 前期装备资源非常有限,一旦脸黑,爆出来装备之间没有联动,后面通关难度指数上升。建议1.增加小怪爆装备设定,如果担心太破坏平衡,可以限制总领取数量,关卡结算在小怪爆的里选就好了。建议2.增加关卡评分设定,正常a级通关有一件装备,s级多一件;建议3.前几关引入新手期的概念,每关额外爆一件装备。 商店目前有点鸡肋,装备既要合,爆率又低,送的2块钱基本就只能买圣物,既然这样直接做成奶牛关圣物3选1多好呢。 小怪里最烦的是小蜘蛛,3血不容易杀,如果局面处理不好,或者道路受阻,只要2只小蜘蛛,再来3个新怪,基本就是崩盘,建议削弱一下小蜘蛛,每生一个蛋掉1血可能比较合理。 感觉是款底子很好的slg战旗游戏,希望能加快开发进度,期待早日看到完整版的一天!
有装备的陷阵之志,视角切换不是很舒服,操作感觉也很僵。
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Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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