
Dungeon of the ENDLESS™ is a Rogue-Like Dungeon-Defense game, in which the player and their team of heroes must protect the generator of their crashed ship while exploring an ever-expanding dungeon, all while facing waves of monsters and special events as they try to find their way out...
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About




Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 820 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I've played a good number of Rogue-likes and -lites over the years. And unfortunately, I have to say this one falls short. I love the aesthetic, love the sprites, and the concept. But the execution just isn't there. There's very little room for skillful play to mitigate horrendous RNG - the first two dungeons I generated gave me an impossible layout to actually get to the escape elevator on floor 1, which wasn't the best first impression while feeling out the mechanics - but at first I just assumed it was me not knowing the mechanics yet. After feeling them out (and looking some things up online), I now understand that it wasn't just my lack of understanding. The game can just f*ck you with an impossible layout and bad drops/rewards, coupled with tough or fast enemies that run right past you and pound on your crystal, reducing your Dust count and therefore reducing the number of rooms you can power and making it even more impossible. Gameplay aside, the UI and controls have some issues. I can adapt to the middle-click room power on/off toggle and right-click interaction, but having to move my mouse cursor to the top-right every time I want to select a hero or use their ability didn't feel good - and the game did not even try to let me know if there were hotkeys I could use, which isn't great for on-boarding new players. I also found it annoying that the inventory auto-opens when you look at a hero's stats, but didn't close when I close the stat menu - which gets annoying real quick. I also don't like that having multiple heroes selected doesn't let you activate their skills - you have to de-select the other hero(s) to use them, which doesn't feel great when trying to act quickly, in a game that expects you to think and act quickly. The biggest shame is, I can SEE the vision and it's interesting. A gripping dungeon crawl, with you being forced to decide how to expend resources to keep improving and be able to fight the monsters. But it was not well executed, and I can't be bothered to continue with this game.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Reviews, worldwide (the counter carries no country): 0.29/day in the week to Jul 30 → 0.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German
Hours played at review time, across 825 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Not bad actually. I don't have much more to say. Probably worth the sale price, but I got it for free like a year ago. It's one of those games that I just keep coming back to from time to time.
Ох і довелося ж мені лайна поїсти, шоб написати цю рецензію. Гра одне велике випробування, починаючи з неприємного інтерфейсу, закінчуючи незрозумілими механіками, ще й є кооп баганий до неможливого кооп. Коли ви просуваєтеся по рівням у ваших тімейтів просто зникають персонажі, бо мабуть в мультиплеєр в цій грі ніхто ніколи не грав, тому й про баги не чув і тому їх і не фіксили. Дуже не рекомендую, краще вже в роблоксі в тавердефенси грати
This is a fun game with good graphics, setting and mechanics. It works well up until you realize it offers almost zero progression. In itself its not a bad thing (see Noita), but this game doesn't reward knowledge much - it's mostly luck in what rooms did you roll and what did they contain. And if lady luck tends to hate you, look elsewhere.
I've tried to get into this twice. I just don't like the mechanics at all and I don't know what I was thinking when I bought this 9 years ago. Hope it was cheap.
Sakın almayın! Bu oyun denge, eğlence ve mantıktan tamamen yoksun! Kaynakları doğru kullansanız da, her şeyi harika başardığınızı sansanız da, bir sonraki kata geçtiğinizde her şeye sıfırdan başlıyorsunuz. Düşmanlar hakkında en ufak bir bilgi yok; nasıl hazırlanacaksınız, neyle karşılaşacaksınız, tamamen kör ilerliyorsunuz. Karakterlerin pasif ve aktif özellikleri desen ayrı bir bilmece. Kendi mekaniklerini bile doğru düzgün açıklayamayan bir oyunun, oyuncularının yalnızca dörtte birinin ikinci kata ulaşabilmesi hiç de şaşırtıcı değil!
Not really a "endless" dungeon, 11 easy levels, you will probably finish it in under an hour. Its OK to play, not very fun or anything to write home about but it is challenging, especially if you want to get your research up. At the end of the day it's a very basic interface and very basic roguelike dungeon crawler.
A rather boring and not varied game. Poor control, the same thing every time, and most things are down to luck. Only when you start a dungeon can you progress with a meager amount of resources and you don't keep anything after the game ends. The only thing you unlock are characters and the capsule that lets you start with whatever bonuses there are. No development beyond this and everything from scratch and that's how it is every time. The bad thing is the guide to what to do. Every time you play it you have to do everything again just to go to another part and it's a miserable explanation of what to do. And finally, dumps you without further explanation. It's too boring, there are better games than this one.
In principle, I can say that the game has a good plot and dynamic gameplay. but the overload of the screen with information and interface spoils everything, alas
Currently as of today, 9/16/2025, game is (for me) impossible to launch. As I go to launch the game on a fresh install (drive it is on has 300GB free), the game hard chugs my entire computer. This includes OperaGX, Discord, and the computer mouse and keyboard input in its entirety. Game will not launch after 5 solid minutes of chugging my system. (Ryzen 9 7950x3D, RTX 4070TI Super, 64GB RAM) I do not know if this is just an issue with me or not, but I cannot endorse a game that won't even launch.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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