
Join forces with millions of Bounty Hunters online for the most intense hack-and-slash adventure yet!
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Languages: English, French, Italian, German, Spanish - Spain, Arabic, Japanese, Korean, Portuguese - Brazil, Russian, Simplified Chinese, Thai +2 more
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Themes across 50 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
If torchlight and Diablo 3 had a baby and turned that baby into a glorified phone game..... this is what this game would be. I honestly wouldn't be surprised if it wasn't a port. I tried reviewing this as a F2P game but even then it's pretty mediocre. The tutorial is tedious and an obnoxious set of tasks that you are forced to do and, you can't even equip the items you earn during the tutorial. Basically, the tutorial is made for people who are completely clueless. The game is set just like a phone game. You have gems you earn from completing tasks or buying them. The same goes for energy, you must gain over time or buying them. You collect daily rewards like signing in daily or completing certain tasks. You can evolve or fuse your gear to upgrade them. This is not the kicker. I honestly could be fine with all this since it's F2P if the gameplay was great. The game focuses on you playing with another player but, "solo play" is you teaming up with a random player lol. The combat is very simple with only 3 skill attacks, 2 equipped weapons, and a roll action plus health potions. The actual combat feels smooth and I am a fan of the Torchlight and WoW-type graphics. The kicker is that each mission/round is only 2 minutes long with 15-20 enemies max. Also, the 2-3 items you gain are instantly inserted to your inventory. Besides the smooth combat and decent graphics, it lacks everything you'd want in an aRPG. If you judge this against POE, it's laughable tbh. I wish Steam's reviews were on a number rating because I would rate it somewhere in the middle. Maybe I'm just completely misunderstanding the game...
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Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 50 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
This is a mobile game so by knowing this you already know the following things by default: Microtransactions Wait time and energy bar Lootboxes In-game currency and money currency Generally it's trash since mobile gaming is trash by default, there are no games worth playing and there will never be If you wish to waste your time on a game that is irrelevant go ahead. By the way it's a diablo clone which you play with just your left and right mouse buttons.
This game is absolute garbage. 1. It is port from mobile game 2. It required energy to play = you need to spend 80 USD DAILY to play. Otherwise you can play few minutes every day 3. PAY TO WIN. You have crap items from story line. The only good equipment is from chests which required diamonds. 1500 diamonds cost 100 euro. You need at lesat 25 000 diamonds for Eq which is necessary to at least finish story on normal difficulty. Summary: Pay to Win and Pay to play mobile garbage.
Typical Gameloft Game, boring gameplay, p2w, adequate graphics. It's even simple when compared to other Mobile Games. Play PoE if you want a f2p aRPG or Grim Dawn, Torchlight, Diablo 2 if you have need for a good Hack n' slash. There's more than enough options on the PC
its not a bad game and can be enjoyable. its main bad point is the time it takes to start playing as its the slowest app to load and i have alot. its main good point is the amount of free stuff including main currency. worth a go edit: i dont understand why so many reviews complain about micro transactions as i have NEVER paid a single penny and i already have more free gems than buying the top package gives you. there is just so many to get free that only those who lack any patience and want everything instantly would need to purchase. main quests and daily quests give plenty. never played any free game that gives this much before. seems a wierd complaint
A great example of how to take something great and completely screw it. I had some hope this game would go back to it's roots but... For those that do not understand, Dungeon Hunter 1 & 2 were probably 2 of the greatest Diablo clones ever made, loot rich, classes with dedicated skill trees, a complete and decent story in sandboxed maps and dungeons. In fact I preferred DH 1 & 2 over Diablo since it gave more freedom of choice in class building no special builds were above all the rest. Now we have this crap that started in DH 3 and I see now continues on. This is a pure continuous cash grab common mobile garbage model compared to the first two games in this series. Gameloft, go back to mobile. We are not impressed.
This is a fairly good mobile game,but not a PC game.They finally changed the UI and added slightly better controls(it was previously available in Microsoft Store),but still I wouldn't recommend it on PC. The levels are very short,IMO people would be much more pleased with a remake of Dungeon Hunter 3,which was very similar to Diablo,had an open world and was much more playable and enjoyable overall. I spent some time with the game on Android and unfortunately there's a paywall and an energy system that gets crazy annoying.There's also gear leveling and chests that paid chests that can give you incredibly powerful equipment,which most likely is not obtainable through normal gameplay,so either - you pay or grind to death.
If you really want to play this game, go for the Windows Store version, which is frequently updated. The Steam version is about 3 years behind in terms of content.
Pretty Straight forward gameplay, the intro/tutorial is a little too long and railroady, but after that it lets you go down the path of questing When re-binding keys do: 2 for ability 1, 3 for ability 2, and E for ability 3; WSAD for movement and R for potions.
Wow, what a game. I like the game, but it struggles with the developers greed a lot and it's a losing battle. Positives: * Excellent voice acting. *Bite sized instances for when you can't commit to hrs (good for new parents who aren't quite ready to give up on their love of gaming just yet). *Grindy when upgrading gear/minions (but see below on Negatives for the disadvantages of this). Negatives: *A bit clunky controller. *Extreme pay to win. P2W doesn't bother me as long as I aren't affected by others pouring money on the greedy developers, but here your resources get leeched by other players when raided by them. *Loot is plentiful, but the good loot is, yes you've guessed it, hidden in P2W-chests. Also, the P2W chests are still a lottery as you get crap loot out of those too. *Energy is needed to play. In the beginning you get energy aplenty so no issues there, but soon enough you notice that the only way to play this game like a normal game is to, yes you've guessed it yet again, to open your RL wallet to make a sacrifice at the altar of the Uncle Scrooge dev's. *Grindy when upgrading gear/minions. You have to grind like a korean to get the stuff needed but the greedy dev's thought it a good idea to let you pay energy for every instance entered. I can imagine how this develops if continuing to play without RL money, grind for 3 weeks to get one thing upgraded once. Conclusion: If you are satisfied with playing only a few minutes every day or don't mind somewhat lessening their almost inhuman greed then this game I recommend. If you're a proper no life-gamer, keep browsing the shop.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
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Audience
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
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