
Tree of Savior(abbreviated as TOS thereafter) is an MMORPG in which you embark on a journey to search for the goddesses in the world of chaos. Fairy-tale like colors accompanied with beautiful graphics in TOS will have you reminiscing about precious moments all throughout the game.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. The player count below is how many people own it, not what they spent.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Same day: best CA #56, worst BR #67 · 2 markets collected
About
Genres
Stats
Languages: English, Portuguese - Brazil, German, Simplified Chinese, Portuguese - Portugal, Russian, Thai
Engagement
Reviews
Themes across 97 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Leaving a review after all these years. I miss the old 2016~2019 days of ToS. Not this modern predatory shell of a game with only 200+ "players" active. lmao
First of all, I just want to say that I absolutely love this game. I've been playing it since 2016, and I still think the art style is amazing and the music is one of the best I've ever heard. I've spent over 1,100 hours playing, and I've wanted to come back so many times. Unfortunately, the game has become so complicated that I don't even know where to start anymore. There are just too many systems and things to do. Every time I try to return, I end up giving up after just a few hours because it feels overwhelming. I really hope the developers consider launching another seasonal server—one that addresses the issues the game has struggled with for years. A fresh server that never merges into the main server, has no pay-to-win mechanics, and is strictly bot-free would be incredible. I truly believe a server like that would bring many old players back and make the game feel alive again. I genuinely miss this game and hope I'll be able to enjoy it the way I did years ago.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Hours played at review time, across 97 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Most of you young cats dont know but this game is the equivalence of dating a beautiful looking girl that is a mess on the inside.. so let me take you on a journey! Tree of Savior has beautiful graphics and beautiful artstyle, but what lurkes behind the beautiful outside is a mess of popups, pay2win mechanics and a messy, ugly and over cluttered user interface thats not fun to interact with. And there is no excuse for it.. While IMCGAMES Co.,Ltd. did not make Ragnarok Online, however there is a strong connection between the two. The Creator: Hakkyu Kim, the founder and CEO of IMCGAMES, he was the lead developer and former CEO of Gravity, where he headed the original creation of Ragnarok Online. That turned Tree of Savior into the Spiritual Successor of Ragnarok Online. So why after all these years and all that time and talent is this game still a ♥♥♥♥♥♥♥ mess, a broken, ♥♥♥♥♥♥♥ mess? The answer is in the details and thats why this game is a beautiful mess.
A gorgeus game with huge potential killed by greed and incompetence...
Jogue do seu jeito, não se preocupe com o jogo tentar te colocar em lugares em que você não sabe o que fazer, faça aos poucos o que conseguir, que vai estar tudo bem. Esse não é um jogo competitivo em nenhum dos seus aspectos, não existe um cenário de e-sport em torno do PvP, não existe um cenário de grandes streamers para o PvE e também não existe um grande apelo da desenvolvedora em tornar nenhuma dessas características realidade. O que é real aqui é: Tree of Savior, é um jogo lindo em tudo aquilo que se propõe a fazer direito, desde o apelo visual único que possui, até a densidade e identidade de cada classe que seu personagem pode adquirir. Por ser um MMORPG sul-coreano, é óbvio que você despenderá horas em um único mapa para subir alguns níveis e então, melhorar seu personagem e progredir para o próximo ponto. É claro que para quem procura, num jogo em que o foco é a interação com o universo, apenas ver seus números crescendo sem um real motivo pra isso acontecer. A experiência vai ser frustrante sim. No mais, abra o jogo, jogue um pouco, divirta-se, tente conhecer outras pessoas (as poucas que tem, sabendo conversar, não hesitam em te ajudar) e caso em algum momento você enjoar, é por que a experiência pra você pode ter chego ao fim, E TÁ TUDO BEM, se isso acontecer em 20 horas, que você tenha pelo menos garantido que foram 20 horas de muita diversão, pois o TOS tem conteúdo bom para fazer pelo menos isso. De qualquer modo, ainda vale pontuar que o jogo é um serviço "ao vivo", e que por conta disso, jogadores que estão há muito tempo no servidor tem, por direito, uma quantidade abismal de recursos. O erro da maioria das pessoas que adentra num MMO de 10+ anos, é achar que PRECISA chegar ao nível de recurso desses players, e consequentemente acredita que a empresa falhou em cumprir com a sua obrigação se não for possível atingir isso em 20 horas de gameplay. Jogue, se divirta, e pare. E se em algum momento quiser, jogue novamente.
Well ♥♥♥♥♥. My account, my lodge, my stuff in the game has gone. They delete it. Screw this game, not worth it. Don't even try. Soner or later it will be gone for good.
I remember playing this game 2016-2019. Getting up pretty early and try to snipe the flower for Shinobi class on swordsman. Took me around 2 weeks of trying to get it because of how many people were doing the same thing and even if I dont get it for that day, I would have a lot of content to explore with a lot of people in parties. Now, it's just straight up P2W. Recent classes are just locked behind a pay wall which I would say not worth to spend your money on, unless you really just want to support this game. Sure, the F2P classes can still compete but not to the extent of being comfortable to play with and cause your progress to be a drag.
I've played this game for less than two hours, so take my review for what it is. Still, two hours is enough to take in what this is: a greedy husk of a good game. Art style, music and animations are top tier. The class system feels huge, which gives you a lot of freedom on building your character gameplay. The world feels nice and the characters and enemies look amazing in it, until you start playing. UI is a mess, tutorials are everywhere and sometimes contradict themselves, and menus are full of sub-menus that could be more efficiently arranged. Combat feels clunky and redundant. Standard controls are awful, granted you can remap almost every key but is will take some time to do so. But the true dealbreaker are the microtransactions. This game is awfully P2W. Everything is locked behind a premium currency, and I truly mean [b]EVERYTHING[/b]. In order to send a message on global chat you have to use a "megaphone" (it costs real money) every time you want to send a message. Everything but the P2W aspect is forgivable since this is an old game and was probably a very nice experience when it just launched. It's just not worth the time sink anymore.
Full P2W.
For me what's fun with this game are the classes and combinations you can do, but having the classes being Gacha is just some scumbag greedy behavior. Yes sure the old secret classes that need you to do some tedious long quests are annoying I can see selling the class coupons as is, that provide options for players that just don't want to do the quest thats some what valid, but gacha special class? really and thats the only way to obtain them? Nah. Game was good till it wants to pinch any ounces of profit it can get. Its an mmo you can do so much in terms of monetization and you choose to lock gameplay not just behind paywall but a Gacha system.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $0 | 339 | 68% | Free | |
| $0 | 749 | 49% | Free | |
| $0 | 1.6K | 69% | Free | |
| $0 | 39.7K | 77% | Free | |
| $0 | 0 | 44% | Free | |
| — | 0 | — | — |