
Dungeon Girl is a Puzzle RPG with over 1000 floors to conquer, and 300 items to craft. The fun never ends!
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese**languages with full audio support
Engagement
Hours played at review time, across 41 reviews with recorded playtime.
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
In terms of depth, challenge and taste level, this plays like a mobile game and I would not recommend it at full price. More or less, you feel like you are clicking a ton without much thought. The storylines are also too far into anime cheese territory with half the cast acting like 6 year old children. Having said that, if you like cute clickers with minimal challenge to zone out while playing, it's not bad. I still wouldn't recommend it without a half-price sale at least.
[i]* A free key of the game was given to me. Even so, that didn’t affect my opinion of the final product.[/i] This game was a nice surprise. [i]Dungeon Girl[/i] is an adventure puzzle RPG with kinetic visual novel features developed by the Japanese group [url=https://twitter.com/Inu_to_Neko]Inu to Neko[/url]. You play as a cute girl called Monica, and your objective is to conquer all the floors of a dungeon, up to 1.000. It's very simple: you just match symbols like "attack", "heal" and others to perform actions. You can also get help from your party: you can unlock a total of ten characters and have three of them set as support members. The more you explore through the dungeon together with them, the more "friendship points" you'll get and you'll be able to unlock new skills of your friends. You can also unlock short stories featuring those characters; they don't have an impact on the main story, they're basically just for fun. Besides those points, you can also get money, items, etc. There's also an option to mix items in order to make them stronger or to create entirely new things to help you through your battles. According to the developers, there are around 300 items to craft and 200 skills to use. I think that a guide would be very useful, and I wonder if it's ever going to be made (by the developers themselves or a regular player). [b]I think it's worth mentioning that Dungeon Girl can get kind of hard after a while.[/b] But that's probably me, I like games like this one but I really suck at them too, lol. I also recommend saving your game with a certain frequency, you never know when a powerful monster will show up and drag your face across the floor. The art style is pleasing and consistent. But, at least in my opinion, the animation during the story mode seemed a bit "stiff". The characters basically have one sprite pose, the only variation is their facial expressions. Still, sometimes their expressions will go unchanged regardless of the situation, and that kind of bothered me a little. Maybe some people won't mind that, I guess that's more like a pet peeve of mine. BGM was alright, but it gets very repetitive after a while. Also, this game has partial voice acting: Monica is the only voiced character, but she only speaks during her battles inside the dungeon. She will mostly say a few words instead of a whole phrase. It would have been nice if all characters were voiced too. Overall, this game is cute, simple, and it's visually appealing. There are a few problems, though: Dungeon Girl has an intuitive menu and gameplay, and there's a brief explanation of how the game works. However, I think there could have been a step by step tutorial to help players since you just have to guess how things work when you're creating a new item or even when you're using a skill in battle. The resolution of the game is also quite low, and there's no resize option. I haven't finished this game yet, and so far it took me six hours to reach floor 75 and unlock eight of the ten support members. 7/10. If you like puzzles and match-3 games, you'll enjoy Dungeon Girl! It's all about strategy and some patience. This game can also be very addicting, it's one of those titles where you say "I'll only play it for a few minutes" and you end up playing for hours straight. Also, don't expect a deep story and more depth to the characters' personality, this title is heavily focused on the gameplay and the story is kind of "just there" in the end.
[h1]好きな人は好きなゲームなんだろうけど、人に勧めるとなるとさすがにためらわれるかな…[/h1] 同人サークル「犬と猫」から2015年に発売されたタイトルのsteam移植版。 パブリッシャーのwebサイトにおいては2年前から予約が開始されていたようです。 事前予約を行っていた人たちは、よくもそんなに長い間待ち続けていられたものだと素直に感心してしまいます。 ちなみに自分はウィッシュリストに追加してから1年以上が経過した後に、フレンド経由で正式な発売日が決定したことを知った次第です。 そんな前置きはどうでも良いとして。 ゲームのコンセプトとしては、ダンジョンの奥深くを目指して探索と戦闘とを重ねて、その合間に入手したアイテムや素材を合成してプレイヤーを強化していくというもの。 アイテムの他にも友情ポイントというものがあり、これを使用することでステータスアップや戦闘時に活用されるスキルの獲得、また新規に仲間を迎え入れることが可能です。 ただしアイテムを合成するために必要なお金や素材はすぐに底を突いてしまうため、その度にダンジョンに潜って足りないお金や素材を調達してくる必要に迫られます。 さらに当然ながら、ダンジョンの階層が深くなるごとに敵キャラクターも強化されていくため、ゲームを進行させていくためには装備品やステータスの強化が欠かせません。 ただし装備品を強化するためには上記のアイテム合成を行わなければなりませんし、さらにはステータスアップのために用いられる友情ポイントはダンジョン内を探索することでしか得られないため、結果的に何度も何度もダンジョンへと足を運ぶことになります。 端的に言ってしまえば[u][b]ものすごい作業ゲーム[/b][/u]なんですよね、これ。 いや本当に、「ダンジョンに潜る→アイテムを合成する→素材が足りなくなる→ダンジョンに潜る→先に進むために装備品やステータスを強化する必要がある→ダンジョンに潜って素材やポイントを得る必要がある→ダンジョンに潜る......」 という一連の作業プレイを延々繰り返しながら、そうして攻略を進めていくことになりますので。 ついでに申し上げると、友情ポイントの要求値は使用するごとにどんどん上昇していくため、キャラクターとの掛け合い(ストーリー)を楽しむためにはかなり大量のポイントを費やすことになります。 そのためにダンジョンに潜って戦闘をして…、といったことを、さらに数多く繰り返すことになります。 加えて言うとわりと死にゲーでもあります。 この作品にはゲームオーバーの概念こそありませんが、体力や精神力が尽きてしまうと強制的にダンジョンから撤退させられ、その際には友情ポイントを除くすべての金銭や素材、アイテムもすべて破棄されてしまうこととなります。 そのためなるべく探索に失敗しないよう、装備品はできるだけ適切な物を選んで持ち込む必要があります。 しかしながら、[u][b]必ずしもプレイヤーが適切な装備品を所持しているとは限らないため[/b][/u]、万が一不足していた場合には目的の品を入手するためにダンジョンに潜って素材やアイテムを集めてさらには合成するという、先の作業プレイに挑まざるを得ません。 こうしたゲームの仕組み上、一度踏破した階層へとその後も何度も足を運ぶことになるため、なかなか新たな階層へと進めずにもどかしい思いをすることもしきりです。 ウインドウサイズは960x600で固定と、フルHD以上の解像度で表示可能なディスプレイが当たり前となった今の世の中ではさすがに小さく感じるでしょうか。 そうであるにも関わらず画面内には細かな文字や画像等が頻繁に表示されるため、プレイしていて非常に目が疲れます。 一応Alt+Enterキーを使用することで全画面表示が可能ではありますが、画質が荒くなってしまう点はどうしようもありません。 …なんだかもう否定的な言葉ばかりを連ねすぎていて、自分でもだいぶ辛くなってきてしまいました。 ただ個人的には結構好きなんですよね、この手の作業プレイを繰り返す形式のゲームというのは。 とはいえこれを他の人にも勧められるのかというと、「さすがにちょっと…これは…、うーん…」といった感想を抱かざるを得ないのもまた偽らざる本音でしょうか。 1180円という価格も、一般的な同人タイトルとしてであればともかく、steam内での販売価格として見れば決して気安いものではありません。 美少女が登場するゲームに限定しても、同価格帯、あるいはもっと低い価格で優秀なタイトルがいくつも存在するsteamにおいて、あえてこちらの作品を勧める理由は恐らく無いのではないかと、そう自身でも深く考え込んでしまいます。 決して悪いゲームではないんですけれどもね…。 ただ万人には勧めがたい作品であることもまた事実かなと、そうした煩悶にのたうちつつこちらのレビューを書いております。 物は試し、サークルの製品紹介ページで体験版が公開されていますので、興味がある方はまずはこちらをプレイされることをお勧めいたします。 そうして実際に体験版をやり終えて、それでもなお続きをプレイしたいと思われた際には、ぜひともご購入していただければ幸いです。 http://inutoneko.jp/game/d_syoujyo/syoujyo_top.html [spoiler]いやあ…、個人的には気に入っているとはいえ、プレイすればするほどに残念な点が見つかるんですもの…。 本当に、頭を抱えながらサムズダウンを表示させるタイトルというのもこれが初めてのことですよ、ええ。[/spoiler]
I pre-ordered this game about two years ago, because it looked cute. Didn't know what to expect. So, after waiting for two years, I was super hyped to finally play it. When you start up the game you get a brief prologue, maybe 2 minutes. There is no story. After this, you're in the 'menu' right away. You get explained everything at once, which can be pretty confusing, I couldn't remember everything, but luckily you can bring up the info/basics any time. Gameplay is simple. Click blocks to make them disappear, more blocks = stronger effects. There's attack, search for a staircase to the next floor, recover life, and a few more like finding treasures/recovering mind etc. When you get knocked out you still get your items and you can re-start from the last floor. It's a VERY simple game, with no CGs, repetetive music, and no story at all. Also no lewds or even a little boob/butt. Don't buy this if you're expecting a great anime dungeon themed match-thingies game, Huniepop was better for that and has 10x the content (if the sexual side isn't for you, just try bejeweled or something.) PROS: Plays easy, you'll want to try again after dying. CONS: Repetetive music Bad/no story No in depth crafting system, just mix this and that to get better item, only a few items available. No CGs, just same sprites/art on a different background. Weird explanations, could've been explained better/less chaotic. TOO EXPENSIVE. It plays like a mobile/clicker game, it should be 5,- at max. 2/10, wouldn't play again, would rather play Sakura Dungeon or Huniepop to get the same thing but 10x better lol.
『ダンジョン少女』 『レミュオールの錬金術師』等で有名な同人サークル、犬と猫制作のゲーム。 内容はダンジョン探索+アイテム合成の経営シミュレーション。 ゲーム内ヘルプが非常にわかりづらい上、 大したチュートリアルもなく放り出されるのでクソゲー扱いされがちな作品。 しかし仕組みがわかってくるとサクサクステータスを強化して バリバリ階層を進めていくことが出来るようになり、楽しくなってくる。 かなり極端なスルメゲー。 [h1]攻略のコツ[/h1] [u]アイテム合成は高ランク(★)アイテムを作るより、低ランクの強化合成を繰り返すほうが良い[/u] 他レビューを見る限り、この仕様に気づいてない人が多そうな気がする。 高ランクアイテムは重量もスキルコストも重い上、必要素材も多いため強化もしづらく、 一見ステータスは高いように見えても使いづらい。 一方、低ランクでも強化合成を重ねてPを積み重ねれば重量もコストも減るし、 ステも高ランクを凌ぐレベル(最終的にステ150%、コスト50%、重量50%、スキル2つ装備可能)になる。 これに気づかないとアイテムポイントや重量のやりくりが苦しくなり、 稼ぎにかかる作業時間も無駄に多くなってしまう。 高ランクに乗り換えるのは、合成可能回数が6回くらいまで上がってからで良い。 [u]アイテムはガンガン使うべし[/u] 上記にてコストを減らせばアイテムポイントはほとんど気にする必要がなくなる。 HP回復&メンタル回復は常備必須だが、それ以外で特に重要なのが変換系のスキルで、 「回復&採掘→探索」「探索→攻撃」を用意すれば普段は探索変換でサクサク階段を出し、 ボス戦では探索を攻撃に変換してワンパンKO可能。 ステ次第だがこの戦法だけで1000階まで突破できる。 [u]ショップはガンガン使うべし[/u] 稀に出現するショップパネルが非常に重要。 特に「帰還時に装備アイテム品質+1」は飛躍的にステが上がるので見かけたら買っておこう。 他にも恒常ステアップ系は出来るだけ買うこと。 [u]優先すべきステータスは攻撃と探索[/u] ボス戦及び階段探しの早さに直結する最重要ステータス。 回復はアイテムで出来るので不要。採掘は稼ぐ時以外は不要。 そもそも金は中盤以降余る。 [u]友情ポイントは、まずはキャラアンロックを目指して振る[/u] 新キャラのアンロックを最優先で目指すと良い。 ティコは全ステ+10%という強力なパッシブを使えるので最優先で育てる。 育成時はノノが友情ポイント2倍のパッシブを覚えるのでパーティーに入れておく。 鍵とストーリーは後回しで良い。 [u]鍵が足りない時は低層クエスト稼ぎ[/u] クエスト達成でもらえるので、フィルをクエスト+2にして低層で稼ぐと良い。 中盤以降は余った友情ポイントを鍵に出来るので、勝手に大量に集まる。 余った鍵は更にマテリアルに変換できる。
video link: https://youtu.be/wbOuvZ9QmFM Dungeon Girl is about dungeoneering by squashing big blocks on your screen with your mouse and... Cookies? There's quite a lot of cookies in the game. Games like this one - none. Seriously. At least none that I know of. This one is fairly odd. I could not talk about the game without immediately hitting the minuses, so let us start where we always start - the pluses: - the game managed to keep me engaged. The story seems fairly lightweight. Your guild wants you to explore 200 floors of this dungeon, your sister and friends are helping you to do so and they keep on trying to cook food for you to try so that you can bring it to your dungeoneering expeditions. However it is kind of cute in some ways. You continue climbing the floros and unlocking chapters of your friend's stories, just to get a small slice of life. - once you figure out what you're doing the game is not that difficult to play. You have mind that decreases every time you do anything. You have items that don't use up, but rather use up "item uses per day" meter, that refills, so you should keep your mind up by using the mind restore items when you can. You have life. Monsters reduce life, life blocks either refill life or grant extra life. Search tile builds up a bar near your healthbar, once that bar is full you get either an exit, or an ability to climb up a floor. Work generates cash (I think?), attack, well... Attacks. Every time when you enter dungeons you get quests, quests give keys and treasure tiles use them, in turn giving you loot, that is if you manage to exit the dungeon and don't get to 0% mind or health. No matter you fail to leave the dungeon safely or not, you still generate friendship points (each friend has its own generated friendship point ammount) and you can use those points to upgrade your friends, unlock new friends and unlock those friend related stories. - rather casual. The consequence from failure is losing your floors up to the last exit you used and losing the loot from that run, but other than that you can just re-enter and try again. - you can play the game in Japanesse, if you know Japanesse. Negatives: - first thing that you'll notice is that there's no graphics options. Game launched in what I'm pretty sure is a 480p window and windowed. So in order to record this I had to record my desktop and zoom riight in. - There is no tutorial. You're thrown in and kind of overwhelmed by buttons. 1 hour in I sort of started finding my way around, though I'm still having issue mixing items. At first I thought tha you drag blocks around, like in beweveled. Then I ran out of mind twice without realizing that this isn't just "my magical power" used to heal me, but I need it to make any moves at all. To sum up: This game is actually great for me. I love the cute sound effects, I like the casual game style and I want to unlock all the silly stories about them trying to cook up main girl Monica some food. However I think it is up to you to decide if you can live with the negatives, so to be fair to me and everyone else, I'll give Dungeon Girl a 7/10. Don't let the score detter you though if this sounds like something you would play too.
[b] Target Audience: [/b] [I] Casual Puzzle RPG fans or those needing a time waster[/i] [b] Summary: [/b] [I] One note, while the review was written when my steam account says 46 hours, it's close to 25-30 (as it was left on in inactive periods[/i] Dungeon Girl is a case of not letting the substance of a game speak for it. It's rough around the edges, with restrictions on the Resolution and some compacting of information, along with some color choices that are really hard to justify (orange and white combos?). Look on the surface, and you've got a game you'd pass on....until you get to the gameplay. The gameplay is an interesting mix of simplicity with the 6x6 grid and reasonable set of tiles that focus on matching things at the right time. That's complemented by a lot of secondary mechanics that allow you to go really in depth with customizing your playstyle, whether it be defensive, offensive, or just chaos. I like the item mixing in particular, as there's several levels to it with the two skill ability that you eventually get. What's interesting is that despite being able to buy permenant upgrades in simple runs of grinding, the game never felt too out of balance once hitting the 50th floor and working your way repeatedly down. It's the type of game where you put a movie on that you want to pay reasonable attention to, but still allow you to play while still being engaged. Grinding in the game never got boring because of the focus on the puzzle aspect, and it was quick to do a run or two without thinking. But if you want to get super serious, then you can as long as you pay attention to your mind (stamina) and don't get yourself in a bad situation. Granted, you need a bit of time to really understand the secondary mechanics in the game (item crafting in particular), as I wish the game gave a more interactive tutorial to teach you the information you need. Overall, if you're need hardcore puzzles, this may not be the puzzle RPG for you, as the game may not entirely challenge you in that aspect difficulty wise. But if you're looking for more of a casual puzzle RPG, Dungeon Girl may be right up your alley. [b]Video Review: [/b] https://www.youtube.com/watch?v=P_6ehpVJ4jw [u] Lists: [/u] [b]Positives:[/b] [list] [*] A lot of secondary mechanics to help customize your gameplay and experience. Between the items, classes, party members, upgrade system......yeah, you've got a lot to dive into here. [*] But despite that, the game focuses on the simplicity of the puzzle system in most cases, and that's a good thing. Allows players to let their mind wander a bit in the casual nature of the game. [*] Like the item system and its balance over the long haul of the game. You need to use it to get further into the dungeons, but it doesn't overwhelm the puzzle portion. [*] The status effects actually are thought out well. Sure, some are thought out well like darkness, but confusion/stun stopping you from using items at crucial times are actually well thought out. [*] Good balance over the life of the game, at least until you get past the first segment of the game (which makes sense to let the player get up to speed). [*] Despite not using them entirely well, some interesting characters with basic traits. Want to see more of them in the future. [*] Good pacing level wise. Understands when it needs to stretch things out difficulty wise rather well. [*] Like the row mechanic giving a little extra, in conjuction with 1 matches. Sometimes selecting one block makes sense. [/list] [b]Negatives:[/b] [list] [*] The resolution being so low at 960x600 presents challenges, but it really could have used the extra space. I get that this seems to be aimed to also work on mobile applications (tablet mode option), but there's a lot of compact info on the screen. [*] The game seems to rely on knowledge of the Inu to Neko universe, and I believe this is the first game translated to the English language. So there seems to be a lot of missing context to enjoy the story at its full capacity. [*] Would have like to see some tool tips in certain places to better give information. [*] Enemies are hard to see their uniqueness at times. Would have done well to give a bit more of a visual there. [*] The game could have used a little more flash, a little more pizzaz. [/list] [b] If you want more reviews/information regarding games I've reviewed, visit my curator. [url=https://store.steampowered.com/curator/6861768/]Dragnix Curator [/url][/b]
Dungeon Girl has 9 pages worth of tutorials, but not a single mention of the friend system. It has 2 pages on item creation, but doesn't actually explain how to create an item (there's no dedicated button for that). I managed to create one by chance, I think I double-clicked on the caption that says 'Result'. I wasn't able to create another item. The in-game UI is confusing and unreadable. Dungeon exploration is boring. Being able to remove single tiles with a click means it's not even a match-2 game. It's a match-1. Story is very minimal and boring. I'm not even going to bother posting a detailed review. Just agreeing with everyone else that Dungeon Girl ("Dungeon Grind"?) could have been good, but in the end it's just like this review: quickly written, boring to read. Read my other reviews instead, but I don't think I'll play their other games.
さめがめ的なパズルでダンジョンを探索したり採掘したり回復したり攻撃したりするゲーム 良い点 ・全体的にほんわかとした雰囲気、殺伐としていない ・BGMもゲームの雰囲気に合っている ・探索中のテンポは良い 悪い点 ・解像度が960*600で固定されている、フルスクリーンも不可能 ・そのくせUIが細かい ・Steamオーバーレイがなぜか機能せずスクリーンショットを撮ったりすることも出来ない ・ステータスなる物が存在するがなにがどう作用するのかの説明が一切ナシ ・アイテムを合成して強くなっていくというコンセプトのようであるが合成を行うためのアイテムがあまり貯まらないため気軽に合成が行えない ・重量制限があるためなかなか装備更新が出来ない ・上記2つが絡むせいで強くなっているという実感がまったく湧かない ・キャラクターは多いけどみんな似たような顔をしている 自分のプレイングが悪いのかもしれませんがプレイしていて堂々巡りみたいなものを感じてしまいます。 1000円で購入しましたが、あまりその価値は感じられません・・・ 雰囲気は悪くないです、疲れた人には良いと思います。
クリックで選択したパネルと隣接する同種のパネルが消えるというパズルですが、連鎖とかが無く爽快感がありません。 緩衝材のプチプチをつぶしている気分になりました。 プチプチとつぶして得た微々たる収入で育成を行うので、そりゃ捗りませんよ。 貧しさを味わえる作業ゲーです。
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