
Roguelike Romance JRPG. Customize your characters, take open-ended quests and write your own story in the town of Ecallia. A game with town building, dating and life sim elements, but also a randomly generated Dungeon with lots of companions and loot!
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 42 reviews with recorded playtime.
Reviews
Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Pog
Its a fun game takes a while but fun.
It's a game based around grinding dungeon runs with two glaring, major issues 1) Combat is incredibly sluggish. Every action by allies or enemies except a basic attack(and some enemies do this with basic attacks) is preceded by a pause and unnecessarily long 2-3 second glowing flash that grinds things to a halt. It's also ATB which boils most of the strategy away into "go fast hit hard". AoE skills become paramount not due to resources or strategy but because they waste less time. 2) There's no reason to actually dive into the dungeon. It kind of sucks. All the senior adventurers crow about their incredible wealth but the dungeon doesn't give you much more than cutting down trees part-time until you get fairly deep. The money-sink construction projects are thus mostly there to taunt you, especially anything to do with your house which is absurdly expensive for no particular reason. 25k + 3-4k for every individual piece of furniture, meanwhile remodeling someone else's house complete with furniture was like 2k. You're also going to miss basically everything unless you have a guide. And these events tend to punish you for missing them. You didn't find a specific random spawn on a specific floor with a specific party member in x days? They're gone forever. Another way to lose party members is romance, some characters assume you are dating just by doing their personal quest and will become furious if you dare betray this entirely one-sided relationship. Getting married will likely end up with at least 3 characters hating you for this if you haven't been explicitly avoiding commitment at all times like the world's biggest fantasy fuccboi. Thankfully there's basically no reason to get married at all; it's a huge money investment with no real story or mechanical return outside of a free heal once per dungeon run. The writing is stff and barebones with the exception of Grant who holds the entire game together. Grant is richer, stronger, and better-looking than you and makes sure the entire city knows it at all times. Slowly undermining his popularity and becoming the new The Guy is a very strong narrative hook and kept me invested through all the above. Grant himself somehow manages to avoid being annoying(to the player) just by being so overwhelmingly obnoxious that it becomes comical. The Fantasy Gary Oak. Once you get established there is fun to be had, it's just probably not worth the hassle.
Outstanding game! with just a little thing that you could add more saving slot for us. That would make your game absolutely perfect.
It's pretty good, play if you liked azure dreams for the playstation.
Azure dreams successor. Loved that game and this one hit a lot of that game's beats. It's own thing but definitely studied and learned from good game design/storytelling.
good game
I'll preface this by saying that I played with a patched MV executable to adjust gamespeed on the fly. I am very impatient and bad at going slow when I can instead go fast. I consider the game's combat slow even on its fastest setting, and depending on who you are this may bother you. This is an ambitious love letter to Azure Dreams in an engine people underestimate despite its ability to do wild and unbelievable things. It's messy, has plenty of inconsistencies in dialogue, scenes, and the way many things work mechanically. A lot of it confusing, a lot of it not. It has grammar and spelling problems, and uses multiple artstyles outside of stock which may catch you off guard. The combat is basic and relies on a JP learning system, and since there's no real time limit apart from certain situations and advancing beyond sets of 4 floors, you won't find a super deep system here. However, it has things nobody else will bother trying do do in an RPG, which is why I played it. Unlike other "choices matter" games this one has choices that matter. You can kill and permanently remove characters in many quests, or be responsible for their death or their leaving. Your bad behavior can remove your access from entire game mechanics, stores, or party members even if you don't kill anybody. Your good behavior and investigative nature can unlock entire stores, mechanics, or allies. You effectively can't game over because losing a fight is often just an alternative way a story beat or quest can play out. You're encouraged to bring many combinations of party members with you all the time to guide you to unlocking new content, and find actual alternative quest solutions due to the presence or lack of a given party member. And all the characters sync to your level so you can't ever have someone fall behind. They're dungeon diving too after all. Effectively every character has a meaning, and grows alongside the plot as you descend the very basic dungeon. Especially the "generic npcs" who grow to love or hate you as your reputation increases and whether or not you cause them harm directly or indirectly. They have stories too. Effectively every scene has checks. Quest progression, building progression, npc status, player class or background, if a scene happens before or after another one, and other variables too. It's pretty impressive how many variants given scenes might have when you get to them. The game has an unbelievable amount of story content you will not see on a single playthrough. Plus I can be a wingman and hook up my friends Rudy, Phillip, and several others which are spoilers and that's swell. I like that. I really REALLY like it. A feature that stopped being in Harvest Moon after Animal Parade, and is only present in fire emblem nowadays. And the new Cattalis game, strangely enough. I can't stand it I need more side character relationships I can manage like this. My character can't be the only one who's happy. I hate it when I play games like that. This game let's me do that. It's the best thing ever. 11/10 Rudy is my bro and he's gonna be happy. People still incorrectly say he can't unlock his hidden class unless you ruin his love life. This false information is spread by heathens and should be ignored. DD2 has a kind of Witcher-esque prologue like how Geralt can recount the events of previous Witcher games, so my dream would probably be able to say who hooked up in DD1 and have their children show up in DD2. I would probably be the happiest person alive. Soulful game. I stayed for the huge cast of interesting characters and the way their relationships and story progressed. If you only care about deep rpg combat, stay away. It's basic. I give it a score of 32 unused wind crystals by endgame / the location of the trunk after you push it off the bridge. (The location is for me to know and you to find out.)
这也许是第一个中文评测?Anyway,这个游戏玩法新颖,剧情上佳,角色刻画可圈可点。唯一有问题的就是战斗节奏特别慢。如果有机会看到这条评论,不要错过这个用心做出来的游戏。找一个 RPGMaker 的中文翻译器,还有一个加速插件,战斗速度加速三倍的时候体验适宜。
Fast answer for a little problems that I had in the game. I felt like I had to at least do some thanks !
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Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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